Luc0s wrote...
While this is correct, I have to ask you: Why do you think the former is better than the latter?
I should elaborate more on this: I don't, which my post did a very bad job of conveying. One limitation of the Half-Life approach (for example) is that you limit the ability to show anything outside the player's POV. So take something like Star Wars, all those sequences where we're shown what the Emperor/Vader/Empire is up to; those are difficult, if not impossible to handle since the only method of interaction for the player is to be present during such a sequence. The limited POV in this case becomes a hindrance.
Sure, sometimes the former is better than the latter, but sometimes a cutscene is needed if the developer wants to show something to the player that cannot be shown without a cutscene. A good example is the finale of Mass Effect 1. You are rushing for the Conduit in the pursuit of Saren, meanwhile Sovereign is already at the Citadel trying to hijack it. This can only be shown in a cutscene. Because Shepard is still on Ilos while Sovereign is at the Citadel. So to show what Sovereign is up to, we cut to a scene, e.g. cutscene. This is a good thing, because when BioWare showed us Sovereign hijacking the Citadel, it gave us a sense of urgency. We knew that sh*t has hit the fan and we need to hurry because now we saw with our own eyes what is at stake. Such a sense of urgency and knowing what is at stake could, at that moment, not be achieved without the use of a cutscene.
So obviously cutscenes have some merits that can't just simply be dismissed. Cutscenes can do thing that gameplay can't.
Cut-scenes are great for conveying information. The primary complaint (that I see), is that at its core, a cut-scene is a movie, a cinematic, etc, even if a short one. It's not so much that the Half-Life approach is better, but that it's far less common to observe in the gaming world, so it's refreshing and much more immersive. Only games that I've really played that felt like they had an emphasis on this sort of story-telling are Half-Life 2, Bioshock, The Darkness, and Modern Warfare 1. And they all did it spectacularly.
But I love cut-scenes as well; the Halo series remains one of my favorites to this day with how Bungie goes about its narratives.
Modifié par Il Divo, 19 mai 2012 - 08:40 .