Top 5: Things that make you RAGE in Gold Games
#51
Posté 20 mai 2012 - 06:11
#52
Posté 20 mai 2012 - 06:12
I mean bad microphones.
#53
Posté 20 mai 2012 - 06:15
#54
Posté 20 mai 2012 - 06:54
5. Getting sync killed by a banshee or phantom after a hapless teammate revives you. Well.. I liked having no say in that matter!
4. Geth stunlock and insta death-wish melee from anything that's not a pyro. Again, only way to make it threatening is to make it cheap. Take away staggers from ALL THE THINGS and Geth could hardly kill anything w/ the way their AI behaves.
3. Hunters that fire when staggered and refuse to de-cloak or stagger when hit point blank by a heavy wpn. Also, heavy melee not tracking hunters even when de-cloaked cause.. they're special snowflakes I guess.
2. F-in rocket troopers; major hacking here. I luv a rocket that zooms through walls/corners and is fired from across the map while the trooper is still turning around to face you. And then there's the rare but
lovely double rocket. You can shoot the rocket out of the air but, heh, GL w/ that.
1. Cannibals & (later waves) Marauders- they're what's actually killing you against Reapers 90% of the time. How a cannibal can go from being so inept as to take a snack break out in the open of a warzone to beading you between the eyes w/ pinpoint accuracy 0.01 sec after you stick out of cover baffles me. And maruders on Gold mine as well be packing mobile turrets for how quickly they can take you down.
Team gripes
5. Screen shakes when playing a sniper. Is it really too much to ask for screen shakes to not apply to anyone scoped and zoomed in, at least? Had a gold farming match where a human vanguard w/ 200% cd reduct spammed SW as much as possible. We had 2 infiltrators that match.. I'd hate to have been them. Ofc, that SW spammer scored last and many of their SW's didn't even reach far enough, but that's beside the point.
5 (tie). Other end of it: when a sniper or tech user takes away ur BE setup when playing an Adept_Sentinel. I guess the river runs both ways.
3. Having only one infiltrator on the team (rare for Gold), and that player refuses to help revive and/or cap objectives.
2. When people refuse to use a missle and instead play musical chairs w/ revives in a heap of enemies. Conversely, these same peope will prob missle that lone Atlas when it has 3 bars of armor left and noone is dead.
1. The lone wolf that dies away from everyone in a wave of enemies, messes up respawns, and expects a rez. This ain't bronze/silver, dude, you prob can't just go rambo mode; we all make mistakes once in a while, but that's what consumables are for.
Modifié par FlowCytometry, 20 mai 2012 - 06:55 .
#55
Posté 20 mai 2012 - 07:00
#56
Posté 20 mai 2012 - 07:41
2. Server disconnects: waves up to 10
3. People who don't do objectives: especially infiltrators too busy sniping, GTFOverThere!
4. People who run off alone, especially to that warp-bubble I just up in the spawn point for detonation setup
5. Spending your hard-earned gold credits on a PSP to only get character cards you already have
#57
Posté 20 mai 2012 - 07:42
#58
Posté 20 mai 2012 - 07:59
5. Shockwave while sniping
4. Asari Adepts who think they are Tanks
3. Players who try and slug it out with a Banshee
2. People who never use rockets cause they are saving them for the 4th of July
1. Krogans who run in front of Snipers, Krogans who run into spawn points, Krogans who don't know what their gun is for,
#59
Posté 20 mai 2012 - 08:02
Stinja wrote...
5. Spending your hard-earned gold credits on a PSP to only get character cards you already have
Nothing like character cards for a level 20 character. They shouldn't even be in a PSP they are worthless. 2 Missions worth of XP at best.
Modifié par Creighton72, 20 mai 2012 - 08:03 .
#60
Posté 20 mai 2012 - 08:16
4. Geth and their stun-lock - especially Hunters
3. You have lost your connection to the Mass Effect 3 server ... right after completing the Wave 10 objective
2. Geth seeing through tactical cloak unless you're on the other side of the map
1. Ridiculous one-button-does-everything control scheme that, at the worst possible moments, will stick you to cover when you're trying to run away (e.g., from a Banshee that wants to give you a hug)
#61
Posté 20 mai 2012 - 08:34
4. Infiltrators that intepret me doing one activation objective as a signal to not do the rest
3. Medi-gel when it doesn't work but still removes one from the pool.
2. Marauders. Those indoctinated bastards roll, snipe, melee and annoy the sh*t out of me way too much
1. Shield-gate. I get the idea. I really do. But dear Bioware. It doesn't work with ULM bugged. Give at least a headshot OHK for widow and javelin.
#62
Posté 20 mai 2012 - 08:40
Everyone upping and running for objectives even farming geth on fbw when there's an infiltrator in the team.
Idiots that obviously don't know how to play sitting in awful places and going down every 2 minutes (usually soldiers or vanguards that think they are 'it' but clearly aren't). know your job, do your job and contribute - it's a team game.
Modifié par Jebel Krong, 20 mai 2012 - 09:02 .
#63
Posté 20 mai 2012 - 08:48
XxTaLoNxX wrote...
#4: When you have a Wave 6/10 Hack objective in the WORST possible spot on the map. Never fails.
Right now I'm finding this bad enough in Silver games (it's usually the number one cause of wipes I've had so far)! I dread to think what it's like on Gold!
Modifié par BD Manchild, 20 mai 2012 - 08:48 .
#64
Posté 20 mai 2012 - 08:54
"WHY ARE YOU MELEEING A PRIME? You're going to die... yep, there you go. ...You're running INTO A SPAWN POINT. You're going to.. yep."
Yep, my failing for dying in the first place, but... jesus. Awful tactics.
