bubbaboyd wrote...
VampireSoap wrote...
Planescape torment was mostly about conversations, but it was AWESOME! Nowadays, the games just lack substance. Too much action and too little storytelling. But I guess the young people right now just care about shooting monsters and setting off the explosives..
I beg to differ my friend,(young people) is a huge generalization. I'm in my 40's and love shooting monsters and setting off explosions. If I want a good story I read a BOOK..You can google that if your not familiar with the term. 
Good point, MOST people right now just care about shooting monsters and setting off the explosives. I hope that there is room in video games for good stories too, I think video games are potentially the greatest medium for storytelling, but they have a long way to go, developer's are going to need to take chances and really try to break the mold before we will see what video games can really accomplish with storytelling.
Thomas Grip from Frictional Games had a great presentation about this where he made this point:
In order to make the scariest game ever made they made 3 design decisions: No Weapons, No Death, No Competitive Mechanics.
This is the kind of innovation the industry needs, doing this was totally counter-intuitive yet now his game, Amnesia, is considered by many to be the scariest game ever made. If bioware was willing to take risks like these they could make an amazing game, but they probably never will because they care about the bottom line first.