Cut scenes can be well written, well produced, entertaining, even emotionally engaging. However, even the best cut scenes are still a sort of "time out" from actually playing the game.
Certain kinds of more linear stories with a predefined protagonist are easier to express by producing a series of cut scenes and alternating these with gameplay levels, telling the cinematic story of this protagonist in stages (with minor variations depending on character customization or choices made by the player during gameplay).
Producing a cinematic is also hard work, of course; however, epic set pieces and dramatic moments are more challenging to implement in live gameplay. When implemented this way, the result is exhilarating because it's part of a unique story that you created through your choices. When you first climb the peak at High Hrothgar in Skyrim and meet the greybeards, having lost a companion during the long trek, for example, or when you come across a stranger in DayZ and must decide whether you can trust him, having narrowly escaped a pack of zombies and in desperate need of a blood transfusion, etc., these moments hearken back to the original pen and paper role playing games. These are the kinds of unique, player-authored narratives people have an urge to share with each other.
Due to tech limitations, videogames are obviously never going to compare to the infinite choices offered up in pen and paper RPGs, but non-linear sandbox games come closer to the heart of this experience. In a PnP game, the GM may have carefully crafted a specific adventure and the broad strokes of a campaign, but the narrative is driven by player choices and actions, with the GM usually improvising on the fly to accommodate unexpected choices. Can you imagine a PnP game comprised of sitting around listening to the GM talk for hours on end like a sequence of audio cut scenes?
Most modern RPGs express at least part of the narrative through the active gameplay, when the player talks with NPCs or interacts with the environment to solve a mystery quest, for example. In my case, the more I'm actively participating, the more I'm going to enjoy the game and the better the replay value.
I don't typically watch movies or television episodes multiple times, or read books I've read previously. Even the most entertaining cut scene loses its charm during subsequent playthroughs, so if you must include cut scenes in a game, please make them skippable.
Modifié par naughty99, 20 mai 2012 - 04:47 .