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What do you miss from ME2?


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#51
varteral6162

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anyone wish the ME2 suicide mission mechanics were put into the assault on Cerberus hq in ME3 because it was rather a dull mission.

#52
MattFini

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mcz2345 wrote...

OMEGA and Samara, Kasumi and Zaeed as squad members, Harbinger trash talk and a ton of other things.


Ya know, I never gave Kasumi a fair shake as a squaddie.  I don't think I ever used her past her loyalty mission. 

Going to have to rectify that next time I replay the whole trilogy - which will be soon.  

#53
mcz2345

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MattFini wrote...

mcz2345 wrote...

OMEGA and Samara, Kasumi and Zaeed as squad members, Harbinger trash talk and a ton of other things.


Ya know, I never gave Kasumi a fair shake as a squaddie.  I don't think I ever used her past her loyalty mission. 

Going to have to rectify that next time I replay the whole trilogy - which will be soon.  


Kasumi is so sweet, having her with Zaeed, seeing as he is the complete opposite of her, it was a great playthrough, I would love to have the same option as in Dragon Age where can I just go and kiss my party members whenever I want if they are romanceable, now  if they only made Kasumi romanceable :wub:

Modifié par mcz2345, 19 mai 2012 - 03:41 .


#54
varteral6162

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wondering what Kasumi's reaction to Jacob being with some one else in ME3 would be because of the obvious crush she has for him.

#55
Nyxia

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Arc Projecto, Miranda, unique loyalty missions (Thane's and Samara's), awesome Renegade actions (ME3 renegade action isn't satisfying).

#56
mcz2345

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varteral6162 wrote...

wondering what Kasumi's reaction to Jacob being with some one else in ME3 would be because of the obvious crush she has for him.


I am pretty sure she would make the person/s dissapear ninja style :ph34r: or just fall for me B)

#57
IS1296

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Drew Karpyshyn

#58
Vespervin

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Being with Cerberus.

#59
The_Other_M

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The Squadmates.
The diversity of your squad.
The Recruitment & Loyalty missions.
Anderson being on the Council.*
More than one hub world.
Better variety in side-missions.
Upgradeable Normandy components: Shields, Engines, Scanners/Probes, Thannix Cannons.
The ability to carry Heavy Weapons.
Not having to worry about my weapon's weight slowing down my shield regeneration speed.
The Soldier class' having a more effective Adrenaline Rush.
The structure of the Suicide mission.
More Paragon & Renegade interrupts.
Better dialog tree.
Better Journal.
A satisfying ending and a sense of accomplishment.

#60
kaztas

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My Shepard actually looking like the Shepard I created in ME1..the "fix still doesn't work for my character in ME3..takes away from the immersion..feels like another guy.

Better conversations with my crew, (Moridin singing, Garrus having reach..she having flexibility). I do like the squaddies talking to each other though in ME3.

More hub worlds, better secondary quests, great finale

#61
legion999

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A lot of things.

#62
BP93

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Captain Gavorn
Mordin and Thane's conversations
My Bruce Wayne casual outfit (the one with the gloves)
Neutal dialogue options
No auto-dialogue
Mordin's "Get ready for combat"
Rupert
Krogan squadmate
Punching the pyjak on Tuchanka
Bailey's blonde hair
No Alliance soldier in the crew quarters watching the pr0n
Offering endorsements/insulting store clerks

#63
Archer

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-A decent ending that reflected the choices i made AND MADE SENSE within the overall context of the game

-Zaeed

-Kasumi

-Letting Jacob die on nearly every SM run

#64
justafan

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The two I miss most are the grey and grey morality and the dialogue choices.

#65
YachiruChin

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Suicide-Mission-like series of options with your teammates/assets.

#66
Generic Screen Name

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Doing menial b***h work for my squadmates.

#67
StrelokCH

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The good old days when Cerberus was a paramilitary organization and not the galactic empire.

What I don't miss is the stupid plot and the gameplay.

#68
darthnick427

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Mordin, Grunt, Legion, Thane, Kasumi, and Zaeed as squadmates.

The Suicide mission series of options for squadmates

The Suicide Mission and The End Run tracks

Harbinger

sense of accomplishment when I beat the final mission

#69
Differently Sane

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A good ending.
The suicide mission was fantastic; you spent the game building up to the final mission, recruiting allies and helping them out, winning their loyalty. Then, you have decisions during the mission, who to send where, who to put in which teams and so on. A huge range of outcomes possible depending on what you chose to do, and it was clearly apparant what the consequences of your choices were. Plus, you had the ability of walking out of a supposed suicide mission with everyone alive and feeling like big damn heroes. Basically, it was everything that Take Back Earth should have been, but wasn't.
Also the music was epic; one of the first times I've really paid attention to the music in a computer game. I particularly liked the part where the Collector ship launched to intercept you.

Other things... yeah, having a useful journal where your missions updated was very handy. I could use that to keep track where I was and what I was doing. When you're thinking about the game, the plot, the characters, or trying to decide which of your crew to seduce, it's hard to remember which MacGuffins you've already picked up and need to return to their owners. Also, the ability to archive emails, so I just kept a 'current issues' set in my inbox. Minor things, but I miss them.

Having a relationship with Thane. He would have been my choice for my main, 'canon' Shepard, but the ME3 romance with him was just a few tacked on dialogue options and "Siha"s. I wanted the option to cry over his body and mourn him properly, not just get on with my life. Shepard's a tough cookie, but she's still human.

Bullet time on sniper rifles. Made aiming much easier for people like me who do not play many FPSs.

#70
Differently Sane

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sigh, stupid internet connection.  Apologies for double post.  Can I really not delete this thing?

Modifié par Differently Sane, 19 mai 2012 - 04:44 .


#71
Marauder Shields N7

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 Everything

#72
jojon2se

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Differently Sane wrote...
...
Bullet time on sniper rifles. Made aiming much easier for people like me who do not play many FPSs.


You'll want to add a "Concentration Mod" to your rifle.

#73
TsaiMeLemoni

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Snout wrote...

Miranda.


+infinity

#74
Oldbones2

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Cyne wrote...

For me, less autodialogue and Cerberus Normandy top the list.


Having my choices matter.



Also, MIranda, and the Mattock.  And more Miranda.

#75
robertm2

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the characters having more than one set of interactive dialogue, the journal working, actual side quests, a longer main story.