Phaedon wrote...
Frankly, it's difficult to find this simplified mechanic in any other AAA game post-2007.
YOU MEAN OTHER THAN IN SKYRIM, DIABLO III, WITCHER 2, DRAGON AGE 2, BORDERLANDS, FFXIII, ETC?
Phaedon wrote...
Frankly, it's difficult to find this simplified mechanic in any other AAA game post-2007.
What is a Riemann level? Is it edible?LKx wrote...
It was never about being intellectually smart(ass) to Riemann level...
Phaedon wrote...
No, I rather seem to be stuck in the perception that Pokemon is more intellectually demanding that ME1 in every way. Never in that post did I narrow it down to combat.SalsaDMA wrote...
You seem stuck in this perception that rpg = combat. Almost the same as the other dude that thought it was a "waste" to put skilpoints into >conversations<.Frankly, I doubt you have played LA Noire recently. The plot is poor, full of inconsistencies, and you get in fights for little logical reason. In fact, its side missions are so generic and so directed at fighting 'random mooks' that a good percentage of them is based on the format of 'Something something BANDITS'.Frankly, I get a better rpg experience from LA Noire than I do from the latter episodes of ME, even though there are zero actual skills in LA Noire. Reason: Playing the character isn't dumbed down to fighting random mooks.
Note that I am only touching on the surface here. I won't go into the problems with you considering that you roleplay in LA Noire.Of course you will.I'll still claim ME2 and ME3 are shooters and not rpgs.
No, I don't. Out of the games from this list that I have played, all have situations where X is better than Y and other where Y is better than X. As long as X, and Y are in the same tier.MILK FOR THE KHORNE FLAKES wrote...
Phaedon wrote...
Frankly, it's difficult to find this simplified mechanic in any other AAA game post-2007.
YOU MEAN OTHER THAN IN SKYRIM, DIABLO III, WITCHER 2, DRAGON AGE 2, BORDERLANDS, FFXIII, ETC?
Phaedon wrote...
Of course I do.SalsaDMA wrote...
entirely different discussion.
Now you are discussing whether people prefer slow graded progress (more realistic, but feels boring to some), or big leaps of improvement in discernable 'blocks' (not very realistic, but some people prefer seing changes in big chunks)
When someone switches the topic from mental requirement to quality of reward, I won't reply with something relevant to the original topic.
(Did you read his post?)
Phaedon wrote...
First of ME3's MP is hardly traditional MP and has nothing with what we were previously discussing. Moreover, you apparently consider aspects of ME1 to be intellectually demanding, when in fact ME3's MP, with the exception of dialogue choice has all of them. Statistical progression, tactical use of powers, different classes/builds, etc.
LKx wrote...
Trying to forget about ME3, i'm forcing myself to replay ME1...
Yes, it's a bit rusty, and the inventory is a bit annoying (mostly because of its design, it could have been a lot better with a better GUI), but i'm realizing how much ME2&ME3 are dumbed down compared to it.
In ME3 they've tryied to have it a little less semplified than ME2, with the weapons upgrades&weight, but i still consider it very weak... i mean, in ME you had several different armors and you could change it on any of your squadmates!
And what about the ME3's oversimplified dialogues AND autodialogues?
So, do you think that it's a good or a bad thing that they are dumbing down their games?
And why they are doing that?
Methaluan_Sylver wrote...
People are getting spoiled with to much easy stuff in general. In a few years shooter will have auto target and a record voice that every five second say "you are the best player of nowdays, buy the DLC to be the best of all time".
Phaedon wrote...
And considering that I) nowhere in his post did he talk about horde mode, II) I have yet to have the chance to touch ME3 or multiplayer, you find it rational to reply, criticising ME3's MP.SalsaDMA wrote...
Horde mode sure isn't intelectually challenging.
-'So, I don't really like the mechanics of Rome Total Wa-'
-'The Roman civilization is proof that democracy doesn't work!!!!!!!"Had you not missed the point of the two previous posts, your post would still be flawed.You would have a point if MP in ME3 had been along the lines of strategic modes in the BF series (hold and capture multiple points, conquest if played right) against other humans, but that's not exactly what ME3 mp is about, is it?
Heck, something along the lines of battlezone could work too, but again, a bit off from what ME3 tries to do.
First of ME3's MP is hardly traditional MP and has nothing with what we were previously discussing. Moreover, you apparently consider aspects of ME1 to be intellectually demanding, when in fact ME3's MP, with the exception of dialogue choice has all of them. Statistical progression, tactical use of powers, different classes/builds, etc.
Phaedon wrote...
Do you feel disappointed in me?
Does any of this stop them from existing or having plot behind them? If you want to disregard all sidemissions, then I'll go ahead and say that nowhere in the trilogy do you fight enemies without a plotpoint behind it.SalsaDMA wrote...
Actually I did play LA Noire recently. As any rockstar game I figured it would be full of bugs on release so waited till I could get it on sale, hopefully patched from the worst bugs
The random mooks you talk about are equilevant to scanning in ME. You don't need to do them if you don't want to, and even so, not all are 'fighting' but a mix of different situations.
Is there a law that says that all realistic sidemissions have to be titled 'Something something bandits'?And "something something bandits"? Um... You ARE aware that the sidemissions are basicly 911 calls you respond to, as a cop, right? You expected the sidemissions to be dating shows or something?
Sure, in your opinion. I managed to enjoy LA Noire, but that doesn't mean that its plot isn't poor. And I don't think that for any of the MEs.As far as the plot... It's no classic in as far as the story goes, but let us be honest, neither is ME.
