I never said it was better, just more fun.GodlessPaladin wrote...
Tangster wrote...
It's so much fun to use, especially the sound it makes.
I think it's a decent alternative to a Paladin..
...Because you like the sound.
Opinions of the Saber in general, vs. Carnifex/Paladin?
#26
Posté 20 mai 2012 - 12:07
#27
Posté 20 mai 2012 - 01:35
#28
Posté 20 mai 2012 - 01:44
OniGanon wrote...
My opinion is that the Saber is balanced and that the Carnifex and Paladin are stupidly overpowered. As it is, I find that the Saber is difficult to justify taking over the Paladin except on a Human Soldier.
This seems.....plausible.
#29
Posté 20 mai 2012 - 01:53
#30
Posté 20 mai 2012 - 02:10
GodlessPaladin wrote...
Tangster wrote...
It's so much fun to use, especially the sound it makes.
I think it's a decent alternative to a Paladin..
...Because you like the sound.
Yup I love the sound too.
Its the best AR in the game but thats not saying much seeing how it IS an N7 gun.
#31
Posté 20 mai 2012 - 04:29
My current Saber isonly a level 1 and my BW is only a level 3. Have bought 20-30 premium spectre packs in the last week and received only one gun upgrade -- the Talon. a little irritating.
#32
Posté 20 mai 2012 - 04:35
#33
Posté 20 mai 2012 - 04:40
#34
Guest_death_for_sale_*
Posté 20 mai 2012 - 05:03
Guest_death_for_sale_*
It is too heavy and fires too slow for an AR. It's weight is on par for Sniper Rifles, but if you want to be realistic, it doesn't match up with the Black Widow/Valiant/Indra/Raptor.
1. Black Widow has innate AP, 3 shots, a scope, and does more damage per shot. Yes, in total DPS if you hit with all 8 shots, the Saber can on paper out damage per second. However, that means 8 shots all on target from a slow firing weapon and it doesn't count the hit from Gold DR.
2. The closest comparison would be the Valiant. The Saber does more damage per shot, has more shots, and neither have innate AP. However, the Valiant fires soooo much faster and reloads soooo much faster, that it beats the Saber in total DPS. 660dps to 648dps, if you are counting.
3. Indra is almost the exact opposite of the Saber, being a Sniper Rifle that wants to be an AR. However, it too out DPS's the Saber, 651>648. It also has a scope and is lighter.
4. Raptor, the poor man's Indra also out DPS's the Saber, 651>648. It too has a scope and is lighter.
As far as pistols go, both the Paladin (885 DPS) and Talon (878 DPS) destroy the Saber hands down.
Addendum: Forgot that the Mattock (883 DPS) and Revenant (861 DPS) out DPS it as well.
Modifié par death_for_sale, 20 mai 2012 - 05:05 .
#35
Posté 20 mai 2012 - 05:09
Wow, it's almost as if...
#36
Guest_death_for_sale_*
Posté 20 mai 2012 - 05:14
Guest_death_for_sale_*
Yigorse wrote...
Saber's main plus point as far as I can see is its "shots per clip" count. You get 8 with no mods at all, and for a weapon of its power, that's rather unique, the Paladin and the Valiant are of similar power per shot damage and they each have 3, what's more, it carries a lot more ammo than the Paladin. Paladin makes more sense on a power class naturally, but for a more weapon orientated class the Saber's a better weapon.
Wow, it's almost as if...
Paladin 885 DPS > Saber 648 DPS
#37
Posté 20 mai 2012 - 05:24
#38
Posté 20 mai 2012 - 05:27
death_for_sale wrote...
Yigorse wrote...
Saber's main plus point as far as I can see is its "shots per clip" count. You get 8 with no mods at all, and for a weapon of its power, that's rather unique, the Paladin and the Valiant are of similar power per shot damage and they each have 3, what's more, it carries a lot more ammo than the Paladin. Paladin makes more sense on a power class naturally, but for a more weapon orientated class the Saber's a better weapon.
Wow, it's almost as if...
Paladin 885 DPS > Saber 648 DPS
DPS count won't save you if you turn a corner to find a pair of Pyros waiting for you and you only have 1 shot left. Yes for sitting behind cover for minutes on end, based on DPS count alone the Paladin is better, but for a more mobile player, extra ammo count is nice.
#39
Posté 20 mai 2012 - 05:34
#40
Guest_death_for_sale_*
Posté 20 mai 2012 - 05:36
Guest_death_for_sale_*
Yigorse wrote...
death_for_sale wrote...
Yigorse wrote...
Saber's main plus point as far as I can see is its "shots per clip" count. You get 8 with no mods at all, and for a weapon of its power, that's rather unique, the Paladin and the Valiant are of similar power per shot damage and they each have 3, what's more, it carries a lot more ammo than the Paladin. Paladin makes more sense on a power class naturally, but for a more weapon orientated class the Saber's a better weapon.
