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Synthesis is the "best option" says Bioware....


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#1
Armass81

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I would never pick synthesis, as an option it is disgusting. What the hell were they thinking with this option?

#2
M0keys

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thinking?

what's that?

#3
Mr. Big Pimpin

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They were thinking "inspiring and uplifting".

Sad thing is I'm being serious.

#4
Armass81

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"synthetics are already a part of you, can you imagine your life without them", oh you mean before i was made into Cyber Jesus? Yes I can, and it was pretty ok.

#5
WhiteVV1ings

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It's pretty obvious EA had an hand in this fiasco with ME3.

ME3 has many issues, but the ending is the biggest. I'm still upset that the journal doesn't even update, seems as if Bioware forgot how to make a Mass Effect game. ME2 intro is more polished quality and emotional wise than ME3's.

Modifié par WhiteVV1ings, 20 mai 2012 - 04:31 .


#6
dreamgazer

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Yeah? Where'd they say that?

#7
Silpheed58

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It is the best ending as in it requires so much EMS for it to be available. Also, it is the best Reaper ending.

#8
Ultra Prism

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Because Bioware are really Reapers and giving us miserable lives for our gaming ASCENSION!!! TROLOLOL

#9
liggy002

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Two possibilities here:

a. Bioware is indoctrinated

b.  Bioware is attempting to indoctrinate us by basically telling us that synthesis is what all the cool kids do.

#10
liggy002

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Silpheed58 wrote...

It is the best ending as in it requires so much EMS for it to be available. Also, it is the best Reaper ending.


Actually the best ending is destroy because it requires a minimum EMS of 4000 to get the secret ending that is only attainable by choosing destroy.

#11
Bill Casey

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They're using a conditioning technique to make Synthesis look good...
Same way they made controlling the reapers look like a paragon option...

Modifié par Bill Casey, 20 mai 2012 - 04:57 .


#12
liggy002

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Armass81 wrote...

I would never pick synthesis, as an option it is disgusting. What the hell were they thinking with this option?


It all makes sense in the magical land of IT. It's either that or Bioware suddenly believes what Saren believes.  Saren was a totally nice guy.  Really considerate.

#13
liggy002

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Bill Casey wrote...

They're using a conditioning technique to make Synthesis look good...
Same way they made controlling the reapers look like a paragon option...


Yep

#14
dreamgazer

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liggy002 wrote...

Bill Casey wrote...

They're using a conditioning technique to make Synthesis look good...
Same way they made controlling the reapers look like a paragon option...


Yep


Indeed.

#15
Iakus

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Armass81 wrote...

"synthetics are already a part of you, can you imagine your life without them", oh you mean before i was made into Cyber Jesus? Yes I can, and it was pretty ok.


"You mean before your Collector buddies blew my ship out from under me I was completely human?" :devil:

Modifié par iakus, 20 mai 2012 - 05:03 .


#16
Asharad Hett

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Bioware should have had multiple endings (that differed from each other), and let the players chose their own "best".

#17
CroGamer002

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WhiteVV1ings wrote...

It's pretty obvious EA had an hand in this fiasco with ME3.

ME3 has many issues, but the ending is the biggest. I'm still upset that the journal doesn't even update, seems as if Bioware forgot how to make a Mass Effect game. ME2 intro is more polished quality and emotional wise than ME3's.


Yeah!

Let's not say why this is EA to blame, despite all evidence points at Bioware is only one to be blame.
Let's just scape-goat EA like everyone does!

#18
paxbanana3915

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Asharad Hett wrote...

Bioware should have had multiple endings (that differed from each other), and let the players chose their own "best".


Dang, that would have been like a choice-oriented RPG!

...Oh, wait...

#19
Sisterofshane

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Asharad Hett wrote...

Bioware should have had multiple endings (that differed from each other), and let the players chose their own "best".


Kind of like Dragon Age Origins?

It seriously boggles the mind that they discovered the winning formula, then trashed it in all subsequent games.

#20
TheClonesLegacy

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paxbanana3915 wrote...

Asharad Hett wrote...

Bioware should have had multiple endings (that differed from each other), and let the players chose their own "best".


Dang, that would have been like a choice-oriented RPG!

...Oh, wait...

I know right but that's just...Impossible

#21
Asharad Hett

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TheClonesLegacy wrote...

paxbanana3915 wrote...

Asharad Hett wrote...

Bioware should have had multiple endings (that differed from each other), and let the players chose their own "best".


Dang, that would have been like a choice-oriented RPG!

...Oh, wait...

I know right but that's just...Impossible

Apparently.

#22
Destructorlio

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Armass81 wrote...

I would never pick synthesis, as an option it is disgusting. What the hell were they thinking with this option?


When/where did Bioware say it was the best option?

#23
gatsbyfollower

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Breaking news: Bioware confirms evolution ends! Glowing hats and machine leaves for everyone! More at 11.

#24
Sisterofshane

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Destructorlio wrote...

Armass81 wrote...

I would never pick synthesis, as an option it is disgusting. What the hell were they thinking with this option?


When/where did Bioware say it was the best option?


It's a feeling that is derived from the game mechanics (it requires the highest EMS to make available), as well as the Catalyst's description of Synthesis (which is blatantly positive).

#25
Iakus

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Sisterofshane wrote...

Asharad Hett wrote...

Bioware should have had multiple endings (that differed from each other), and let the players chose their own "best".


Kind of like Dragon Age Origins?

It seriously boggles the mind that they discovered the winning formula, then trashed it in all subsequent games.


Not artistic enough :P