#65
Posté 20 mai 2012 - 08:55
#5 pyros that hit you while you're behind cover... Walk just close enough to fire at you, but far enough away so you can't grab them
#4 phantoms who like to skip along everytime I use a power or shoot at them...
#3 people who use a rocket point blank... But shoots directly at the target and it doesn't make contact...
#2 invisible turrets... And when you warn someone it was an invisible turret, and they ignore the warning -.-
#1 ... I ****ing HATE gold ravagers, I don't care about the poop they release when they die, or the swarmers, I hate how they have godly aim from across the map and it downs you in like 2 hits... Oh and shoots like 5 times every 2/3 seconds... Fun fun fun
#66
Posté 20 mai 2012 - 08:56
#67
Posté 20 mai 2012 - 08:59
2. Non-Inflitrators who have a sniper rifle and insist on camping that spot which gives the enemy a clear line of sight on them when they pop up to shoot, thus getting downed and then causing us to get flanked by a Phantom and a couple of Troopers.
3. Guys who run to the ammo box in the area that the enemy come from DURING A WAVE then get downed.
4. People who don't use missiles even when an Atlas or Prime is bearing down on you. He's got full shields and full armour, he's 10 feet away from you and by the time you get out you own Cobra to save yourself, it's already too late and you're dead.
5. People who revive them selves when they're the last man standing on Wave 6 hacking objective and they have no chance of completing the hack alone because the enemy have swarmed the terminal and there's only 2 minutes with over half the bar to complete.
#68
Posté 20 mai 2012 - 09:09
4. People who insist on heavy-meleeing everything even in the middle of a firefight.
3. Synch kills that can go through the wall or from across the map
2. People who refuse to use their rockets. Don't expect me to use all of mine to save your ass just so you can conserve yours.
1. People who run to cap objectives with the infiltrator or insist on doing the objective even when an infiltrator's already doing it
Special mention: those who stand directly behind you. When you try to backing up, you find you're stuck because there are 2-3 people standing behind you. You die. You expect to be revived because they're just standing there but noooo they ran away.
#69
Posté 20 mai 2012 - 09:19
*Game not functionining properly: like glitching out and seeing my character has ascended to a new level, not being able to do things decently, but still able to get killed.
*Trying to use a Survival Pack, hearing the distinct sound of using it, but still dying out, losing 1 Survival Pack...
*Getting killed in some corner, then revived, finding myself stuck behind an Atlas/Prime, not being able to get away so I die AGAIN.
*Having nearly killed the Phantom in front of me, getting struck from behind from that other Phantom which seemingly appeared out of nowhere.
*Geth Hunter/Rocket Trooper/Prime's stun lock..., or at least the magic they use, for instance, when I see a Hunter decloaking, I instantly hit the '1' key which is Stasis for the Asari Adept/Vanguard, but no it does nothing because I was just hit by a Plasma charge, so again press '1', still nothing because I was just hit by a missile from behind...
*Shield gate, in combination with a Javelin... A Kishock ignores shield-gate, so why not this beast called Javelin?
*Losing connection on Wave 10 or 11, OR 'Host player has left the game, restarting wave' on wave 10 or 11, especially AFTER the level 10 objectives were finished (although the latter is probably due to the former issue)...
#70
Posté 20 mai 2012 - 09:30
and MY Number 1 pet hate when your in a random gold game and one of the pubs decides to go afk "we so need a kick in progress button.... 4 games yesterday 4 different people went afk after round 1 they just sat in a corner doing nothing cost us full extration bonus etc...
#71
Posté 20 mai 2012 - 12:23
Carbuncle wrote...
medi gel round 1
rockets wave 3
heroes getting dropped then quiting because no1 revived them when they are in their spawn
If that Wave 3 is an enemy target wave, that player is probably better than you.
#72
Posté 20 mai 2012 - 12:52
#73
Posté 20 mai 2012 - 01:08
4. Hack/Activation Point in worst part of the map.
3. Infiltrators that don't help the team out. Come on guys, your the only ones who can safely and consistantly reliably revive people and do the Activation Points.DO IT!
2. People who fail as the Geth Melee Infiltrator.
1. Banshee synch kill. Seriously, at least the others have warnings, this **** just grabs you through a wall...
EDIT:
Dishonourable Mention: Geth Hunters' magi-cloak which doesn't break no matter how many times he shoots his GPS...
Modifié par TheMightyG00sh, 20 mai 2012 - 01:11 .
#74
Posté 20 mai 2012 - 01:14
Not if they're on 360 ..... The aggro loss of cloaking on 360 seems to be hit or miss not to mention an infiltrator can cloak for 2 - 3 seconds and move about 7m as an enemy spawns clear across the map .... the enemy will still shoot and hit the cloaked infiltrator .... So erm yea ..... Maybe PC and PS3 players have a cloak not broken but 360 players don't <_<TheMightyG00sh wrote...
3. Infiltrators that don't help the team out. Come on guys, your the only ones who can safely and consistantly reliably
#75
Posté 20 mai 2012 - 01:18
GGW KillerTiger wrote...
Not if they're on 360 ..... The aggro loss of cloaking on 360 seems to be hit or miss not to mention an infiltrator can cloak for 2 - 3 seconds and move about 7m as an enemy spawns clear across the map .... the enemy will still shoot and hit the cloaked infiltrator .... So erm yea ..... Maybe PC and PS3 players have a cloak not broken but 360 players don't <_<TheMightyG00sh wrote...
3. Infiltrators that don't help the team out. Come on guys, your the only ones who can safely and consistantly reliably
Cloak reduces the chances of being targetted, it doesn't make you invisible it just makes the enemy more likely to shoot your teammates in the face instead of you. Though it does seem to fail at that once or twice every couple of games. Still they are better Medics and Hackers then the rest of the team. It's like an Asari not CCing...





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