Top 5: Things that make you RAGE in Gold Games
#76
Posté 20 mai 2012 - 01:23
2. People with automatic weapons who spray Stasis'd targets and screw it up.
#77
Posté 20 mai 2012 - 01:29
4: Shame-gel users
3: People that run into a mob to revive someone and end up dieing themselves.
2: Getting dragged 10 metres across the map into a Banshee insta-kill
1. Getting revived and instantly stabbed in the stomach
#78
Posté 20 mai 2012 - 01:44
About 5 out of 6 gold games this has happened so far today. Over it.
#79
Posté 20 mai 2012 - 01:48
4. Geth Turrets. They can go straight to hell.
3. FBWGG. Whatever, fill your boots, but can it not be the result of every random search, please?
2. The way tankier builds tend to become comparatively obsolete next to glass cannons.
1. Myself, whenever I'm not playing as well as I can and ought to.
#80
Posté 20 mai 2012 - 02:51
The worst part is that so much of it could be remedied with superior netcode, superior matchmaking, and a simple ping function. The latter two are incredibly common in multiplayer games and should be pretty easy to implement.
There are other sources of rage, but lag is by far the worst.
#81
Posté 20 mai 2012 - 03:05
4 people wo don't use consumables when needed (rockets/medigels)
3 people who revive you in front of a turret and die with you in the attempt
2 banshees who magnet you from the weirdest angles/positions
1 I still have to figure that out
#82
Posté 20 mai 2012 - 03:06
Disciple888 wrote...
Carbuncle wrote...
medi gel round 1
rockets wave 3
heroes getting dropped then quiting because no1 revived them when they are in their spawn
If that Wave 3 is an enemy target wave, that player is probably better than you.
yeah. no. if you need your rockets on a wave 3 gold target objective you shouldn't be playing gold. or maybe that's just me. one rocket maybe if time gets short on the first one, but that's only if the rest of the squad insists on shooting everything else except the target. also, one rocket to initially clear out the blue circle hacking objective place goes fine with me, the defense of said place should be done without more cobras though. it's not a myth that rockets come in extremely handy on waves 9-11 (when you shouldn't treasure them like the memory of that first kiss Billy-Bob gave you.)
#83
Posté 20 mai 2012 - 03:17
Hosts who quit during the game. I don't mean get disconnected, something happens in "real life" and you need to go. Literally just quitting the game.
I was on a FBW/G/G run during one of the Op weekends. We got a bad 4 hack objective in wave 10. Everybody goes down but me. I try to revive where I can, but we got overwhelmed and it was time to bug out. I whittle the enemy group down to one last Prime, sweating, sticking to cover, running like hell. Get him down to a couple of bars left on his armor and "the host has left the game." I nearly threw my controller at the tv.
If you know you don't have time to play, don't.
#84
Posté 20 mai 2012 - 03:46
1. Getting into a Gold match in progress while looking for a random Bronze match.
#85
Posté 20 mai 2012 - 04:12
#86
Posté 20 mai 2012 - 04:14
Orange Sanguine wrote...
Disciple888 wrote...
Carbuncle wrote...
medi gel round 1
rockets wave 3
heroes getting dropped then quiting because no1 revived them when they are in their spawn
If that Wave 3 is an enemy target wave, that player is probably better than you.
yeah. no. if you need your rockets on a wave 3 gold target objective you shouldn't be playing gold. or maybe that's just me. one rocket maybe if time gets short on the first one, but that's only if the rest of the squad insists on shooting everything else except the target. also, one rocket to initially clear out the blue circle hacking objective place goes fine with me, the defense of said place should be done without more cobras though. it's not a myth that rockets come in extremely handy on waves 9-11 (when you shouldn't treasure them like the memory of that first kiss Billy-Bob gave you.)
There is a purpose to using a missile on wave 3 to eliminate the first priority target. If you kill a banshee / atlas / prime alone, then another one will simply spawn. But if you can missile your target along with a bunch of other trash units, the objective is likely to switch to an easier type of enemy.
#87
Posté 20 mai 2012 - 04:18
Vhira wrote...
Orange Sanguine wrote...
Disciple888 wrote...
Carbuncle wrote...
medi gel round 1
rockets wave 3
heroes getting dropped then quiting because no1 revived them when they are in their spawn
If that Wave 3 is an enemy target wave, that player is probably better than you.
yeah. no. if you need your rockets on a wave 3 gold target objective you shouldn't be playing gold. or maybe that's just me. one rocket maybe if time gets short on the first one, but that's only if the rest of the squad insists on shooting everything else except the target. also, one rocket to initially clear out the blue circle hacking objective place goes fine with me, the defense of said place should be done without more cobras though. it's not a myth that rockets come in extremely handy on waves 9-11 (when you shouldn't treasure them like the memory of that first kiss Billy-Bob gave you.)
There is a purpose to using a missile on wave 3 to eliminate the first priority target. If you kill a banshee / atlas / prime alone, then another one will simply spawn. But if you can missile your target along with a bunch of other trash units, the objective is likely to switch to an easier type of enemy.
lolwut? is this some sort of secret info i don't know about or are you just assuming this from your own experience? cause i don't think i ever experienced something like this.
#88
Posté 20 mai 2012 - 04:23
#89
Posté 20 mai 2012 - 04:30
4) People that use medi gel on wave 1.
3) Lag.
2) Enemies literally spawning behind me (has happened on FBW and FBG where they have spawned less than 3 steps away from me -.-)
1) When something shoots at me.
#90
Posté 20 mai 2012 - 04:31
Prawny wrote...
5) Everything aiming at me as if I'm the only person on my team.
...
1) When something shoots at me.
you know this is a shooter though, right? right.
