thats1evildude wrote...
You have one dialogue with Fergus' kid. One. I can count on one hand the number of complete sentences he speaks.
You can talk to Fergus about the Blight, how you're worried, that you're going to sleep with Iona or whatshisname, and blah blah blah. He jokes around and is a good person. You can interact with him enough times to feel enough of a connection.
The same holds true for Eleanor and Bryce.
You can get to know them, however limited it may be. The siblings on the other hand I didn't really know, even a little bit.
I get to know them
after we're safe. Why can't I get to know them
before we had to run away, in an extended prologue that shows life in Lothering?
EDIT: didn't see the 'kid/son' part originally. I thought we were talking purely about Fergus and the Couslands.
At any rate, I can feel plenty of emotions when Fergus' son also dies. Anger at Howe, sadness at being the one to have to convey the news to Fergus, etc. That one interaction alone with Fergus' son laid the groundwork for plenty of emotions I could feel in regards to Fergus' family.
Having the entire family in the same room talking as if there is no Blight and being happy allowed me to feel more connected to them.
The scene helped forge a connection just as much as the dialogue did. The dialogue was there in sufficient quantity to add to the moment.
In DAII, I get that we're supposed to flee from the Darkspawn. I get that I'm supposed to care about them. But only knowing those two things and not who they are in regards to Tobias Hawke isn't enough for me to care about them.
It's... difficult to properly express what I mean without it sounding like I'm going "DAO did it better just cuz".
And Tamlen … well, here's what I know about Tamlen:
1) He doesn't like humans.
2) He kinda had a thing for female Mahariel, which you only find out about if you're playing a female Mahariel.
I've never really felt a connection to the Sabrae clan in DAO. My comment was really only applying to the other origin stories. I've often said in the past that the game didn't make me feel connected to the Dalish clans.
I don't get to know them there, nor do I get to know the siblings here.
Humans do not require familiarity to feel empathy. I often feel sorry for people in bad situations who I don't know a lick about. If you can't summon up a tinge of sadness at the sight of Mama Hawke cradling her dead kid's corpse, that is your failing, not the game's.
That's real life. That's different. I am who I am. Of course I will feel sad if someone just lost their child. The moment itself is sad. You're looking at the death of the sibling from an outsider's perspective, whereas I'm trying to look at it from the insider's perspective.
I'm Hawke. I need to actually feel connected to my "sibling" to make me feel like the sadness isn't there arbitrarily. These are people I'm supposed to know and as such I should know a little bit about them before they die.
Who are they to me? Do I know them when they are supposed to be
my family? No. I know nothing about them and the only time I can bring myself to care about them is through metagaming.
And that's a big no-no for me. That
is a failing of the game.
Filament wrote...
How much dialog is there with Tamlen before he gets sucked into the mirror? It's comparable to the siblings. Eleanor might have a bit more, but it's not a huge difference. I only recall speaking to Trian the one time. etc.
Given that they chose to open the game in the middle of running away from the blight, I found the level of dialog appropriate. Like I said, I don't think you really need to "get to know them" to appreciate the contribution of their death to the story.
edit: ok maybe that sounded unintendedly creepy.
this ultimately stems back to how I feel the prologue should've covered Lothering, Ostagar/defending Lothering from stragglers for Mages, and then the flight out of Lothering.
I wasn't a fan of how the entire prologue was done.
Modifié par The Ethereal Writer Redux, 20 mai 2012 - 04:23 .