Well, let's see- LA Noire is about being a detective, whereas ME3 is about being a commando in midst of the greatest and bloodiest war in galactic history.Even so, it doesn't change that it still provides a better immersion with playing the character as a character than ME does. ME2 and especially ME3 prioritizes combat over anything else, while LA Noire prioritizes talking with people and looking for clues over combat. It still sprinkles with combat here and there, but it doesn't feel as forced as ME does (Not to mention you can skip combat entirely if you want to).
LKx wrote...
Trying to forget about ME3, i'm forcing myself to replay ME1...
Yes, it's a bit rusty, and the inventory is a bit annoying (mostly because of its design, it could have been a lot better with a better GUI), but i'm realizing how much ME2&ME3 are dumbed down compared to it.
Phaedon wrote...
It's the same progression system.Aifell_Ellion wrote...
What about armor and omnitool? It seems to me that there were examples of armor with more shields, but lesser physical protection(or how it was called, sorry had localized copy), and vice versa.
Phaedon wrote...
It's the same progression system.Aifell_Ellion wrote...
What about armor and omnitool? It seems to me that there were examples of armor with more shields, but lesser physical protection(or how it was called, sorry had localized copy), and vice versa.
I wasn't. Now that you talk about it, I will too, even with the limited information I have on it. That is sort of what I spent half a paragraph in my previous posts trying to explain to you.SalsaDMA wrote...
Can you make up your mind of wether you are talking about ME3 Mp or not?
Hey, hey. I actually liked ME1. I don't like insulting myself, so I don't do it. Therefore, as hard as you try to spin it, 'some' still differs than 'all', especially when I attribute a specific property to the former.And you are still having that tone of trying to condescend people that actually liked ME1.
No, I'll actually go ahead and say that both item progression and statistical progression in ME1 doesn't come close to the one in ME2 or 3. There is zero item variety in ME1, and no matter what you do in statistical progression, it won't matter. It doesn't reward micromanaging. It just encourages you to dump a lot of points into a single stat in order to emulate the system of 2 or 3.Please point out where I said it was intelectually demanding. Stuff doesn't need to be that to be fun or interesting, but please do not try and claim that ME2 or ME3 has any leg on ME1 in that regard when they are guiding you down a straigth tunnel of playstyles as compared to different appraoches in ME1.
Bueno historia, compadre.The fact that you pulled MP into it just shows you have a tendency to focus on combat rather than the 'whole' package
Phaedon wrote...
No, I don't. Out of the games from this list that I have played, all have situations where X is better than Y and other where Y is better than X. As long as X, and Y are in the same tier.MILK FOR THE KHORNE FLAKES wrote...
Phaedon wrote...
Frankly, it's difficult to find this simplified mechanic in any other AAA game post-2007.
YOU MEAN OTHER THAN IN SKYRIM, DIABLO III, WITCHER 2, DRAGON AGE 2, BORDERLANDS, FFXIII, ETC?
Sure there are exceptions, and there in fact are godweapons that are significantly better than anything else once you finish progressing. But I can't think of a single title replicating ME1's progression system.
Phaedon wrote...
No, I don't. Out of the games from this list that I have played, all have situations where X is better than Y and other where Y is better than X. As long as X, and Y are in the same tier.MILK FOR THE KHORNE FLAKES wrote...
Phaedon wrote...
Frankly, it's difficult to find this simplified mechanic in any other AAA game post-2007.
YOU MEAN OTHER THAN IN SKYRIM, DIABLO III, WITCHER 2, DRAGON AGE 2, BORDERLANDS, FFXIII, ETC?
Sure there are exceptions, and there in fact are godweapons that are significantly better than anything else once you finish progressing. But I can't think of a single title replicating ME1's progression system.
Sidney wrote...
Congrats, you sir, alone among the drooling masses figured out that the Specter Weapons were better than all other guns AND I bet you are the sort of intellectual titan who figured out that a Specter X was better than a Specter IX gun. God bless you saving us all from idiocy.
There is no great intllectual achievement to figure out that X > Y which is all the complex inventory management of ME1 asks you to do in a badly awkward way. Maybe that taxes you but for everyone over 2nd grade that no longer rises to the level of a challenge. ME2 asked you to do something much harder, make a selection in which there was no "best" option. I can see how that would frustrate you and you X>Y mind.
Aifell_Ellion wrote...
Phaedon wrote...
It's the same progression system.Aifell_Ellion wrote...
What about armor and omnitool? It seems to me that there were examples of armor with more shields, but lesser physical protection(or how it was called, sorry had localized copy), and vice versa.
Wait. Wasnt it like that:
1. HMWA X better than AVENGER X and f.e. HURRICANE X
2. HMWA X is harder to get (more rare, more expensive) than both avenger and hurricane
3. HURRICANE X and AVENGER X are same price, same rarity.
4. HURRICANE X has more damage than AVENGER X, but AVENGER X has higer rate of fire than HURRICANE X, making them equal in average damage per second
Isn't it in like that in all other games?! more rare and more expensive weapons are better in all situations, and only at the same level there is difference?!
Phaedon wrote...
Of course, if you consider sitting in front of a puzzle for hours and ending up with slashing it to bits with a sword as smart, it is logical that you consider ME1 an intellectually demanding game as well.eternalnightmare13 wrote...
Child, please. Everything after that brat Alexander the Great ''solved'' the Gordian knot everything else was dumbed down...