Jensonagain wrote...
As a computer programmer I spent hours trying to understand the "in game tactics" window. It's flawed.
I could write so many funny things for this.
Just maybe a mild one : make sure your employer is not checking this site, and cannot identify you

But...check your facts before you write.
Bioware created DA:O to be the spiritual successor to Baldur's Gate.
Have you ever played or at least seen Baldur's Gate?
If you haven't I tell you : there are more than half a dozen types of pause game conditions (pause on attacked, pause on enemy killed etc.).
This is the strategic fight experience they wanted to emulate.
Now, DA:O has just one : pause on enemy sight.
If you told me that DA:O fails to be a spiritual successor of Baldur's Gate, cause there is only one type of pause condition, I would agree with you.
But come on, bashing the game because
it has a manual pause function.
Yep, there are people, including me, who actually like to use the manual pause function.
And not only because the companion AI is broken (I am not saying it's perfect).
It gives the immersive tactical fight experience, that lets you manage your own companions.