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Why they are dumbing down games?


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#126
Phaedon

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SalsaDMA wrote...
huh?

Now you are talking nosense to me.

Then re-read the post. It's not difficult.

ME1 had pistols, shotguns, sniper rifles and assault rifles. The different weapon types had strengths in different areas and different classes could specialize in different weapons. Everyone could equip every weapon, but unless they specced in it, they wouldn't be very precise with it (and I have to state here, that I feel they set the bar for precision too low considered the training the characters should have had.. Ok, maybe Tali and Liara were perfect as not being able to hit the broadside of a barn to start with, but not peeps like Garrus, Shepard or Ashley).

Everyone COULD? No, no. Every HAD to HAVE every single weapon group equipped.
Not only can you not unequip something, you also have to equip every single weapon in a different slot. Therefore, every weapon group has a separate progression system. And all of them suck.


You seem to be jumping back and forth between stances now.

That's worrisome. I have been trying to explain the same simple concept from the start.

You said the opposite about weapontypes in an earlier response to me, so I am starting to think you are just making stuff up now

Alright, let's get this over with. ME1 doesn't have different weapon types. I made the distinction between weapon types and weapons grouped under the same use already.

There are no close quarters assault rifles and long range assault rifles, there are just assault rifles.

It can't be that difficult a concept to comprehend. A crossbow and an arrow belong to the same group, but they are different types.

#127
SNascimento

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ME1 had 4 and only 4 weapons.

#128
MILK FOR THE KHORNE FLAKES

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Phaedon wrote...

SalsaDMA wrote...
I disagree. Plenty of games were were weapon A is better than B that is better than C that is better than D and so on.

As someone else pointed out, any of the elder scrolls games basicly follow this formula. My character always goes through basicly the same string of upgrades in each game before arriving at daedric weapons.

Diablo games. Tons of loot drops and I can easy see wether a weapon is an upgrade or not. I never carried around 'different setups' because one setup would be better than another in certain scenarios. a weapon would either be an upgrade or not (haven't played diablo3, though, so unable to tell if that is the case there as well).

Quite frankly, I find your claim that ME1 is unique in its loot handling a bit stretched. The interface for handling the loot in inventory could be sad to be 'uniquely bad', as I haven't seen any other game handle it that bad, though.

Well, I haven't played Diablo in a while, but TES doesn't work like that at all.


YEAH, TES IS BASICALLY ABOUT CHUGGING POTIONS AND USING THE "I WIN, KTHX" SPELLS.

BUT IF WE WERE TO CONDUCT A THOUGHT EXPERIMENT WHERE TES HAS ANYTHING APPROACHING BASIC GAME BALANCE, SALSADMA IS RIGHT. TES WEAPONS ARE BASICALLY A CHAIN OF STRAIGHT UPGRADES, AND THE ONES OF A GIVEN TYPE WITH BIGGER NUMBERS ARE BETTER THAN THE ONES OF THAT TYPE WITH SMALLER NUMBERS.

#129
Phaedon

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Aifell_Ellion wrote...
Bull****. The ME1 weapons upgrade system was just as in any other rpg game.

How about no? Just read the previous posts.

Made me sure that you just ruined this part of gameplay for yourself, and now whining about it.
Therefore quite little argument is considered reasonable anymore.

Even with the starting part of your post you come nowhere close to explaining how I ruined anything. If you have nothing to contribute, just don't post.


 
I am trying to say that only soldiers could actually use ANY of that weapons, so for them none of that disadvantages really was one. As well as for infiltrator there was no disadvantages in widow's low capacity, and for vanguard there was no disadvantages in claymore, compared to other shotguns.

Uh, what.

These are ME2's weapons. All have differing stats with noone having every single stat better than any other weapon, unlike ME1.

http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 


Seriously, just, what.

#130
Phaedon

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MILK FOR THE KHORNE FLAKES wrote...
YEAH, IF HE WAS SMARTER, HE WOULD HAVE PLAYED BY THE IMPLICIT RULES, JUST LIKE HE DID THROUGHOUT HIS MILITARY CAREER. THEN HE WOULD HAVE BEEN EVEN MORE IN CHARGE OF PHRYGIA!

I said 'puzzle-savvy'. 'Smarter' is just a word you feel good when you use that ultimately means nothing.

He would have been the king of Asia whether he smashed the knot to bits or not. He just lost his cool.

#131
Artemillion

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Ah, thanks for the topic. I've noticed that too. I see 2 reasons in this:
1. Videogames producers are sure that real challenge will repel gamers.
2. Videogames producers aiming for kids.
The sad fact is, because several generations have raised on such games, they really find oldschool games impossible to play ) It was fun to see how my younger buddy stucked in the very beginning of Another World (Out of this World) :) And Contra" The Hard Corps is a real torture for young players (but not all of them, I must say).

