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The Turian


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#76
alyxor

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XxTaLoNxX wrote...

IMO the Turian DOES at LEAST need a side-step dodge like the Salarians'.

And here is my reasoning...

Because as the most elite military force in the Galaxy, capable of fighting Krogans AND Humans and holding their own.... as well as being known for "reach and flexibility" in the lore...

It makes sense. Turians are neither stupid, or combat inept. They are outright nimble, hardy, and dangerous.

So far in MP they have "hardy and dangerous" but are missing the "nimble" aspect.


These things. Or make them run faster or something. I've actually started getting into the Turian Soldier now, but I re-spec'd him and took out concussive shot. I can get by perfectly fine on Silver, now, but I can't imagine no combat roll and my fringe or whatever being shot while I'm in cover when I'm trying to play on Gold.

#77
Nocturnalfox

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gigliani60 wrote...

Nocturnalfox wrote...

OneTrueShot wrote...

1337haxwtg wrote...

OneTrueShot wrote...

z

1337haxwtg wrote...

OneTrueShot wrote...

Nocturnalfox wrote...

1337haxwtg wrote...

I'm one of the best players on the Xbox


Because 1337 in your name makes you awesome :whistle:
Haha, I'm not one to brag. I only said it here because I felt it adds weight to my opinion that the Turian Soldier is lacking. My forums name is just a quote from the ROFLMAO video. My manifest is alright, but I've had bad luck on ultra rares for a month.


THE MANIFEST TELLS ALL.


I was being sarcastic.

Indeed. I love all you guys, I wasn't mad or anything ^_^


*Shameless plug that he's #28 on the UK leaderboard.*

Don't worry bro, we'll find lives one day. =(

That is, just as soon as Premium Spectre Packs drop them.


I can't wait for them to start dropping:
Posted Image

Would save me loads of money :lol:


Inb4 Nocturnalfox gets banned for meme Posted Image


If they were only a meme and not actual food I don't want to live in the world any more :mellow:


But yes should probably pull it back on topic now...

Turians/Batarians and Krogans should all get their HP/shields doubled imo to make up for the inability to dodge.

#78
OneTrueShot

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Nocturnalfox wrote...

gigliani60 wrote...

Nocturnalfox wrote...

OneTrueShot wrote...

1337haxwtg wrote...

OneTrueShot wrote...

z

1337haxwtg wrote...

OneTrueShot wrote...

Nocturnalfox wrote...

1337haxwtg wrote...

I'm one of the best players on the Xbox


Because 1337 in your name makes you awesome :whistle:
Haha, I'm not one to brag. I only said it here because I felt it adds weight to my opinion that the Turian Soldier is lacking. My forums name is just a quote from the ROFLMAO video. My manifest is alright, but I've had bad luck on ultra rares for a month.


THE MANIFEST TELLS ALL.


I was being sarcastic.

Indeed. I love all you guys, I wasn't mad or anything ^_^


*Shameless plug that he's #28 on the UK leaderboard.*

Don't worry bro, we'll find lives one day. =(

That is, just as soon as Premium Spectre Packs drop them.


I can't wait for them to start dropping:
Posted Image

Would save me loads of money :lol:


Inb4 Nocturnalfox gets banned for meme Posted Image


If they were only a meme and not actual food I don't want to live in the world any more :mellow:


But yes should probably pull it back on topic now...

Turians/Batarians and Krogans should all get their HP/shields doubled imo to make up for the inability to dodge.


BUFF ALL THE TH-

Nevermind.

#79
1337haxwtg

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born2beagator wrote...

1337haxwtg wrote...

I'm one of the best players on the Xbox and I think Turians at least need a dodge.

They aren't terrible, they are just weaker Krogans. Their skill sets don't do enough to justify the seriously lacking mobility. Maybe the sentinel, but not the soldier. Just compare the class to any other one to see how easily it goes down.

I also think Marksman should allow 1 power use during, without needing to spec for it.

Oh, and there was absolutely no need for that mod post. People post image replies all the time. That one fit the thread. It seemed excessive and entirely unneccessary. 



Hahahahahaha.  you know this for a fact out of the million people who play?

At least we know your ego is one of the best


Again, not trying to brag but to put the Turian's mediocrity into context. I never claimed to be the best, but I know where I stand.

I'm not rude about it; I'm not an elitist. I've helped more than my fair share of players get gold finished, especially on the weekend challenges. I like helping newer players.