#91
Posté 20 mai 2012 - 04:36
2. Not using cover
3. Not using cover
4. Not using cover
5. Not using cover - and dying in the first 30 seconds of every round.
#92
Posté 20 mai 2012 - 04:37
#93
Posté 20 mai 2012 - 04:39
#94
Posté 20 mai 2012 - 04:40
Orange Sanguine wrote...
Prawny wrote...
5) Everything aiming at me as if I'm the only person on my team.
...
1) When something shoots at me.
you know this is a shooter though, right? right.
NO?! Please elaborate?
#95
Posté 20 mai 2012 - 04:57
5. When the boss unit is down to one bar of health and gets a missile to the face.
4. When you see five missile get shot at a group of enemies with the 2/3 boss units and they all miss.
3. The lone wolf that tries to tell the team what to do, screws up the spawns, and gets downed when facing one trooper, then yells when you don't run through the entire wave of enemies (plus the trooper he couldn't kill) to revive him.
2. Getting to wave 10, having a hack in the WORST spot (you know that one, in the open, on Giant, right?), beating it SOMEHOW, then losing connection.
1. When my 5-2 happens all in one match.
Another one that I would put with my 3 was low level or unexperienced players acting like they're a boss in the gold lobby, then send you hate mail when they're kicked or you back out. If everyone in N7 20, with a level 20 human soldier, and an Avenger I... Of course I'm going to quit.
#96
Posté 20 mai 2012 - 05:02
Prawny wrote...
5) Everything aiming at me as if I'm the only person on my team.
4) People that use medi gel on wave 1.
3) Lag.
2) Enemies literally spawning behind me (has happened on FBW and FBG where they have spawned less than 3 steps away from me -.-)
1) When something shoots at me.
I've had enemies literally spawn on me because the "lone wolfers" or the "gold experts" like running around and standing in all the spawn points... Except the one I'm near... Where everyone has always held out... -.-
I'll use another Giant example. You're in the lookout, but that one guy wants to run around the extraction area. Now all the hunters spawn in that ditch near you, climb the ladder, and take you down while you're trying to snipe and/or wondering where everything spawned.
#97
Posté 20 mai 2012 - 05:10
Orange Sanguine wrote...
Vhira wrote...
Orange Sanguine wrote...
Disciple888 wrote...
Carbuncle wrote...
medi gel round 1
rockets wave 3
heroes getting dropped then quiting because no1 revived them when they are in their spawn
If that Wave 3 is an enemy target wave, that player is probably better than you.
yeah. no. if you need your rockets on a wave 3 gold target objective you shouldn't be playing gold. or maybe that's just me. one rocket maybe if time gets short on the first one, but that's only if the rest of the squad insists on shooting everything else except the target. also, one rocket to initially clear out the blue circle hacking objective place goes fine with me, the defense of said place should be done without more cobras though. it's not a myth that rockets come in extremely handy on waves 9-11 (when you shouldn't treasure them like the memory of that first kiss Billy-Bob gave you.)
There is a purpose to using a missile on wave 3 to eliminate the first priority target. If you kill a banshee / atlas / prime alone, then another one will simply spawn. But if you can missile your target along with a bunch of other trash units, the objective is likely to switch to an easier type of enemy.
lolwut? is this some sort of secret info i don't know about or are you just assuming this from your own experience? cause i don't think i ever experienced something like this.
I've actually seen this happen from my experience. Sometimes, the first two bosses on wave two are the targets. Sometimes, the second target is not the boss. I'm not sure the mechanic behind this, but he's not COMPLETELY wrong.
#98
Posté 20 mai 2012 - 05:24
That's it for me, pretty much anything else I can deal with as long as it doesn't cost us the match.
#99
Posté 20 mai 2012 - 05:25
For Hoi Polloi wrote...
Orange Sanguine wrote...
Vhira wrote...
Orange Sanguine wrote...
Disciple888 wrote...
Carbuncle wrote...
medi gel round 1
rockets wave 3
heroes getting dropped then quiting because no1 revived them when they are in their spawn
If that Wave 3 is an enemy target wave, that player is probably better than you.
yeah. no. if you need your rockets on a wave 3 gold target objective you shouldn't be playing gold. or maybe that's just me. one rocket maybe if time gets short on the first one, but that's only if the rest of the squad insists on shooting everything else except the target. also, one rocket to initially clear out the blue circle hacking objective place goes fine with me, the defense of said place should be done without more cobras though. it's not a myth that rockets come in extremely handy on waves 9-11 (when you shouldn't treasure them like the memory of that first kiss Billy-Bob gave you.)
There is a purpose to using a missile on wave 3 to eliminate the first priority target. If you kill a banshee / atlas / prime alone, then another one will simply spawn. But if you can missile your target along with a bunch of other trash units, the objective is likely to switch to an easier type of enemy.
lolwut? is this some sort of secret info i don't know about or are you just assuming this from your own experience? cause i don't think i ever experienced something like this.
I've actually seen this happen from my experience. Sometimes, the first two bosses on wave two are the targets. Sometimes, the second target is not the boss. I'm not sure the mechanic behind this, but he's not COMPLETELY wrong.
sure, i've seen switching target classes over and over, yet i never tied it to rocketing the first target. and i still don't get why someone would. but as i said, maybe i'm the one who doesn't know. more likely though, someone mistakes a coincidence for a general rule.
also, who cares if the targets are 4 atlasses on wave 3? every regular gold player should not take this as a threat but as a welcome opportunity for some more xp.
#100
Posté 20 mai 2012 - 05:42
3: Random unlocks - not gold specific but relevant
5: Geth Primes
1: Disable the devices on Wave 10
4: Disconnects
Nothing special, I think everyone finds this stuff stupid. Except for Geth Primes, most people would pick phantoms or banshees as their most hated.





Retour en haut






