Wanna know the real reason there is pausing in the game?
#51
Posté 10 décembre 2009 - 05:27
Whether KotOR or Icewind Dale or DAO, I pause a lot. I enjoy micromanaging an awful lot.
That said this (DAO) is the first game where I actually find the AI tactics for party members at least somewhat useful, and I love playing with them. I don't have to pause nearly as much because often the tactics work how I want, and at worst I'm switching up tactics at the start of fights after I see the layout of the fight.
I'm not sure what OP is talking about, but I had my Dog set to do close to what he's talking about and I've got an archer set to pretty much what he is talking about, I believe.
His challenge is to have your character have tactics set that they attack mages and archers first. My Dog would charge through fire and hail, if set right and on Aggressive, to run across the battlefield to Charge or Overwhelm a mage then chose them to bits.
My archer is set to shoot a mage then shoot an archer (you set them to use abilities with cooldowns, so it finds a mage and tries to hit it with pinning shot or some such (Andraste's arrows are nice for this) and then next tactic is target nearest archer with crippling shot or some such - and if you want to get fancy have your next tactic target nearest heavy armor with shattering shot, and you hit an armored enemy too.
The distance to seeing the enemies works both ways - if the enemy AI can't see your guys, more or less, your AI can't see the enemy. It's only fair.
#52
Posté 10 décembre 2009 - 05:27
Well, I suppose the OP's real point is about "real time combat with pause" not just "pause". Companion AI has never been the greatest in any game I can recall - there are some things that looked iffy in the AI scripts and can probably be improved at some point - or just live with the AI being "less terrible with tactics". I don't think you can ever sufficiently replace a human just being able to queue up some commands, but I know queued commands won't work well in DA because of the more dynamic nature of abilities - as a dev mentioned a while ago.
Modifié par FollowTheGourd, 10 décembre 2009 - 05:30 .
#53
Posté 10 décembre 2009 - 05:46
You need to defend an assertion like that.Jensonagain wrote...
No one in their right mind would ever make an RPG game that lets you pause combat.
I disabled the AI as soon as I got the game because I want to play all the characters. It's a party-based RPG. How would you suggest we play all the characters simultaneously without pausing?
And, like many people, I've been a fan of BioWare's RPGs since BG. Real-time with pause is exactly the combat mechanic I enjoy. If ever pausing went away, I would immediately stop playing.
#54
Posté 10 décembre 2009 - 06:02
#55
Posté 10 décembre 2009 - 06:12
#56
Posté 10 décembre 2009 - 06:15
It works great you just have to take the time to set it up properly... *hint* If your having to pause alot you have not setup your tactics properly!
#57
Posté 10 décembre 2009 - 06:48
Taleroth wrote...
They see me trolling
they hatin'
Patrollin and tryin
to catch me writing nooby
#58
Posté 10 décembre 2009 - 07:01
Modifié par bjdbwea, 10 décembre 2009 - 07:04 .
#59
Posté 10 décembre 2009 - 07:16
Wolfva2 wrote...
Folks, just read Jensonagain's post history. You'll swiftly realize he's just a troll trying to whip up negative attention. Again. No real point in responding to him as all he wants is to fling vitriol like a monkey flinging feces.
Moderators have double standard too, when you rebuke the trolling of other people you get a warning. Even if you are trying to show that it is not generally the game's problem but rather caused by another factor and its not even consistent to reproduce.
#60
Posté 10 décembre 2009 - 07:22
#61
Posté 10 décembre 2009 - 07:24
Titius.Vibius wrote...
Wolfva2 wrote...
Folks, just read Jensonagain's post history. You'll swiftly realize he's just a troll trying to whip up negative attention. Again. No real point in responding to him as all he wants is to fling vitriol like a monkey flinging feces.
Moderators have double standard too, when you rebuke the trolling of other people you get a warning. Even if you are trying to show that it is not generally the game's problem but rather caused by another factor and its not even consistent to reproduce.
True. In which case you'll be getting the same warning I'll be getting about the same time ROTFLOL.