I know my forum name doesn't go far to justify these claims unless you understand the referrence, but I don't need to prove anything to you.

#80
FoggyFishburne

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Turians are pretty unremarkable when compared to the other races. And that makes me pretty sad, considering it's my favorite race. They don't excel in anything really. Melee? Nope. Weapons? Nope. Biotics? Absolutely not. Tech? Don't make me laugh. It's a shame, Turians didn't get any love from the developers, unlike the Asari Adept and the Batarian Soldier and many more. Oh well.

#81
Arbiter099

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Thomas Abram wrote...

BoomDynamite wrote...

Posted Image

Warning issued for posting nothing of value and for posting an image only reply.


Hello BoomDynamite, thanks for reaching out to us!

Have you taken a look around General Discussion lately? There are TONS of threads about this particular subject. As a courtesy to the rest of our community we try not to split conversations up into multiple threads, so I won't be able to give in-depth answers to these questions here.

Take a look in General Discussion and contribute your voice to the existing threads!

-The Beard

#82
born2beagator

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[quote]OneTrueShot wrote...

[quote]born2beagator wrote...

[/quote]

I can't wait for them to start dropping:
Posted Image

Would save me loads of money :lol:[/quote]
Must be an english food.  Don't see those in America:whistle:

[/quote]

Dude, seriously, freeze the **** out of them, they are heaven. Just small little disks of white heaven.

[/quote]

Oh I bet they are.  Mouth watering

#83
a ViciousFerret

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XxTaLoNxX wrote...

IMO the Turian DOES at LEAST need a side-step dodge like the Salarians'.

And here is my reasoning...

Because as the most elite military force in the Galaxy, capable of fighting Krogans AND Humans and holding their own.... as well as being known for "reach and flexibility" in the lore...

It makes sense. Turians are neither stupid, or combat inept. They are outright nimble, hardy, and dangerous.

So far in MP they have "hardy and dangerous" but are missing the "nimble" aspect.

All these things, as we've been saying for weeks.

Stunlocking is the most powerful tool in the game, not biotic explosions, claymores, black widows or whatever else, it is stunlocking. The moment you can stunlock a group of enemies if the moment when you know you are going to be fine. Conversely, the moment you are stunlocked, is the moment you know you are absolutely ****ed. On the Turian, Batarian and Krogan, with the lack of a roll, and no dodge, there is no way one can get out of the way of an enemy who is constantly stunlocking you. Sure the Krogan, Batarian and Turians have a bit more health than the other races but it is effectively meaningless if you can't do anything but stand and watch as the Geth Hunter takes out all your shields and health whilst you are there completely immobile.

If a roll on a Turian is too much, atleast give it a sidestep, same with the Batarians.

My suggestion for the Krogan is that, with it being all beast and a mutha-****ing KROGAN, it should be immune to being stunned. That would balance Krogans to the level of the other races, make the race not as frowned upon on the multipalyer community as well as be fitting of the lore and general idea of what it means to be a Krogan. ^_^

#84
Deltakarma

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a ViciousFerret wrote...

XxTaLoNxX wrote...

IMO the Turian DOES at LEAST need a side-step dodge like the Salarians'.

And here is my reasoning...

Because as the most elite military force in the Galaxy, capable of fighting Krogans AND Humans and holding their own.... as well as being known for "reach and flexibility" in the lore...

It makes sense. Turians are neither stupid, or combat inept. They are outright nimble, hardy, and dangerous.

So far in MP they have "hardy and dangerous" but are missing the "nimble" aspect.

All these things, as we've been saying for weeks.

Stunlocking is the most powerful tool in the game, not biotic explosions, claymores, black widows or whatever else, it is stunlocking. The moment you can stunlock a group of enemies if the moment when you know you are going to be fine. Conversely, the moment you are stunlocked, is the moment you know you are absolutely ****ed. On the Turian, Batarian and Krogan, with the lack of a roll, and no dodge, there is no way one can get out of the way of an enemy who is constantly stunlocking you. Sure the Krogan, Batarian and Turians have a bit more health than the other races but it is effectively meaningless if you can't do anything but stand and watch as the Geth Hunter takes out all your shields and health whilst you are there completely immobile.

If a roll on a Turian is too much, atleast give it a sidestep, same with the Batarians.

