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Why they are dumbing down games?


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#26
Homebound

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Tigerman123 wrote...

Zomg @ the Riemann hypothesis XD

Yeah I don't understand why people are obsessed with this dumbing down concept, RPG mechanics are never that complicated, this isn't chess, or Civilization, ME1's combat is simple even compared to something like Pokemon


dont diss pokemon. have u seen a lvl 1 rattata 1-hit a god? thats some hardcore apocalypse nightmare fuel right there. This aint no childrens fisherprice playset.

#27
Guest_simfamUP_*

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'RPG elements' are overrated to begin with. Those things don't make a game complex. Look at ME3 and ME2. The latter is more thought provoking but has less of these elements. The former is less thought provoking but has a lot more of these 'elements.'

#28
TheKillerAngel

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inb4 Phalanx vs Tank comparisons

#29
Phaedon

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TheKillerAngel wrote...

inb4 Phalanx vs Tank comparisons

Hey, hey. Those guys managed to kill Elephants due to their sheer knowledge of anatomy. It wouldn't be so hard to just open the tank's 'door' and stab stab stab, right?

Modifié par Phaedon, 20 mai 2012 - 01:23 .


#30
Someone With Mass

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Phaedon wrote...
It wouldn't be so hard to just open the tank's 'door' and stab stab stab, right?

If the drivers forgot to lock the hatch, sure.

#31
Phaedon

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Someone With Mass wrote...

Phaedon wrote...
It wouldn't be so hard to just open the tank's 'door' and stab stab stab, right?

If the drivers forgot to lock the hatch, sure.

IT IS A POSSIBILITY

#32
Reorte

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About the only part of Mass Effect that required any thought was the Towers of Hanoi puzzle in ME1 and that wasn't exactly difficult (and could be avoided with omnigel anyway).

#33
Trebor1969

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SalsaDMA wrote...

Marketable to as many consumers as possible.

They're heading the way of Carlsberg beer: Nothing great, just taking away anything people might actually dislike (And I say this as a dane).


+1

#34
TheKillerAngel

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The tank was driving up the mountains and its treads broke down. The veteran spearmen descended upon the hapless machine, miraculously overcame its armor, and proceeded to slaughter the crew.

#35
Phaedon

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TheKillerAngel wrote...

The tank was driving up the mountains and its treads broke down. The veteran spearmen descended upon the hapless machine, miraculously overcame its armor, and proceeded to slaughter the crew.

Actually, had the fictional battle taken place after the Siege of Tyre, the Macedonians should be aware of techniques to just burn the crew alive, despite the armour.

Modifié par Phaedon, 20 mai 2012 - 01:34 .


#36
Homebound

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simfamSP wrote...

'RPG elements' are overrated to begin with. Those things don't make a game complex. Look at ME3 and ME2. The latter is more thought provoking but has less of these elements. The former is less thought provoking but has a lot more of these 'elements.'


i dont BELIEVE in your elements!

#37
LKx

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BatmanPWNS wrote...

ME1 was never "smart" to begin with.


It's not about being "smart", it about general complexity, which is not necessarily "smart", but i found it more rewarding.
Of course it was pretty linear even in ME1, however there were some parameters to think about, even if it was pretty much an illusion (well, like the illusion of choises... but let's not get there...).
I didn't care much about my equipment in ME3 (and even less in ME2)

Modifié par LKx, 20 mai 2012 - 01:39 .


#38
Phaedon

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The only elements I believe in are IUPAC elements, @$%^*!

[quote]LKx wrote...

[quote]BatmanPWNS wrote...

ME1 was never "smart" to begin with.[/quote]

It's not about being "smart", it about general complexity, which is not necessarily "smart", but i found it more rewarding.[/quote][/quote]
Ergo, games aren't dumbed down, they become less rewarding! ...okay?


[quote]Of course it was pretty linear even in ME1, however there were some parameters to think about, even if it was pretty much an illusion (well, like the illusion of choises... but let's not get there...).
I didn't care much about my equipment in ME3 (and even less in ME2)[/quote]
3% group stat improvement is quite rewarding indeed.

Especially compared to 30% idividual stat improvement.

Modifié par Phaedon, 20 mai 2012 - 01:42 .


#39
Guest_john_sheparrd_*

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I like me2+3 gameplay-wise more than 1 much more !
but storywise are all three great!!(exluding the ending of course)

#40
Archer

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Im not sure tight schedules result in dumbing down of games.

Just look at Diablo 3. Blizzard took 12 years to totaly dumb that down compared to D1&2.

Dumb the game down in the hope of attracting a wider player base in the hope of more money.

Result, alienate your core player base who will then slate your game, word of mouth advertising lost.

Dumbing down is bad...

#41
Nicksta92

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I think it's a terrible thing. Mass Effect is a GAME people play only for the STORY, not even the actual gameplay aspects. Gameplay was too clunky up until ME3, and ME3's shooting mechanics work so much better than the previous titles' that the "15% difficulty increase" is not even remotely noticeable.

