Reidbynature wrote...
Again, not following you. It should be pretty clear if you've upset someone by their reaction. They don't need an extra ten pages just so you understand. There won't be any fumbling if it's done clearly (again, doesn't need extra pages. Just clear, concise dialogue and maybe some appropriate mannerisms). I really don't see how you can think taking away the score system means they must add ten pages of dialogue.
A very large proportion of the time, the approval and disapproval you get is not accompanied by any reaction at all. So either you replace that with a lot of dialogue, or you're going to be leaving the player stumbling around blind most of the time.
You also need much more regular feedback about the state of your relationship overall. You couldn't get away with just having 2 Questioning Beliefs and leaving it at that, which is what DA2 does.
I'm not sure if I entirely agree with you about consistency. Fenris, I agree will be quite temperamental (not why I find him annoying, but it doesn't help). I was fairly consistent with the rest of the companions and that seemed to work out fine enough.
Anders has big issues if you're pro-mage but anti-being possessed by crazy spirits. Sebastian's very problematic if I support his reclaiming his Principality, because you can get a whole bunch of friendship for stuff unrelated to that. Isabela, being morally upstanding but with a sense of humour can easily get you into trouble.
Though that feels like half my point, if you take away the score/meter thing then it becomes less about good/bad options and more about what choice you think is the right reaction to the conversation/situation.
If you stop tracking Friendship/Rivalry entirely, then yes that can have a freeing effect. It also leaves you with nothing that tracks the general opinion, but that might be considered worth it.
But having an approval meter and hiding it from the player just leaves the player getting more frustrated because they have little idea where it all went wrong.





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