Mass Effect without Combat
#151
Posté 21 mai 2012 - 04:47
#152
Posté 21 mai 2012 - 05:09
As to your point Karlone, I felt ME3 had more RPG elements than two. But then we get into the whole "what is and isn't" an RPG argument and those never end well.
Needless to say the only I guess "quasi" RPG elements that were missing from ME1 in ME3 were the giant (and useless) inventory at any time and needing to dump skill points into weapon skills.
Both of which I dont miss much honestly.
#153
Posté 21 mai 2012 - 05:17
Cainne Chapel wrote...
Too be fair Dragon, the devs said players complained when that stuff in the Benezia fight happened so they removed it. It WOULD have been nice but then I can see it being an issue if you just got stasised all the time and then killed.
As to your point Karlone, I felt ME3 had more RPG elements than two. But then we get into the whole "what is and isn't" an RPG argument and those never end well.
Needless to say the only I guess "quasi" RPG elements that were missing from ME1 in ME3 were the giant (and useless) inventory at any time and needing to dump skill points into weapon skills.
Both of which I dont miss much honestly.
Yeah. I figured that was why biotic effects on shep are nothing more than stagger and hop straight back into cover.
And I, too, do not miss the overly ridiculous inventory system. In 3rd person games I always find myself asking "Where are the bags I'm carrying all this **** with?" At least STO has transporter buffers attached to your belt to hold it all. Wait. I'm going off on a tangent.
I blame spacemagic.
#154
Posté 21 mai 2012 - 05:28
I sound harsh, but I am really just trying to picture the job role that a character could have in the Mass Effect Universe that would still have an impact on a story, but not require combat. I'd imagine the Councilor and Analyst would become amazingly tedious, but the Journalist could be gold.
As a Journalist you could still be on a ship, develop relations with companions, provide a balancing or tipping voice during intense choices and still go on missions with the squad. The combat would play out with AI and you'd have to tag along staying safely alive but still getting the newsy truths out and saving fantastic images etc. There'd be a risky balancing act of safety vs getting the story that the player would have to tread.
Urgency, danger and personal peril could be heightened if the mission develops in a way that changes the squad dynamic and forces the squad leader to rely on you for intel, hacking or escourting of non-combat NPCs etc. Missions could then be constructed in a more stealth, survival manner with puzzle solving while still being in an exciting combat situation.
Moral choices and career paths could be born from, but not limited to, reporting the events as they are or filtering them due to pressure from the military. Will your choice endanger the mission? Your friends in the squad? The civilians you're reporting for? Do you become an asset by becoming an intelligence specialist for the military? Perhaps your experiences on the front lines push you into straddling journalism and learning skills that can help you become an emergency field medic. There is intense moral conflict in this dynamic, lots of human interest, varying career paths to diverge onto.
Origin wise there'd be potential too. Maybe you lost people in conflicts and felt you never got the truth about how they died. Maybe journalism is an IN ROADS just so you can be a treasure hunter, like Lois Lane mixed with Indiana Jones. etc. Those are just two viable origins options.
Think less of lame Diana Allers sitting "pretty" on the Normany and more about any of the real life "hero" journalists that can be read about at Wiki.
en.wikipedia.org/wiki/War_correspondent
I'd play the heck out of that game.
Good topic, Skyhawk!
Modifié par zambingo, 21 mai 2012 - 07:11 .
#155
Posté 21 mai 2012 - 07:03
zambingo wrote...
It seems like Skyhawk wants to play Mass Effect: Citadel Councilor.
Nah. That was me.
And with the added awesome of these QE communicator hologram thingies, it would be possible to do that and go whoopass on some collector mofo's.
#156
Posté 21 mai 2012 - 08:30
#157
Posté 21 mai 2012 - 08:47
#158
Posté 21 mai 2012 - 08:50
#159
Posté 21 mai 2012 - 09:14
Detailing the exploits of the lone mercenary who SURVIVED and encounter with shepard and actually MANAGED to wound Shepard long enough to escape.
He then goes on to get lucrative contracts and book deals and so forth
#160
Posté 21 mai 2012 - 09:23
Can you name ANY of these games? Because they probably made up a majority of the software for the likes of the CD-i, 3DO and Sega CD. Not a single one of these games have stood the test of time.
#161
Posté 21 mai 2012 - 09:37
Cainne Chapel wrote...
As to your point Karlone, I felt ME3 had more RPG elements than two. But then we get into the whole "what is and isn't" an RPG argument and those never end well.
And yet we keep having them.
#162
Posté 21 mai 2012 - 09:40
#163
Posté 21 mai 2012 - 09:45
Hogge87 wrote...