If you want to have an easy game mode for those who just want a general experience, add a narrative mode (as they did). But make sure you remember to include things for players seeking a greater challenge. The "Insanity" mode was dreadfully easy, in my opinion, and other than perhaps the last mission on Earth it required little to not effort, planning, thinking, etc. (and even then, on Earth, a good strategy was to just run around and avoid getting caught by brutes or banshees. Not very much skill involved whatsoever).

As many people are saying, stupid games make things accessible to a wider audience. Most game developers have included multiplayer to provide buyers with any form of challenge, but in general a singleplayer experience that actually forces the player to think is becoming almost non-existent. Ironically enough, a great game that I would say represents a more positive side to this would be Deus Ex Human Revolution. That game can be hard as ****

#42
Phaedon

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Nicksta92 wrote...
As many people are saying, stupid games make things accessible to a wider audience. Most game developers have included multiplayer to provide buyers with any form of challenge, but in general a singleplayer experience that actually forces the player to think is becoming almost non-existent. Ironically enough, a great game that I would say represents a more positive side to this would be Deus Ex Human Revolution. That game can be hard as ****

Soooooo, single-player can make you think, but multi-player, in which you interact with real people instead of an AI? Hell naw.

Modifié par Phaedon, 20 mai 2012 - 01:51 .


#43
Aifell_Ellion

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Phaedon wrote...

eternalnightmare13 wrote...

Cause the younger generation is too stupid and impatient to play real rpgs.

Aye, laddie. Back in my Klondike days, we kids would solve four Rubik's cubes while proving the Riemann hypothesis. At the same time.


Holy heck. Just look at the advertisements from the early 90s. You think that this generation is dumb?

I wonder how many Rubik's cubes you solved, since you have started to prove Riemann hypothesis. Like i understood when u'll finish your 'prove' it will be four, so looks like you havent solved even four since your early childhood.

PS I just wanted to say, that Riemanns hypothesis is still unprooved, smartass. I wonder if you even know what is it about.

#44
o Ventus

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Aifell_Ellion wrote...

Phaedon wrote...

eternalnightmare13 wrote...

Cause the younger generation is too stupid and impatient to play real rpgs.

Aye, laddie. Back in my Klondike days, we kids would solve four Rubik's cubes while proving the Riemann hypothesis. At the same time.


Holy heck. Just look at the advertisements from the early 90s. You think that this generation is dumb?

I wonder how many Rubik's cubes you solved, since you have started to prove Riemann hypothesis. Like i understood when u'll finish your 'prove' it will be four, so looks like you havent solved even four since your early childhood.

PS I just wanted to say, that Riemanns hypothesis is still unprooved, smartass. I wonder if you even know what is it about.


You ARE aware Phaedon was making a joke, right?

#45
Phaedon

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Aifell_Ellion wrote...
PS I just wanted to say, that Riemanns hypothesis is still unprooved, smartass. I wonder if you even know what is it about.

Rubik's cubes weren't invented back in the days of the Klondike Gold Rush either, Señor Fancypants.

Modifié par Phaedon, 20 mai 2012 - 02:06 .


#46
Dominus

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In ME3 they've tryied to have it a little less semplified than ME2, with the weapons upgrades&weight, but i still consider it very weak... i mean, in ME you had several different armors and you could change it on any of your squadmates!

As the quote went(and it's a paraphrasing), "Forget about stats and loot, think combat and exploration". This is the formula they think works for Mass Effect best. If you're looking for something more complex, try Fallout/Baldur's Gate/Arcanum/Planescape: Torment/etc.

And what about the ME3's oversimplified dialogues AND autodialogues?

Not a fan of it. They focused more on consequences from the original game than player choice itself. It has it's pros and cons, but I'd prefer somewhere in between those 2. More player choice than ME3, more consequence than ME2.

So, do you think that it's a good or a bad thing that they are dumbing down their games?

Some of it's good. Some of it's bad.

And why they are doing that?

Just to spite you. Muhahaha.

#47
Kaelef

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Raise your hand if you still play text adventures.







Yeah, that's what I thought.

Quit yer whinin'...

#48
MILK FOR THE KHORNE FLAKES

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Kaelef wrote...

Raise your hand if you still play text adventures.







Yeah, that's what I thought.

Quit yer whinin'...


[RAISES HAND]

#49
Phaedon

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Do abandonware text adventures with graphic enviroments count?

#50
SalsaDMA

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Phaedon wrote...

 Meanwhile, some ME1 fans are not smart enough to realize that all ME1 'stats' progress as a group, essentially being a single stat. The latest CoD sequels have way more stats than that.


And please, do mention 'upgrades'.


You should be better than that, Phaedon.

Random insults towards people because they have an opinion?

Tsk tsk. <_<