robertthebard wrote...
How many conversation options did you have in Origins? There weren't infinite possibilities there either, yet people seemed ok with it.
I have more than 3 possible ways to express a single conversation line as oppose to 3 voice tones which basically telling the same line in DA 2.
robertthebard wrote...
As far as believeable goes, I know plenty of people in real life that wish they'd trained cold before fire spells for more reliable CC early. First and foremost, this is a fantasy game, and fantasy game heroes tend to be larger than life, and they are supposed to seem that way. I mentioned this before, somewhere, but if everyone was capable of doing what the protaganist does, then there would be no need for the protaganist, and no need for the game to tell their story. As we saw in Ostagar, not everyone is cut out to be a Warden, and not everyone can be the Champion of Kirkwall, or everyone would be.
Well then, let's play Hercules or Power Rangers in DA universe since it's all about fantasy with no sense of believable. Do you know what is the problem with your statement? It is precisely why people cannot immerse into the story. No one could take anything serious if it's bull****. And to me DA 2 is bull**** because it purposely use unreliable narrator to make a ****.
robertthebard wrote...
That said, I don't see the prologue as being all that restrictive,
Who said anything about prologue being restrictive? I said Hawke does not has similar opportunity like the Warden with regards to his background. He is a set preset character who pretend to be player created character. The warden on the other hand is player created character. You define your own character's personality and part of your origins relative to your starting point in the game. Hawke however, is one of the 3 preset personalities whose background is left open for player to intrepret themselves without leaving much choice how this defined personalities could work on such a vague background. Should I repeat it again in case you still don't understand? I could copy and paste it everytime you miss my point.
robertthebard wrote...
other than you really can't just say,
"No, I don't want to go to Kirkwall". However, you couldn't say no to being a Warden, nor could you say no to stopping Sarevok, or to saving Neverwinter in NWN's. NWN's was linear to the point of you had 4 initial paths, and each had to be done to progress chapters, where BG was more of a "do what you want, but you're going to end up at xxxx anyway" kind of thing. That is, however, a problem with any game that tells a story, eventually, you have to end it.
First of all, Hawke has no obligation whatsoever to go to Kirkwall and risk his family - which he did loose all of them anyway, since he is a looser and an idiot. In NWN, every recruits volunteer to join the academy because it's prestiges. No one forced anyone to join the academy. And that's include your character. As for the Warden, my Cousland made a promise to her father that she'll see Rendon Howe to go to hell even if she had to follow the Warden. My Mahariel was sick and it wasn't about Warden's duty. It was about her life and she had no one else to turn to. Hawke, on the other hand, wouldn't die or the world won't be destroye if he's not going to the insane place like Kirkwall.
And speaking of linearity, none of RPG I've played ever does this.
Coose option A the result is X
Choose option B the result is X
Choose option C the result is still X
So what's the point of having option A,B and C when all results are X? It really ****** me to no end when I found out nothing I choose make any differences.
NWN didn't do that. Origins didn't do that. ME 2 didn't do that. NWN 2 didn't do that. Only DA2 did that You know why? Because DA 2 story presentation is so dumb it's actually set everything in stone because hey, it's already happen and you're looking in the past. Nothing you do could prevent the war or forced Feyneriel not to be a dumb **** who keep going to X place and so many other things..
robertthebard wrote...
I've seen the "I wanted to be an elf" posts, and while I would have liked to have had the choice, in the context of this game, it wasn't possible story wise. How could two humans have an elven baby, or a dwarven one? This was a story that needed to be told for whatever comes next, and they thought it would be better to tell it in a game, instead of in a book. I'm certainly not going to be writing Tolkien's family, telling them that the hero should have been an elf, or Aragorn, instead of Frodo, are you?
And who decide to tell such story? Whose fault it is if they're not cautious with how the story was told, rush the plot due to limited time and cliff hanger that never get to resolved since they never think ahead something could go wrong like The Exalted March? People had repeatedly asked for self contained story with closure but they never listen because they're too concern with continuity and their DLC - which never materialize anway.
Modifié par Sacred_Fantasy, 23 mai 2012 - 08:56 .