Wanna know the real reason there is pausing in the game?
#101
Posté 10 décembre 2009 - 03:50
I believe Bethesda makes games with real time combat -- perhaps you should consider them?
#102
Posté 10 décembre 2009 - 03:54
jeff the zombie wrote...
I wouldn't be surprised if I spent something like 65% of the game paused considering my tactics. Pause-and-play was a hallmark of the Infinity Engine games -- Baldur's Gate I & II, Icewind Dale I & II and Planescape: Torment, all classics in my opinion. The fact that Dragon Age does it properly, even on console where I'm stuck playing it, makes it even more dear to my heart.
I believe Bethesda makes games with real time combat -- perhaps you should consider them?
Fallout 3 would like a word with you
#103
Posté 10 décembre 2009 - 04:10
boe2 wrote...
Seems the trolls ran out of stuff to bash.
Let's find out
#104
Posté 10 décembre 2009 - 04:16
Seriously, this would be like complaining on the Starcraft forums that the unit AI is terrible and you have to keep clicking around to move your guys in combat which defeats the whole purpose of AI pathing. In other words: the only useful concept it would convey is that you don't understand the game you are playing and are trying to force it to be some totally different game.
#105
Posté 10 décembre 2009 - 04:31
Vaeliorin wrote...
This is actually true. If people were in their right minds, all RPGs would be turn-based.Jensonagain wrote...
No one in their right mind would ever make an RPG game that lets you pause combat.
(What can I say, I prefer turn-based to any other option.)
Enchantment!
#106
Posté 10 décembre 2009 - 04:33
I enjoy playing like that a lot more, even if it takes more time. Tactics are reduced to activating a few sustained abilities.
I don't need no stinkin' AI to manage my party in battle.
Modifié par Razh2211, 10 décembre 2009 - 04:40 .
#107
Posté 10 décembre 2009 - 04:45
and this:Statue wrote...
I think most of the negative reactions aren't to the suggestion that the AI tactics have flaws. There are flaws and there are some shiny bits. A lot of the negative reactions are because of the assertion that the pause feature only exists to compensate for AI flaws, which misses the point that it's a popular playstyle of a lot of long-time CRPG players, and would be whether the AI tactics were perfect or not.
I agree that constructively discussing what the specific flaws are is useful.
Both got the core of the issue right. At least in my case it was the 'how' i didn't like.Fluffykeith wrote...
I'd hazard a guess that it's mostly down to the manner in which the complaints are made..."how" you say something is often as important as "what". If the OP had made a post that was constructed around giving useful feedback, I doubt there would have been such a nippy response. People tend to get worked up about posts that launch broad attacks on things, assume superiority or demand that everyone else prove they aren't "stupid" for not agreeing with the OP.
The problem with targeting mage/archers isn't a tactics issue, it's a Line of Sight/Threat issue, and either way it has nothing to do with the pause function.
And in any case, the OPs tactic of going "waaaaa!!!! This is poo!" is hardly constructive
Modifié par smore006, 10 décembre 2009 - 04:46 .
#108
Posté 10 décembre 2009 - 05:16
#109
Posté 10 décembre 2009 - 05:23
#110
Posté 10 décembre 2009 - 05:41
Rendar666 wrote...
The tactical round menu thing could use a lot of work however. You can only tell one person what to do at a time before combat resumes.
Wrong, on 360 change ur settings so that the radial stays open while you hold down the trigger, you'll then be able to issue one command to each party member which will all execute together when you release the trigger.
#111
Posté 10 décembre 2009 - 06:04
Jensonagain wrote...
There is nothing strategic about that. No one in their right mind would ever make an RPG game that lets you pause combat. That defeats the purpose of the battle in the first place.
I guess Turn-Based Strategy games aren't strategic then. Nor the Total War series, and I suppose the guys who made Ultima or Final Fantasy weren't in their right minds.
I guess the only real RPGs are the FPS ones. :innocent:
Deus Ex and System Shock FTW?
#112
Posté 10 décembre 2009 - 06:16
Pause and play is for people who want to PLAY all aspects of their game and not just watch an interactive movie of thier party defeating the evil foes to save the world run by the games AI system.