My suggestion for the Krogan is that, with it being all beast and a mutha-****ing KROGAN, it should be immune to being stunned. That would balance Krogans to the level of the other races, make the race not as frowned upon on the multipalyer community as well as be fitting of the lore and general idea of what it means to be a Krogan. ^_^


You sir, make a valid point. Would rather have that. Batarians and Turians seem to be the less "grounded" heavies. Agreed?

#85
Cyonan

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a ViciousFerret wrote...

If a roll on a Turian is too much, atleast give it a sidestep, same with the Batarians.

My suggestion for the Krogan is that, with it being all beast and a mutha-****ing KROGAN, it should be immune to being stunned. That would balance Krogans to the level of the other races, make the race not as frowned upon on the multipalyer community as well as be fitting of the lore and general idea of what it means to be a Krogan. ^_^


At most, we'll just be getting a health/shields change via a weekly balance patch.

Which I think would be fine for the Turian Soldier. They're the only character that can't dodge/roll that also doesn't have a damage reduction ability to fall back on. It results in them having less effective health than a Drell Adept with Reave up, while Krogan, Batarian, and Turian Sentinels(All while specced for it) are at the top of the list.

#86
FlowCytometry

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I'll take the human soldier over the turian any day of the week. Dat quick dodge roll... soooo nice!!

#87
Kingston Atticus

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XxTaLoNxX wrote...

IMO the Turian DOES at LEAST need a side-step dodge like the Salarians'.

And here is my reasoning...

Because as the most elite military force in the Galaxy, capable of fighting Krogans AND Humans and holding their own.... as well as being known for "reach and flexibility" in the lore...

It makes sense. Turians are neither stupid, or combat inept. They are outright nimble, hardy, and dangerous.

So far in MP they have "hardy and dangerous" but are missing the "nimble" aspect.


Agreed. The lore says they are nimble. Then again so are some boxers, but wouldn't it be funny to see Mike Tyson or George Foreman or another big guy rolling out of the way? Ok smart remark aside. They should atleast be able to dive out of the way. Almost anyone can dive. It doesn't even have to be fancy just let the turians and for that matter the krogans and MORE importantly the Batarians dive out of the way! Heck a clumbsy face smacking dive would be much better then slowly back stepping as a Banshee rips out your heart!

 But if the poor Turians are too squishy, then by all means let us Batarians or even a Krogan with a shotgun be your shield! Just NO shooting us in the back! Shoot around us as we protect you frail meatbags!

#88
eXs11

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Turians are weird...

I love using them... Turian Sentinel is my primary character... I love playing with him because I have the ability to be effective vs everything and warp is amazing for bosses...

that said... I usually never do well score-wise, usually finish 3rd, once in a while I'll come in 2nd, and 1st once in a blue moon... infiltrators and biotics usually get much much higher scores than I do... and I am pretty good, use either the Saber or Mattock (1 weapon)

my beef is that Turians just don't do enough dmg to be considered "weapon specialists"... weapon stability is useless for the most-used rifles in the game that are semi-auto (Mattock and Saber sometimes), they are stable as-is..

Turians need a buff in damage I think to be considered true weapon specialists...

honestly what I think this game needs is passive bonuses for every race that you don't have to spec points into... like 15% more AR dmg for Turians for example, or like 10% biotic dmg increase for Asari... you get it... then they would be truly what the story says they are... as of now I don't see how they are better with weapons than humans or even krogan...

#89
For Hoi Polloi

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DiabolicReality wrote...

For all the people in this thread saying "Hey I play the turian well, you are just a noob":

Just because you in particular don't die every wave when playing a Turian, doesn't mean that the race is super as it is.

You can also play a match using only the Eagle and not die every wave. That doesn't mean the gun is good.

Both the turian soldier and the sentinel are brilliant classes, they have awesome powers that are very well matched and can be used to basically tear enemies apart or support your team like no other.

However, this doesn't change the fact that the turian is like a nerfed Krogan. No melee buff in sticky situations, ridiculously slow running speed, no ability to doge, and still they don't have shields/hp to match the Krogan.

They can be played well. But the inability to dodge doesn't make them optimal or 'fair'. It makes them hard to play for a lot of non-EPIC HAXXOR gamers. And some of us want to play as turians, and would like for them to be balanced with the other races.

Kthx.


