SalsaDMA wrote...
Eh... are you saying that a sniper rifle played the same as a pistol?
Or are you saying that there weren't mods for the weapons that tailored to different playstyles (target specific ammo, sprayer or hardhitter, accuracy etc.)
Cause getting higher level weapons in any lootgame means higher level damage. That's not restricted to ME1.
Absolutely incorrect. Even games with tiers don't work that way.
So for example,
Tier I
Weapon A (
Type I ), Weapon B (
Type II) , Weapon C (
Type III)
Tier II
Weapon D (Type I),
Weapon E (Type II),
Weapon F (Type III)
In Tier Game #1.
Weapon D may be worse in some aspects than A, but it is greatly better in other aspects than it. Same goes for E-B, F-C.
However, Weapon A is better in only some aspects than B and C, With B being better in other aspects than A and C, and the same goes for C with A and B.
In Tier Game #2
Weapon D better in all aspects than A, but not compared to B,C and of course E,F.
Weapon E > B, but not compared to A,C,D,F
Weapon F > C, but not compared to A,B,D,E.
In Mass Effect 1
A<B<C<D<E<F