#62
Posté 10 décembre 2009 - 08:05
Having said that, I do agree that the companion AI pretty much sucks. You can mitigate this with somewhat with Tactics, but the Tactics menu is extremely unexpressive and lacking in features. You can't use all basic situations as preconditions and you can't use all abilities/talents as postconditions. In the unmodded game you generally don't even have enough Tactics slots to use all talents. I'm more concerned with things like where the NPCs walk, which weapons they use and which enemies they decide to attack though. Things that can not, or barely, be set with Tactics. I'm sure you can finish the game on every difficulty setting with these basic Tactics, but that doesn't mean that the AI is very smart. I see them doing stupid things pretty much every round and still win every encounter. I guess my standards are just a little bit higher than those of the people who claim that Tactics are great.
#63
Posté 10 décembre 2009 - 08:10
I really didn't need to do this to prove that the tactics work fine, but I did it anyway to make sure I didn't miss something. I'm inclined to say the OP simply doesn't understand conditional logic or just didn't set the tactics up in the correct order. Oh well.
I guess technically I "broke" the challenge by starting from a save in Ostagar, but I really couldn't be bothered to go through the whole origin story just to check something so silly.
Modifié par BewareTheDrow, 10 décembre 2009 - 08:12 .
#64
Posté 10 décembre 2009 - 08:14
#65
Posté 10 décembre 2009 - 08:17
Mordaedil wrote...
I can't wait for this game to be six months old so people will have moved on from trolling these forums and moved on to Mass Effect 2.
We can only hope.
#66
Posté 10 décembre 2009 - 08:37
#67
Posté 10 décembre 2009 - 09:08
Jensonagain wrote...
No one in their right mind would ever make an RPG game that lets you pause combat.
This.... this is... I just.... I can't...... I'm...... speechless.
#68
Posté 10 décembre 2009 - 09:09
All I want to say is I love this option.
#69
Posté 10 décembre 2009 - 09:10
Modifié par Jsmith0730, 10 décembre 2009 - 09:15 .
#70
Posté 10 décembre 2009 - 09:14
#71
Posté 10 décembre 2009 - 10:01
#72
Posté 10 décembre 2009 - 10:03
#73
Posté 10 décembre 2009 - 10:05
I had no trouble with this. Dog pounced all over those mages and so did allistair..Jensonagain wrote...
Wanna know the real reason there is pausing in the game?
When the crappy companion AI breaks, you have to pause and fix it. There is nothing strategic about that. No one in their right mind would ever make an RPG game that lets you pause combat. That defeats the purpose of the battle in the first place.
Bioware still hasn't learned how to make intelligent companion AI that can follow your tactics without question.
Because the companion AI is still light years behind everyone else, they added "pausing" so you can fix the flaws in the companion AI. When the AI breaks, you pause and fix it.
As a computer programmer I spent hours trying to understand the "in game tactics" window. It's flawed.
When you first trigger mobs, they don't all trigger and this fools your companions into thinking there is only 1-2 enemies. So if their tactics are set to kill "mages and archers first", guess what? Chances are these mobs are in the back so your companions won't know it.
DESPITE this, I still love the game because the story & voice acting is so good. And I like the fact that flanking matters in the game. These two things make up for the horrible companion AI/tactics.
CHALLENGE: Start a new game right now and play all the way to the tower of ishal upper floor. I guarantee there is no way you can make a tactics script that will actually target and kill mages first followed by killing archers. It's broken... You're companions may do it sometimes like 30-50% of the time but the other times it will break.
#74
Posté 10 décembre 2009 - 10:11
i think class targeting is broken. i've got morrigan to use mana drain on mages. she uses it on everyone. will try the less than ideal alternate "being attacked by magic" condition.
Modifié par phordicus, 10 décembre 2009 - 10:16 .
#75
Posté 10 décembre 2009 - 10:25
Baldurs Gate, Baldurs Gate 2, Knights of the Old Republic, Knights of the Old Republic II, Neverwinter Nights...all had pausing. Bioware makes games with pausing. Omg...





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