#113
Posté 10 décembre 2009 - 06:23
Pause in this game has it own merits, because it allow you to enjoy every battle without rushing through it like you would find it in most MMO aka Single player games.
and hey I got ****** when my tank (Alister) just stood there but I just view it as a thing I need to focus on every things and every members around me and not rely on AI to handicap your way through a battle just because you feel like you're doing a micro-managing a squad.
even in Tactical FPS require pausing to deploy set up, game like Tom Clancy's Ghost Recon
#114
Posté 10 décembre 2009 - 06:29
#115
Posté 10 décembre 2009 - 06:35
Modifié par Jax Sparrow, 10 décembre 2009 - 06:36 .
#116
Posté 10 décembre 2009 - 07:05
If there wasn't a pause, a party members could just as well be blind retards depending on a moody AI.
#117
Posté 10 décembre 2009 - 07:13
#118
Posté 10 décembre 2009 - 07:13
#119
Posté 10 décembre 2009 - 07:14
#120
Posté 10 décembre 2009 - 09:13
#121
Posté 10 décembre 2009 - 09:25
Jensonagain wrote...
Wanna know the real reason there is pausing in the game?
When the crappy companion AI breaks, you have to pause and fix it. There is nothing strategic about that. No one in their right mind would ever make an RPG game that lets you pause combat. That defeats the purpose of the battle in the first place.
Bioware still hasn't learned how to make intelligent companion AI that can follow your tactics without question.
Because the companion AI is still light years behind everyone else, they added "pausing" so you can fix the flaws in the companion AI. When the AI breaks, you pause and fix it.
Are you smarter than the enemy AI? I would hope so. The enemy AI is programmed much more intensively than your companions' default AI and optimizing in the tactics panel, yet it's often quite stupid. I haven't run into a game yet that is as good at deploying units, choosing attacks, and adapting to changing conditions as a human. Maybe if you have Deep Blue running the AI you can go without pausing.
Oh, and pausing live combat or having turn-based combat is historically the way RPGs are played. That's even how pen-and-paper D&D is played.
#122
Posté 10 décembre 2009 - 09:30
I wish my life had pause. My AI is just not sufficient to handle it in real-time.Drayth wrote...
I was gonna reply in this thread, but then I paused and reconsidered.
#123
Posté 10 décembre 2009 - 10:01
"OMG keep rolling!!!!"
#124
Posté 10 décembre 2009 - 10:09
Jensonagain wrote...
Wanna know the real reason there is pausing in the game?
When the crappy companion AI breaks, you have to pause and fix it. There is nothing strategic about that. No one in their right mind would ever make an RPG game that lets you pause combat. That defeats the purpose of the battle in the first place.
Bioware still hasn't learned how to make intelligent companion AI that can follow your tactics without question.
Because the companion AI is still light years behind everyone else, they added "pausing" so you can fix the flaws in the companion AI. When the AI breaks, you pause and fix it.
As a computer programmer I spent hours trying to understand the "in game tactics" window. It's flawed.
When you first trigger mobs, they don't all trigger and this fools your companions into thinking there is only 1-2 enemies. So if their tactics are set to kill "mages and archers first", guess what? Chances are these mobs are in the back so your companions won't know it.
DESPITE this, I still love the game because the story & voice acting is so good. And I like the fact that flanking matters in the game. These two things make up for the horrible companion AI/tactics.
CHALLENGE: Start a new game right now and play all the way to the tower of ishal upper floor. I guarantee there is no way you can make a tactics script that will actually target and kill mages first followed by killing archers. It's broken... You're companions may do it sometimes like 30-50% of the time but the other times it will break.
your an idiot, i dont use tactics ever it is a useless skill. I use pause and manually set up my troops the way i want. Try playing empire total war with full units of souix indians agaist a full stack of line infantry and you can appreciate why games are paused..... idiot
#125
Posté 10 décembre 2009 - 10:30
Pompeii69 wrote...
The pause and play feature is the primary reason I enjoyed this game, and others that feature it. In fact, I wish more games had this feature... I think Marvel Ultimate Alliance (1 & 2) would have been much much more enjoyable with this type of playstyle, just like the good ole Freedom Force games...
I agree completely.





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