Wow, it's almost as if...
Paladin 885 DPS > Saber 648 DPS
DPS count won't save you if you turn a corner to find a pair of Pyros waiting for you and you only have 1 shot left. Yes for sitting behind cover for minutes on end, based on DPS count alone the Paladin is better, but for a more mobile player, extra ammo count is nice.
Extra ammo is a concern? Ok, Mattock (883 DPS) and Revenant (861 DPS).
#41
Posté 20 mai 2012 - 05:38
it's ROF is a tad hamper but it holds 8 shots and has initial 40 spare due to this the dmg per shot must count if you aim no matter what it's 100% accurate and behind cover the recoil is downright unnoticeable it's better for taking down most targets if you insert a scope it's hip fire will be pretty much accurate at a mid range
the gun shouldn't be compared to BW it's more comparable to the Viper which they share a similar ROF this doe smore dmg than a Viper cause it dosn't have a scope you don't need to worry about close up targets in a zoom mode with a proper ammo equipment it will wreak havoc on the field it's not a rapid gun it's about well placed shots it's DMG is fairly high and the highest of the regular rifle types so this gunis a precision combat rifle and of course it's weight compared to the BW is less so measure the weight to dmg ratio is a much more fair compairson and it's hold of ammo is much more reasonable than that of the BW the reloads about the same but I mean srsly it's a great gun and has a flair of it's own I used it on my GI and my GE they make it much much more dangerous and more potentially destructive shot per shot and if I want to rapid fire it sorta I hid behind a cover and fire as much as I can till a reload cause the recoil is ONLY notable if you rapidly press that trigger in the case if you goto cover the recoil goes down enough that it's not really a issue anymore
you guys compare every gun to each other "oh this replace that" it's really a matter of how can you modl this gun into a useful situation what enemy does it show shine against is it a good in this area or that maybe more than 1 now I agree that there is a few guns in the sniper category that have lost edge in MP cause of the lack of the Time Slow Down mod cause the incisor in SP with the Time Delay can get all 3 shots in the head no issue and that's cause the time slow down also means your input on the recoil is signification increased for viability and honestly the only gun I have issues with is the Incisor wish it could have less recoil but meh heck I have issues with striker full auto but sheesh I won't let that stop me from using a gun we can look at the stats and go this VS this but in all honestly none of the guns really have a advantage over another at times or well they shouldn't every guns 3 trademark stats that later weight damage and spare capacity are the key influence of every gun to how long will it take you to reload down to how useful it's applications of mods and equipment you can be elitism and take the best of the best sure but what fun is it if every person uses the same exact thing? there some builds that are just HORRID... Krogan Vanguard with a Claymore and a Black Widow that uses bio charge and .. barrier but lacks in use of his charge ... baterian soldiers that think ballistic blades are crud and use power downing equipment and enjoy Incendiary Grenades now the last posted isn't so bad as it's not a good mix on gold maybe silver but again we can't expect every single build to be the exact same mish mash old thing over and over again nor use the exact same mish mash of guns again
#42
Posté 20 mai 2012 - 05:43
If you choose the 3 round Paladin, you either have to go for the ammo mod (and still reload 2x), or reload 3x.
For TC, where you only get 3 rounds that benefit, it is obviously better to use a 3 shot weapon. Or a 1 shot if that's what you prefer.
#43
Posté 20 mai 2012 - 05:43
...
Like I'm a walking, overcompensating tank.
#44
Guest_death_for_sale_*
Posté 20 mai 2012 - 05:45
Guest_death_for_sale_*
ValorOfArms777 wrote...
