AmstradHero wrote...
No, I'm saying I have no interest in playing The Witcher 2 because of (a) Playing The Witcher, and (
Other people's opinion's of The Witcher 2. If you re-read my post, I said that The Witcher (NOT TW2) was lauded for its story, but I found it awful.
Ah, I see now. Sorry for the misunderstanding.
I do believe the story of The Witcher 2 is vastly better than that of The Witcher 1, so you might still want to try The Witcher 2, maybe when you can get it for a cheap price or something. It's worth checking out at least.
AmstradHero wrote...
To elaborate on what I meant about that specific cutscene - regardless of what it may mean to you, in terms of the way it's done technically, I don't find it appealing. The excessive usage of slow-motion (which I've seen in a few TW2 cinematics) and the camera angles randomly flicking back and forth means that to me, it's not well shot. It's deliberately trying to be "impressive" and failing - in that way it's like the shaky-cam action-sequences fad that was popular in the movies a few years ago.
So, in fact I agree with you that in the context of the game, it could definitely have some impact. However, in terms of the way it's shot - heck, no, I don't agree it's well crafted.
I think it's very well crafted. I'm not a film expert, but before I started my game-design study at the university of arts, I studied audiovisual-media. Now I have to admit, the study was very basic so again, I'm in no way an expert on this field, but if I analyze the cutscene of Foltest's death that I gave as an example, I perfectly fits with all the film rules and regulations that I've learned during my brief audiovisual-media study. So technically it IS a well-crafted cutscene.
I think the slow-motion in this scene is really powerful, because otherwise this scene wouldn't have lasted longer than 4 seconds. 4 seconds really isn't enough to build up suspense. The slowmotion adds to the suspense, in my opinion in a positive way. The continious back-and-forth panning of the camera from Geralt to Foltest and the murderer also adds to that suspense.
The "camera flickering" however is far from random. First we see an introduction shot, the falling blindfold and staff, which shows us that something is about to go down. Then we a very quick shot of Geralts reaction. This shot is fast, because Geralt's reaction is fast. Then we see Geralt running, knowing that he's undertaking action. The shot of his sword that follows shows us that he has drawn his weapon. It tells us that he expects danger. Then we see a close-up shot that shows the knife being pulled from under the monk's robe, confirming what we already expected, the monk is about to murder the king. Then we see a shot of Geralt, Foltest and the monk together in 1 shot, bringing all the events and "random shots" together into 1 picture. Then we see Foltests reaction, his facial expression tells us that he's still oblivious to what is happening. Maybe he even thinks Geralt is about to kill him? And then BAM! the moment of truth. Foltest is killed. The sudden change in the music adds to the moment.
And that's where I stop, because if I have to analyze the entire cutscene like this, my post will be too long. But what i tried to say is that I think the cutscene is really really good. In a good cutscene, every single shot tells something and adds something to the narrative. This is the case in this particular cutscene. Every single shot in that cutscene adds a bit of new information.
AmstradHero wrote...
The simple solution? Ignore the BS. Seriously. If someone posts something that is stupid and doesn't justify a response (i.e. this game is obviously better because it sold more, therefore cinematic = good/bad), then don't dignify it with one.
If people can't back up their arguments with something relevant, ignore them.
That makes sense. I'll try to ignore such posts from now on.
Modifié par Luc0s, 20 mai 2012 - 10:43 .