JustKnown2bDan wrote...
I wouldn't want that. The combat is too damn good, its challenging and just pure hectic when you have it on Insanity!
The best parts are the Conversations, characters and of course the story but without combat it probably wouldn't feel worthwhiled.
You see, this is why I say less combat, maybe fewer enemies, but more harder ones - more harbinger-collector thingies. Less grunts that serve only the purpose of making you move from cover if they're lucky enough to get beside you.
Of course, make it so enemy biotics could arch in the same way Sheps do, do that you don't just sit in cover and win - so more back to the ME1 system where shep can be caught in Stasis and the likes (though that does bug out on the Benezia fight) rather than just stagger backwards and then go "wait, did something just hit me? Oh well, back into cover!"





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