it's more comparable to a sniper and btw BW does not have innate armor pierce it has pierce it does not ignore the armor of the enemies a certain percent like the mod does
it's ROF is a tad hamper but it holds 8 shots and has initial 40 spare due to this the dmg per shot must count if you aim no matter what it's 100% accurate and behind cover the recoil is downright unnoticeable it's better for taking down most targets if you insert a scope it's hip fire will be pretty much accurate at a mid range
the gun shouldn't be compared to BW it's more comparable to the Viper which they share a similar ROF this doe smore dmg than a Viper cause it dosn't have a scope you don't need to worry about close up targets in a zoom mode with a proper ammo equipment it will wreak havoc on the field it's not a rapid gun it's about well placed shots it's DMG is fairly high and the highest of the regular rifle types so this gunis a precision combat rifle and of course it's weight compared to the BW is less so measure the weight to dmg ratio is a much more fair compairson and it's hold of ammo is much more reasonable than that of the BW the reloads about the same but I mean srsly it's a great gun and has a flair of it's own I used it on my GI and my GE they make it much much more dangerous and more potentially destructive shot per shot and if I want to rapid fire it sorta I hid behind a cover and fire as much as I can till a reload cause the recoil is ONLY notable if you rapidly press that trigger in the case if you goto cover the recoil goes down enough that it's not really a issue anymore
you guys compare every gun to each other "oh this replace that" it's really a matter of how can you modl this gun into a useful situation what enemy does it show shine against is it a good in this area or that maybe more than 1 now I agree that there is a few guns in the sniper category that have lost edge in MP cause of the lack of the Time Slow Down mod cause the incisor in SP with the Time Delay can get all 3 shots in the head no issue and that's cause the time slow down also means your input on the recoil is signification increased for viability and honestly the only gun I have issues with is the Incisor wish it could have less recoil but meh heck I have issues with striker full auto but sheesh I won't let that stop me from using a gun we can look at the stats and go this VS this but in all honestly none of the guns really have a advantage over another at times or well they shouldn't every guns 3 trademark stats that later weight damage and spare capacity are the key influence of every gun to how long will it take you to reload down to how useful it's applications of mods and equipment you can be elitism and take the best of the best sure but what fun is it if every person uses the same exact thing? there some builds that are just HORRID... Krogan Vanguard with a Claymore and a Black Widow that uses bio charge and .. barrier but lacks in use of his charge ... baterian soldiers that think ballistic blades are crud and use power downing equipment and enjoy Incendiary Grenades now the last posted isn't so bad as it's not a good mix on gold maybe silver but again we can't expect every single build to be the exact same mish mash old thing over and over again nor use the exact same mish mash of guns again
Didn't read all of the Block O'Text™, but the BW does have AP, it just bypass doesn't additional armor on the target. The Saber doesn't have either without a mod.
Modifié par death_for_sale, 20 mai 2012 - 05:47 .
#45
Posté 20 mai 2012 - 05:48
Air Quotes wrote...
Heavy, damage is not that impressive, needs scope mod for accurate shooting over long ranges, low rate of fire, recoil is quite heavy.
agree, without a scope it cant seem to hit the target not like the carnifex/palladin. Also the low rate of fire discourages me from using it & the recoil. For my sentinel/soldier I prefer to use the striker. Carnifex/palladin for my adept/vanguard asari.
If long distance shooting is the game, palladin/carnifex with a scope is a beauty but nothing beats the Valiant. Just like this sniper. It is like a palladin with 3 rounds of fire, the valiant i think has a faster reload. This weapon (valiant) is so suited to my salarian engineer/infiltrator.
But based on topic, I prefer the palladin, even at low level, it beats the carnifex X if the palladin is mod with a barrel V + magazine upgrade. Based on damage. Less bullets to fire to terminate the target.
#46
Posté 20 mai 2012 - 05:55
#47
Posté 20 mai 2012 - 05:58
#48
Posté 20 mai 2012 - 06:01
Javelin = 1 meter pierce
Crusader = 1 meter pierce
BW = .25 meter pierce (1/4 meter)
Widow = .5 meter pierce (1/2 meter)
the mods stack to this but once surpassed the distance intialy granted it lessens the dmg overall base don the mod (each comparably different) AP also adds into the frey equally the same plus more dmg
Saber don't need a scope if you can long distance aim (I can) it's 100% accurate again in aim mode oddly enough it takes out atlas pretty decently with the AP mod and extended barrel making it a good gun to tear through sevral foes based how well you place each shot the 8 shot capacity makes it more suitable to error again comparing this to paladin is a worthless thing it's more comparable to the BW or Viper due to it's ROF and high precision though it's downside is it will not receive a minor % boost for scoping in
again this gun is not for the newblets it takes practice to use and to learn pierce is only innate to 4 guns and shouldn't be a factor of comparison thats like comparing the Claymore to the Phalanx
Paladin and Carn VS each other evenly Sure sure Paladin wins in DMG but the Carn gives leway to more versatility and time behind that cover without also reload issues if out of cover take situation over just raw info you get results just cause it looks good on paper don't mean it will work out as expected on the field key factors will kick in we all know it that this is a BAD comparison
#49
Guest_death_for_sale_*
Posté 20 mai 2012 - 06:04
Guest_death_for_sale_*
modok8 wrote...
I get the impression a lot of people look at stats and never try out weapons.
I have the Saber. I've used it. It sounds cool.
That is really all I can say about it.
#50
Posté 20 mai 2012 - 06:07
modok8 wrote...
I get the impression a lot of people look at stats and never try out weapons.
have to agree, the stat seem misleading if one looks at damage. This is true for the geth pulse shotgun, I was wondering why the damage taken by the enemy is not that big. Think i failed to consider that I need to long press the fire button to charge it up
yes there are weapons with impressive stat but I cant seem to get my desired result. For example, the javalin. The heavy weight plus the unnatural background when I aimed seemed to distract me from shooting. It all really depends on preference or where one is good at a certain weapon.
there was one player , I was so amazed at, using the tempest. Very effective at it. Never consider this SMG to be good.
this might be out of the topic now





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