More than one hub world
Miranda
An intersting and multi-facette cerberus
An epic ending
What do you miss from ME2?
Débuté par
Cyne
, mai 19 2012 12:23
#26
Posté 19 mai 2012 - 01:25
#27
Posté 19 mai 2012 - 01:26
Miranda in my Squad.
Seeing Miranda with HER (H-E-R) Quarters (NOT Liara!).
Lights in the SR2.
The rest of "The Team."
NOT being in the Alliance!
Seeing Miranda with HER (H-E-R) Quarters (NOT Liara!).
Lights in the SR2.
The rest of "The Team."
NOT being in the Alliance!
Modifié par MASSEFFECTfanforlife101, 19 mai 2012 - 01:29 .
#28
Posté 19 mai 2012 - 01:54
Missed the better-lit SR2
#29
Posté 19 mai 2012 - 01:58
How your choices directly effected your ending.
Hub worlds
Detailed character interactions.
Companion Quests
Hub worlds
Detailed character interactions.
Companion Quests
#30
Posté 19 mai 2012 - 01:59
Loyaltly missions, some of the squadmates and there being significant differences based on your choices.
#31
Posté 19 mai 2012 - 02:00
jojon2se wrote...
Nothing. ME3 just continued along the path that ME2 laid out.
ME1, on the other hand...
#32
Posté 19 mai 2012 - 02:01
Nothing, I think ME3 is better than ME2 in almost everything.
But I do miss things from ME1
But I do miss things from ME1
#33
Posté 19 mai 2012 - 02:02
nothing apart from the ending and dialogue.
#34
Posté 19 mai 2012 - 02:05
Nothing.
I'm replaying ME2 right now and wow does it feel inferior after playing ME3. I slightly miss the calmer and more relaxed atmosphere over the constant threat of imminent galactic annihilation but that just makes moments like Garrus' "let's do something that doesn't involve the Reapers" Citadel moment all the more effective.
I'm replaying ME2 right now and wow does it feel inferior after playing ME3. I slightly miss the calmer and more relaxed atmosphere over the constant threat of imminent galactic annihilation but that just makes moments like Garrus' "let's do something that doesn't involve the Reapers" Citadel moment all the more effective.
#35
Posté 19 mai 2012 - 02:08
You know what? I miss the autonomy we had in ME1 and 2.
in ME1, we were Spectres, above the law and given free reign to accomplish our mission as we saw fit. In ME2, Cerberus gives us the gear and personnel, but then just gives us an objective and lets us go ahead and do that. We could accomplish the missions in almost any order, and we got to decide how the missions ended. In ME3, the Alliance micro-manages the Normandy. Go to Mars-> go to Palaven-> go to Sur'Kesh, etc, etc. We're not in control of the mission here, we're just following orders.
in ME1, we were Spectres, above the law and given free reign to accomplish our mission as we saw fit. In ME2, Cerberus gives us the gear and personnel, but then just gives us an objective and lets us go ahead and do that. We could accomplish the missions in almost any order, and we got to decide how the missions ended. In ME3, the Alliance micro-manages the Normandy. Go to Mars-> go to Palaven-> go to Sur'Kesh, etc, etc. We're not in control of the mission here, we're just following orders.
#36
Posté 19 mai 2012 - 02:10
Non-linear gameplay and having consequences for your decisions.
#37
Posté 19 mai 2012 - 02:16
The INSANE level of incidental details, from background conversations, to little interactive features that certainly weren't vital to the game, but definitely made it all feel more 'real'.
The quality of the storytelling - granted, the main story arc was just a simple hook to hang everything else on, but the variety and again, quality of the individual 'episodes' were the real draw for me. Honestly, from Jacob's father (shades of good 'Star Trek' plots), to the 'cop show' feel of Thane's 'stakeout', and the Bond-movie feel of Kasumi's DLC - so much satisfying variety, all excellently crafted.
Hub worlds, the 'always available' crew conversation options (even Garrus' calibrations...), etc. - in general, it felt that there was a healthy balance between combat and non-combat gameplay. Indeed, exploring hubs and suchlike was so much of the appeal of ME2, and it really felt like that side of the game had really been lovingly crafted to that end - rather than just a 'necessary evil' full of auto-dialogue, purely used to further the plot to get to the next shooting gallery...
The quality of the storytelling - granted, the main story arc was just a simple hook to hang everything else on, but the variety and again, quality of the individual 'episodes' were the real draw for me. Honestly, from Jacob's father (shades of good 'Star Trek' plots), to the 'cop show' feel of Thane's 'stakeout', and the Bond-movie feel of Kasumi's DLC - so much satisfying variety, all excellently crafted.
Hub worlds, the 'always available' crew conversation options (even Garrus' calibrations...), etc. - in general, it felt that there was a healthy balance between combat and non-combat gameplay. Indeed, exploring hubs and suchlike was so much of the appeal of ME2, and it really felt like that side of the game had really been lovingly crafted to that end - rather than just a 'necessary evil' full of auto-dialogue, purely used to further the plot to get to the next shooting gallery...
#38
Posté 19 mai 2012 - 02:17
An ending which rewarded how much I played the game.
#39
Posté 19 mai 2012 - 02:32
Off the top of my head:
- Useful journal
- A good story with a satisfying ending
- More interaction with Miranda and other squad members
- Side quests that aren't just filler content
For many reasons ME2 was a much better game imo.
- Useful journal
- A good story with a satisfying ending
- More interaction with Miranda and other squad members
- Side quests that aren't just filler content
For many reasons ME2 was a much better game imo.
#40
Posté 19 mai 2012 - 02:37
The Dialoguewheel. My squadmates who got utterly shafted for the third installment...
#41
Posté 19 mai 2012 - 02:41
The dialogues.