I don't know how knowledgable about video games you are, but there have been games like what you seem to want. They were marketed as "Interactive Movies" and have become a symbol of what was wrong with the game industry in the early 90's.
Can you name ANY of these games? Because they probably made up a majority of the software for the likes of the CD-i, 3DO and Sega CD. Not a single one of these games have stood the test of time.
Are there many games from 1993 or so that have stood the test of time?
Anyway, it sounds to me like Skyhawk could also be describing more current titles like Heavy Rain or L.A. Noire. Both of those sold decently IIRC.
#164
Posté 22 mai 2012 - 12:48
I was already on Narrative difficulty, actually. And I still felt the gunfights took too long to finish, and happened too frequently. Including a Narrative mode for people who are not interested in the combat is definitely a step in the right direction, kudos to BioWare. But I think this mode would need to go a bit further and cut down on a significantly larger amount of combat in order to do what it advertised.wafflez wrote...
In narrative difficulty Shepard is a tank fighting tissue paper enemies. What more do you want?
So... Narrative mode - good move; but please take this idea even further in future games.
#165
Posté 22 mai 2012 - 02:55
#166
Posté 22 mai 2012 - 03:10
#167
Posté 22 mai 2012 - 04:48
#168
Posté 22 mai 2012 - 07:42
Super Mario World, Pilotwings, Super Mario Kart, Virtua Cop, Sim City 2000, Super Metroid, Sonic, Wolfenstein 3D, Doom, Final Fantasy, Virtua Racing, all today considered classics. People still play them and think they're fun!AlanC9 wrote...
Are there many games from 1993 or so that have stood the test of time?
Anyway, it sounds to me like Skyhawk could also be describing more current titles like Heavy Rain or L.A. Noire. Both of those sold decently IIRC.
#169
Posté 22 mai 2012 - 09:16
Hogge87 wrote...
Super Mario World, Pilotwings, Super Mario Kart, Virtua Cop, Sim City 2000, Super Metroid, Sonic, Wolfenstein 3D, Doom, Final Fantasy, Virtua Racing, all today considered classics. People still play them and think they're fun!AlanC9 wrote...
Are there many games from 1993 or so that have stood the test of time?
Anyway, it sounds to me like Skyhawk could also be describing more current titles like Heavy Rain or L.A. Noire. Both of those sold decently IIRC.
And Lands of Lore: The Throne of Chaos, I believe that was '93... Or maybe it was Lands of Lore: Guardians of Destiny.
I still play both of those.....
#170
Posté 22 mai 2012 - 09:17
someone else wrote...
well, OP, what about a game where you just go around hooking up...?
What... James T. Kirk: The game?
People would play that?
#171
Posté 22 mai 2012 - 12:33
But none the less all good games.
#172
Posté 22 mai 2012 - 02:31
Hogge87 wrote...
Super Mario World, Pilotwings, Super Mario Kart, Virtua Cop, Sim City 2000, Super Metroid, Sonic, Wolfenstein 3D, Doom, Final Fantasy, Virtua Racing, all today considered classics. People still play them and think they're fun!AlanC9 wrote...
Are there many games from 1993 or so that have stood the test of time?
Anyway, it sounds to me like Skyhawk could also be describing more current titles like Heavy Rain or L.A. Noire. Both of those sold decently IIRC.
What's Pilotwings?
And let's add X-Wing and the first Gabriel Knight game. Of course, that last one is one of the games from this era that's supposed to be the problem, isn't it?
Modifié par AlanC9, 22 mai 2012 - 02:34 .
#173
Posté 22 mai 2012 - 02:36
When a combat section is reached, there could be a quick little cutscene of Shepard fighting stuff - and maybe a few prompts to press keys, a la the Witcher 2; just to make it a bit more interactive.
That way, the people, (like me
#174
Posté 22 mai 2012 - 03:39
I have no clue what Gabriel Knight is. But considering how noone talks about them anymore, it was one of those things which was impressive back then, but then went out of fashion.AlanC9 wrote...
What's Pilotwings?
And let's add X-Wing and the first Gabriel Knight game. Of course, that last one is one of the games from this era that's supposed to be the problem, isn't it?
Pilotwings is a flying game. One of the first games for the SNES if I remember correctly, and still fun today. Received a sequel for the N64, then nothing until the launch of the 3DS. Oh, and speaking of which, I forgot to mention Super Star Wars and F-Zero.
Modifié par Hogge87, 22 mai 2012 - 03:43 .
#175
Posté 22 mai 2012 - 10:42
Anyway, I'd like to echo AgentEpsilona's sentiment. In the end, this really is about *options*.





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