XxTaLoNxX wrote...
IMO the Turian DOES at LEAST need a side-step dodge like the Salarians'.
And here is my reasoning...
Because as the most elite military force in the Galaxy, capable of fighting Krogans AND Humans and holding their own.... as well as being known for "reach and flexibility" in the lore...
It makes sense. Turians are neither stupid, or combat inept. They are outright nimble, hardy, and dangerous.
So far in MP they have "hardy and dangerous" but are missing the "nimble" aspect.
All these things, as we've been saying for weeks.
Stunlocking is the most powerful tool in the game, not biotic explosions, claymores, black widows or whatever else, it is stunlocking. The moment you can stunlock a group of enemies if the moment when you know you are going to be fine. Conversely, the moment you are stunlocked, is the moment you know you are absolutely ****ed. On the Turian, Batarian and Krogan, with the lack of a roll, and no dodge, there is no way one can get out of the way of an enemy who is constantly stunlocking you. Sure the Krogan, Batarian and Turians have a bit more health than the other races but it is effectively meaningless if you can't do anything but stand and watch as the Geth Hunter takes out all your shields and health whilst you are there completely immobile.
If a roll on a Turian is too much, atleast give it a sidestep, same with the Batarians.
My suggestion for the Krogan is that, with it being all beast and a mutha-****ing
KROGAN, it should be immune to being stunned. That would balance Krogans to the level of the other races, make the race not as frowned upon on the multipalyer community as well as be fitting of the lore and general idea of what it means to be a Krogan.