#42
Posté 19 mai 2012 - 02:51
- Less autodialogue
- Satisfying ending
- Better dialogues with all my teammates and even listening to the crew talk as I walked through the Normand rather than only the two soldiers by the briefing room.
- Side quests that didn't feel like they were added in just to use MP maps
- More and better Hub worlds.
- A journal that actually *works*!!!
- Non-linear campaign
edit - forgot a word
- Satisfying ending
- Better dialogues with all my teammates and even listening to the crew talk as I walked through the Normand rather than only the two soldiers by the briefing room.
- Side quests that didn't feel like they were added in just to use MP maps
- More and better Hub worlds.
- A journal that actually *works*!!!
- Non-linear campaign
edit - forgot a word
Modifié par Slayer299, 19 mai 2012 - 02:52 .
#43
Posté 19 mai 2012 - 03:06
More Squadmates, meeting new ones.
#44
Posté 19 mai 2012 - 03:06
Kelly dancing for my Shep.
Also, a useful journal. They really dropped the ball here.
Also, a useful journal. They really dropped the ball here.
#45
Posté 19 mai 2012 - 03:07
- Lack of autodialogue (I don't count Zaeed and Kasumi)
- Deeper squadmates.
- Various cities and hub zones.
- Side quests. Even being mere secret-and-simple-N7-missions, they actually had mini-stories and variety.
- Choices mattered
- More interesting and better-handled cameos
- Squadmates loyalty quests
- Variety of enemies
- Renegade/Paragon interrupts. In ME3, I see them as simple quick-time events.
- More humorous things. You have to only see the tons of memes from ME2 and compare them with ME3.
- Collectors. They are really scary, a lot more than ME3's Reapers.
- The ambience and overall design. It's more personal and sci-fy-style. I see ME3 like more generic overall.
- I don't know how to express this exactly, but the "Mystery missions". For example, when you go inside the dead reaper, or inside the collector ship. That are zones like a survival-horror game.
- Better handled and written romances.
- Difficulty and tactics. In ME3 I feel the game too easy even in Insane difficulty, and you can go always straigh-forward shooting everyone without having to think about sideways.
- Minibosses.
- Joker and EDI hate-love relation and build-up.
- More TIM.
- Better written Cerberus.
- The Harbinger
- More Tali.
- The pressure of "we are all going to die in a suicide mission to save galaxy". In ME3, I don't really feel under presure about the Reapers threat. There's no "war" feeling.
- Incredibly satisfaction at the end.
- Krogan squadmate
There's a lot more things, but I think these are the most important for me.
- Deeper squadmates.
- Various cities and hub zones.
- Side quests. Even being mere secret-and-simple-N7-missions, they actually had mini-stories and variety.
- Choices mattered
- More interesting and better-handled cameos
- Squadmates loyalty quests
- Variety of enemies
- Renegade/Paragon interrupts. In ME3, I see them as simple quick-time events.
- More humorous things. You have to only see the tons of memes from ME2 and compare them with ME3.
- Collectors. They are really scary, a lot more than ME3's Reapers.
- The ambience and overall design. It's more personal and sci-fy-style. I see ME3 like more generic overall.
- I don't know how to express this exactly, but the "Mystery missions". For example, when you go inside the dead reaper, or inside the collector ship. That are zones like a survival-horror game.
- Better handled and written romances.
- Difficulty and tactics. In ME3 I feel the game too easy even in Insane difficulty, and you can go always straigh-forward shooting everyone without having to think about sideways.
- Minibosses.
- Joker and EDI hate-love relation and build-up.
- More TIM.
- Better written Cerberus.
- The Harbinger
- More Tali.
- The pressure of "we are all going to die in a suicide mission to save galaxy". In ME3, I don't really feel under presure about the Reapers threat. There's no "war" feeling.
- Incredibly satisfaction at the end.
- Krogan squadmate
There's a lot more things, but I think these are the most important for me.
#46
Posté 19 mai 2012 - 03:16
Jack
Miranda
Grunt
They were my rotational dream team and was very much looking forward to taking back earth with them by my side.
Beyond that here are other things I miss from ME2:
the sleek look and feel of the Normandy
the character-based missions that created a much richer emotional experience
varied side-quests
a perfectly implemented and brilliant final mission
a climactic sense of victory
Miranda
Grunt
They were my rotational dream team and was very much looking forward to taking back earth with them by my side.
Beyond that here are other things I miss from ME2:
the sleek look and feel of the Normandy
the character-based missions that created a much richer emotional experience
varied side-quests
a perfectly implemented and brilliant final mission
a climactic sense of victory
#47
Posté 19 mai 2012 - 03:20
The epic ending.
#48
Posté 19 mai 2012 - 03:24
Harbingers insults
the M-44 Hammerhead
individual and unique side missions
actually having control over who survived the suicide mission resulting in a great final mission if everyone survived.
off topic there are the 5 Geth units from ME1 that were dropped: the Geth Juggernaut, the Geth Destroyer, the Geth shock trooper, the Geth sniper and the Geth Hopper.
the M-44 Hammerhead
individual and unique side missions
actually having control over who survived the suicide mission resulting in a great final mission if everyone survived.
off topic there are the 5 Geth units from ME1 that were dropped: the Geth Juggernaut, the Geth Destroyer, the Geth shock trooper, the Geth sniper and the Geth Hopper.
#49
Posté 19 mai 2012 - 03:25
Harbringer, big variety of characters to choose from and the loyalty missions.
#50
Posté 19 mai 2012 - 03:35
OMEGA and Samara, Kasumi and Zaeed as squad members, Harbinger trash talk and a ton of other things.
Modifié par mcz2345, 19 mai 2012 - 03:36 .





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