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Mass Effect without Combat


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#1
Skyhawk02

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 Sorry if this has been brought up before, but in my experience playing the Mass Effect Trilogy I have found that the most meaningful parts of Mass Effect for me have been the parts other than the combat, basically: the conversations.  Choosing to pursue a romance,let a criminal go because I gave my word, sacrifice a friend, determine the fate of a species etc.

 These are the most meaningful parts of Mass Effect and I believe that Mass Effect would be a much better game if they just cut out the filler (combat) entirely.  Other games that have had success with this are Amnesia: The Dark Descent and to a lesser extent Dear Esther.

Does anyone out there agree?  Or do you feel like the shooting adds something to the Mass Effect experience that you couldn't get from somewhere else (like Gears of War)?

Just to clarify:  I don't think Bioware should retroactively change Mass Effect, but I would hope that for their next game they will seriously cut down on the amount of combat, so they can focus on other elements.

EDIT: I'm not trying to diss Mass Effect in any way, I thought the trilogy was awesome, played through the whole thing 3 times, loved the ending, I am just throwing out an idea for future Bioware games.

Modifié par Skyhawk02, 20 mai 2012 - 07:42 .


#2
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Then it ceases to be a video game. No thanks. Combat is Mass Effect's gameplay.

#3
What a Succulent Ass

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No.

#4
xsdob

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Why not both? Why is it never both?

#5
GenericEnemy

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I would buy a game where you simply go around and interact with people in the universe in a heartbeat; however Shepard`s story warranted a lot of combat. You can`t exactly save the galaxy by talking.

I think a Heavy Rain style interactive adventure in the MEverse would be fantastic, though.

#6
Han Shot First

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While I also find the elements dealing with character development or progression of the story more meaningful than the combat, I wouldn't want to see the combat-related aspects of the series toned down in future titles. I think generally the series struck the right balance between story and gameplay.

An interactive story set in the Mass Effect universe could work as a game, but it would have to be a very different sort of story than the Shepard trilogy. The nature of the story in the Shepard trilogy (Reaper invasion) required a lot of combat, as Shepard was first trying to stave off the bloodiest war in all of human history, and later actually fighting in it. For an interactive story the plot would have to be much smaller than a space Marine trying to save the galaxy. Something like a murder investigation, or a spy thriller.

Modifié par Han Shot First, 20 mai 2012 - 07:31 .


#7
TheClonesLegacy

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No to me the Most Memorable moment of Mass effect was fighting the Thresher maw on Akuze...Also a game with no Combat can Work (Silent hill Shattered Memories was...okay) but what are you suggesting? Mass effect Play like Heavy rain Or God Help you Jurassic Park the Game?

Modifié par TheClonesLegacy, 20 mai 2012 - 07:28 .


#8
Skyhawk02

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Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story. I'm not sure why none of that counts as gameplay. You could go to almost any other game to get shooting, what sets Mass Effect apart is all the other stuff. What I'm suggesting is that when I want shooting I'll play COD, When I want story, I'll play a Bioware game.

#9
Skyhawk02

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xsdob wrote...

Why not both? Why is it never both?


Mass Effect had both, I just got bored with the repetative combat really fast, but the dialoge kept me engaged the whole way through.  

#10
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Skyhawk02 wrote...

Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story.

Nobody even said such a thing.

Modifié par jreezy, 20 mai 2012 - 07:31 .


#11
TheClonesLegacy

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Edited because whatever

Modifié par TheClonesLegacy, 20 mai 2012 - 07:39 .


#12
TheClonesLegacy

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Skyhawk02 wrote...

Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story. I'm not sure why none of that counts as gameplay. You could go to almost any other game to get shooting, what sets Mass Effect apart is all the other stuff. What I'm suggesting is that when I want shooting I'll play COD, When I want story, I'll play a Bioware game.


What if I want Both?

#13
Han Shot First

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jreezy wrote...

Skyhawk02 wrote...

Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story.

Nobody even said such a thing.


This.

I play the Mass Effect games for the story. But the story (Reapers invading the galaxy) can't be explored without combat. An interactive story in the ME universe would have to have a much simpler plot, that doesn't involve armies or malevolent world destroying AI starships.

It would have to be something like a C-Sec officer investigating a murder on the Citadel, or a spy operating in the Terminus.

Modifié par Han Shot First, 20 mai 2012 - 07:35 .


#14
Skyhawk02

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TheClonesLegacy wrote...

No to me the Most Memorable moment of Mass effect was fighting the Thresher maw on Akuze...Also a game with no Combat can Work (Silent hill Shattered Memories was...okay) but what are you suggesting? Mass effect Play like Heavy rain Or God Help you Jurassic Park the Game?


