When the crappy companion AI breaks, you have to pause and fix it. There is nothing strategic about that. No one in their right mind would ever make an RPG game that lets you pause combat. That defeats the purpose of the battle in the first place.
Bioware still hasn't learned how to make intelligent companion AI that can follow your tactics without question.
Because the companion AI is still light years behind everyone else, they added "pausing" so you can fix the flaws in the companion AI. When the AI breaks, you pause and fix it.
As a computer programmer I spent hours trying to understand the "in game tactics" window. It's flawed.
When you first trigger mobs, they don't all trigger and this fools your companions into thinking there is only 1-2 enemies. So if their tactics are set to kill "mages and archers first", guess what? Chances are these mobs are in the back so your companions won't know it.
DESPITE this, I still love the game because the story & voice acting is so good. And I like the fact that flanking matters in the game. These two things make up for the horrible companion AI/tactics.
CHALLENGE: Start a new game right now and play all the way to the tower of ishal upper floor. I guarantee there is no way you can make a tactics script that will actually target and kill mages first followed by killing archers. It's broken... You're companions may do it sometimes like 30-50% of the time but the other times it will break.
Modifié par Jensonagain, 10 décembre 2009 - 03:39 .





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