Just because the turian doesn't melee as hard as the brunt, doesn't roll, et cetera doesn't mean it needs to be buffed. Many people play it well, and even you said they are brilliant classes. The turians are not underpowered in any way. If an individual power needs a buff, then that is not related to the turians. They can make any weapon very effective, the sentinel can set up and detonate both tech and biotic combos, the soldier can spam concussions and use p.mine, and they both have a good amount of health, shields, and melee damage. The inability to roll is just something you need to compensate for. Should we buff the krogan because he can't roll? 

#90
molecularman

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After all, if turians could roll then how would you justify them having more HP than hyomans?

#91
Zhuinden

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Thomas Abram wrote...

BoomDynamite wrote...

Posted Image

Warning issued for posting nothing of value and for posting an image only reply.


He's saying you should increase the stats of the N7 Eagle as it is rather terrible.



By the way, Turian Sentinel needs Throw instead of Warp.
Would be awesome.

Modifié par Zhuinden, 19 mai 2012 - 11:09 .


#92
Kingston Atticus

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eXs11 wrote...

Turians are weird...

I love using them... Turian Sentinel is my primary character... I love playing with him because I have the ability to be effective vs everything and warp is amazing for bosses...

that said... I usually never do well score-wise, usually finish 3rd, once in a while I'll come in 2nd, and 1st once in a blue moon... infiltrators and biotics usually get much much higher scores than I do... and I am pretty good, use either the Saber or Mattock (1 weapon)

my beef is that Turians just don't do enough dmg to be considered "weapon specialists"... weapon stability is useless for the most-used rifles in the game that are semi-auto (Mattock and Saber sometimes), they are stable as-is..

Turians need a buff in damage I think to be considered true weapon specialists...

honestly what I think this game needs is passive bonuses for every race that you don't have to spec points into... like 15% more AR dmg for Turians for example, or like 10% biotic dmg increase for Asari... you get it... then they would be truly what the story says they are... as of now I don't see how they are better with weapons than humans or even krogan...



Agreed, but remember to take the different classes into account as well, not just the race.

Modifié par Kingston Atticus, 19 mai 2012 - 11:09 .


#93
heybigmoney

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Adrenaline module helps slower characters like the turian alot. Not enough to compensate for lack of dodging, but its something.

#94
a ViciousFerret

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molecularman wrote...

After all, if turians could roll then how would you justify them having more HP than hyomans?

Then give Turians sidestep, not roll.

And they could have different rolls as well. Turians could have a slow awkward roll compared to the fast and efficient Human roll.

#95
For Hoi Polloi

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Kingston Atticus wrote...

eXs11 wrote...

Turians are weird...

I love using them... Turian Sentinel is my primary character... I love playing with him because I have the ability to be effective vs everything and warp is amazing for bosses...

that said... I usually never do well score-wise, usually finish 3rd, once in a while I'll come in 2nd, and 1st once in a blue moon... infiltrators and biotics usually get much much higher scores than I do... and I am pretty good, use either the Saber or Mattock (1 weapon)

my beef is that Turians just don't do enough dmg to be considered "weapon specialists"... weapon stability is useless for the most-used rifles in the game that are semi-auto (Mattock and Saber sometimes), they are stable as-is..

Turians need a buff in damage I think to be considered true weapon specialists...

honestly what I think this game needs is passive bonuses for every race that you don't have to spec points into... like 15% more AR dmg for Turians for example, or like 10% biotic dmg increase for Asari... you get it... then they would be truly what the story says they are... as of now I don't see how they are better with weapons than humans or even krogan...



Agreed, but remember to take the different classes into account as well, not just the race.


Turian soldier - spec Marksman and increase weapon damage and stability. Boom. Weapons now have less kick, more damage, more accuracy, and a higher rate of fire. This makes all weapons, except single shot to reload weapons or weapons with "perfect" accuracy, much more effective than they originally were. Revenant, Falcon, Striker, et cetera.

Edit: The idea about races and Kingston Atticus' idea about classes excelling in their field of expertice more is an idea I support. Matching characters and classes to the lore is expected, though I think the classes are set up as-is to match the lore, just not in the way you two see it to be.

Modifié par For Hoi Polloi, 19 mai 2012 - 11:24 .


#96
a ViciousFerret

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heybigmoney wrote...

Adrenaline module helps slower characters like the turian alot. Not enough to compensate for lack of dodging, but its something.

Someone suggested a few weeks back about giving Adrenaline Module 3 a roll bonus to the Turians and Batarians, and Adrenaline Module 2 giving sidesteps for those two and Krogan.