I haven't played either of the games you mentioned, although I will probably play Heavy Rain when it comes out on PC.  I'm not suggesting that Mass Effect should play any differently, i just think it would have been a better game with less action.  I'm so bored with all the combat in video games, it is really nice when developer's find interesting gameplay that doesn't involve combat.  

Like I said in my OP a game that does this really well is Amnesia, that was where I got the idea for Bioware to do a game without combat.  Most likely they won't make as much money so it will need to be lower budget than some of their recent titles.

#15
Skyhawk02

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Han Shot First wrote...

I play the Mass Effect games for the story. But the story (Reapers invading the galaxy) can't be explored without combat. An interactive story in the ME universe would have to have a much simpler plot, that doesn't involve armies or malevolent world destroying AI starships.

''

I get what you're saying, I guess I wasn't clear enough in my OP.  I meant that Bioware should make a game like Mass Effect but without as much action.  Not that they should modify Mass Effect to have less combat.  

#16
Skyhawk02

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TheClonesLegacy wrote...

Skyhawk02 wrote...

Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story. I'm not sure why none of that counts as gameplay. You could go to almost any other game to get shooting, what sets Mass Effect apart is all the other stuff. What I'm suggesting is that when I want shooting I'll play COD, When I want story, I'll play a Bioware game.


What if I want Both?


Then play Mass Effect, it will still exist.

#17
TheClonesLegacy

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Skyhawk02 wrote...

TheClonesLegacy wrote...

Skyhawk02 wrote...

Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story. I'm not sure why none of that counts as gameplay. You could go to almost any other game to get shooting, what sets Mass Effect apart is all the other stuff. What I'm suggesting is that when I want shooting I'll play COD, When I want story, I'll play a Bioware game.


What if I want Both?


Then play Mass Effect, it will still exist.

Well Played Sir....Well Played

#18
Skyhawk02

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jreezy wrote...

Skyhawk02 wrote...

Wow, I know only a few people have responded so far, but that is really sad that the main reason some people play Mass Effect is for the shooting rather than for the interactive dialogue, exploration, music, graphics, emotional impact, story.

Nobody even said such a thing.


You said that combat was Mass Effect's gameplay, to me that means you are playing it mainly for the combat.  I'm sorry, are you saying that you still would play a game like Mass Effect if it didn't have combat but still had all the other stuff I mentioned?

#19
TheClonesLegacy

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GenericEnemy wrote...

I would buy a game where you simply go around and interact with people in the universe in a heartbeat; however Shepard`s story warranted a lot of combat. You can`t exactly save the galaxy by talking.

I think a Heavy Rain style interactive adventure in the MEverse would be fantastic, though.

I vote an Archangel Game in that style:D

Modifié par TheClonesLegacy, 20 mai 2012 - 07:42 .


#20
Applepie_Svk

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Skyhawk02 wrote...

 Sorry if this has been brought up before, but in my experience playing the Mass Effect Trilogy I have found that the most meaningful parts of Mass Effect for me have been the parts other than the combat, basically: the conversations.  Choosing to pursue a romance,let a criminal go because I gave my word, sacrifice a friend, determine the fate of a species etc.

 These are the most meaningful parts of Mass Effect and I believe that Mass Effect would be a much better game if they just cut out the filler (combat) entirely.  Other games that have had success with this are Amnesia: The Dark Descent and to a lesser extent Dear Esther.

Does anyone out there agree?  Or do you feel like the shooting adds something to the Mass Effect experience that you couldn't get from somewhere else (like Gears of War)?

Just to clarify:  I don't think Bioware should retroactively change Mass Effect, but I would hope that for their next game they will seriously cut down on the amount of combat, so they can focus on other elements.


If the ME trilogy was story about hanar spectre in peacefull times full of sunshine and rainbow and not human which is inside greatest conflict of galaxy than yes LoL you could only interact with your mates and npc like in Amnesia ... 
I would be fine with that - THIS ONE WISH YOU GOOD LUCK ON YOUR CRUSSADE ...

#21
VampireSoap

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Planescape torment was mostly about conversations, but it was AWESOME! Nowadays, the games just lack substance. Too much action and too little storytelling. But I guess the young people right now just care about shooting monsters and setting off the explosives..

#22
Chrome tater tot

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Well... Then it would just be a book.

#23
JustifiablyDefenestrated

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Totally agree. Shooting little moving things was a necessary evil in order to progress the story line.

#24
VampireSoap

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Chrome tater tot wrote...

Well... Then it would just be a book.


No, it would be an interactive story. But then again, since when reading a good book becomes undesirable?

#25
TheClonesLegacy

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Chrome tater tot wrote...

Well... Then it would just be a book.

A Choose-your-own adventure book you mean