#97
gilgamesh v9

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I agree the turians need a buff somehow. maybe more damage in passives. that and they need face paint. not to stir up the lore vs MP argument, but turian facepaint is really important to their culture, right?

#98
For Hoi Polloi

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Deltakarma wrote...

a ViciousFerret wrote...

XxTaLoNxX wrote...

IMO the Turian DOES at LEAST need a side-step dodge like the Salarians'.

And here is my reasoning...

Because as the most elite military force in the Galaxy, capable of fighting Krogans AND Humans and holding their own.... as well as being known for "reach and flexibility" in the lore...

It makes sense. Turians are neither stupid, or combat inept. They are outright nimble, hardy, and dangerous.

So far in MP they have "hardy and dangerous" but are missing the "nimble" aspect.

All these things, as we've been saying for weeks.

Stunlocking is the most powerful tool in the game, not biotic explosions, claymores, black widows or whatever else, it is stunlocking. The moment you can stunlock a group of enemies if the moment when you know you are going to be fine. Conversely, the moment you are stunlocked, is the moment you know you are absolutely ****ed. On the Turian, Batarian and Krogan, with the lack of a roll, and no dodge, there is no way one can get out of the way of an enemy who is constantly stunlocking you. Sure the Krogan, Batarian and Turians have a bit more health than the other races but it is effectively meaningless if you can't do anything but stand and watch as the Geth Hunter takes out all your shields and health whilst you are there completely immobile.

If a roll on a Turian is too much, atleast give it a sidestep, same with the Batarians.

My suggestion for the Krogan is that, with it being all beast and a mutha-****ing KROGAN, it should be immune to being stunned. That would balance Krogans to the level of the other races, make the race not as frowned upon on the multipalyer community as well as be fitting of the lore and general idea of what it means to be a Krogan. ^_^


You sir, make a valid point. Would rather have that. Batarians and Turians seem to be the less "grounded" heavies. Agreed?


Stunlock SUCKS, without a doubt. You know how to overcome a geth hunter stunlocking you? Back up before it gets to you. I've been stunlocked to death against the geth so many times, but it was ALWAYS due to me either not paying attention, playing like an idiot, or poor communication from my teammates. Whenever I fully utilize my characters' and teammates' abilities, I rarely ever come close to that situation. I've done a melee-turian on silver against geth with a score over 100,000. Stunlock is just another obstacle in this game to overcome. This game won't stay fun if we buff away ALL the challenges.

If you really want to buff something, come buff my car. My sister backed into it with hers and I need some dents removed. :D

#99
nuculerman

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1337haxwtg wrote...

I'm one of the best players on the Xbox and I think Turians at least need a dodge.

They aren't terrible, they are just weaker Krogans. Their skill sets don't do enough to justify the seriously lacking mobility. Maybe the sentinel, but not the soldier. Just compare the class to any other one to see how easily it goes down.

I also think Marksman should allow 1 power use during, without needing to spec for it.

Oh, and there was absolutely no need for that mod post. People post image replies all the time. That one fit the thread. It seemed excessive and entirely unneccessary. 


He was trolling with the image.  The fact similar trolls go unpunished doesn't mean forum rules should be ignored 100% of the time.  Thomas probably just reached his peak tolerance for it.  The image isn't funny anymore.  It's just used to troll someone.  Because, you know, since I think the Turian Soldier isn't balanced properly, I'm a n00b who can't play the game and thinks everything he sucks at using needs a buff.

The rest of your post I agree with.

And I really question people claiming they're fine as is.  Play any other soldier.  It's easier to survive with any of them, with the possible exception of Krogan vs. Geth.  And the Krogan's problem isn't he can't take a hit.  It's that he can get stun locked, which I'm fairly certain is a design flaw.  Every Krogan should have the BM's stun resistance and the problem is instantly solved.

The Turian though is a mockery of its race, according to lore.  He can't take a hit.  It's fine if you're good enough to avoid getting hit, but that doesn't make the class well balanced.  I'd take literally any other class into a group of enemies over the Turian given the choice.  My freaking Drell Adept can outlast my Turian Soldier in a sticky situation.  Easily.  I personally see a problem with that.

#100
For Hoi Polloi

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gilgamesh v9 wrote...

I agree the turians need a buff somehow. maybe more damage in passives. that and they need face paint. not to stir up the lore vs MP argument, but turian facepaint is really important to their culture, right?


That is... Very true. In the SP, you see turians with facepant ALL the time.