This is the reason I dropped Dragon Age 2. It was much more... mainstream. Even though I love this universe very much. But I'm glad I chose to sacrifice myself in the end of the 1st game, so this story is concluded for me :)

Modifié par Artemillion, 20 mai 2012 - 04:10 .


#132
MILK FOR THE KHORNE FLAKES

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Phaedon wrote...

These are ME2's weapons. All have differing stats with noone having every single stat better than any other weapon, unlike ME1.

http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 
http://masseffect.wi...s#Mass_Effect_2 


Seriously, just, what.


HERE'S A FUN QUESTION: DID ANYONE ACTUALLY VARY THEIR WEAPON SELECTION IN ME2? DID LOADOUT HAVE MUCH OF AN IMPACT AT ALL ON A GIVEN CHARACTER'S ROLE IN COMBAT?

#133
Phaedon

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MILK FOR THE KHORNE FLAKES wrote...
YEAH, TES IS BASICALLY ABOUT CHUGGING POTIONS AND USING THE "I WIN, KTHX" SPELLS.

Sure. TES also has a very innovative progression system, while ME1's system is a streaming pile of @#$% that reduces all weapons to essentially being 4.

BUT IF WE WERE TO CONDUCT A THOUGHT EXPERIMENT WHERE TES HAS ANYTHING APPROACHING BASIC GAME BALANCE, SALSADMA IS RIGHT. TES WEAPONS ARE BASICALLY A CHAIN OF STRAIGHT UPGRADES, AND THE ONES OF A GIVEN TYPE WITH BIGGER NUMBERS ARE BETTER THAN THE ONES OF THAT TYPE WITH SMALLER NUMBERS.

TES has actual different weapon types which then work with tiers. You can also select exactly which weapon types you want to use and which not.

If we were to actually conduct a thought experiment and not frantically type in Caps, asserting what we consider to be indesputable facts, we would see that ME1 could work without any item management at all. It could have 4 weapons which become stronger and stronger as you shoot more bad guys.

It's almost how TES works with progression, except that it has more than 4 weapons.

It is also fun to play.

#134
Phaedon

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MILK FOR THE KHORNE FLAKES wrote...
HERE'S A FUN QUESTION: DID ANYONE ACTUALLY VARY THEIR WEAPON SELECTION IN ME2? DID LOADOUT HAVE MUCH OF AN IMPACT AT ALL ON A GIVEN CHARACTER'S ROLE IN COMBAT?

I don't know man, did they? Did anyone actually try out different builds? 

http://social.biowar...egory/261/index 

#135
Aifell_Ellion

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Phaedon wrote...

Aifell_Ellion wrote...
it seems to me that you've unlocked all weapons in ME1 and spent all the time with that HMGA X or however the wunderwaffe was called in ME1, because as i recall, the difference between weapons existed in ME1 even more than in ME2, and the variety of weapons was also better, and you had mostly weapons of same level.
And the only disadvantage of collector ship's weapons in ME2 was widow's low ammo capacity (slightly a disadvantage) and that claymore had only 1 shot in its load. And this all would hardly matter for adept/engineer/sentinel and only slightly for infiltrator/vanguard

I didn't touch the wunderwaffe until I unlocked it. Every time I unlocked a new weapon, I would check if it was better or worse than the one I had already equipped and equipped it. It was that simple. All the stats would progress at the same time, so I would just pick the one with the highest number.

As for the difference, no, here you are just plain wrong. Switching from Weapon A to Weapon B of the same tier caused a single-digit difference in stats.

And this all would hardly matter for adept/engineer/sentinel and only slightly for infiltrator/vanguard 

Are you trying to say that different weapons favour different builds?

 
I didn't touch the wunderwaffe until I unlocked it.

 
The wunderwaffe in ME1 could be unlocked only via console.
Your purely-loved pedimewikia: 
http://masseffect.wi...iki/Geth_Armory 
**** you, cheater.

Modifié par Aifell_Ellion, 20 mai 2012 - 04:10 .


#136
MILK FOR THE KHORNE FLAKES

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Phaedon wrote...

MILK FOR THE KHORNE FLAKES wrote...
YEAH, IF HE WAS SMARTER, HE WOULD HAVE PLAYED BY THE IMPLICIT RULES, JUST LIKE HE DID THROUGHOUT HIS MILITARY CAREER. THEN HE WOULD HAVE BEEN EVEN MORE IN CHARGE OF PHRYGIA!

I said 'puzzle-savvy'. 'Smarter' is just a word you feel good when you use that ultimately means nothing.

He would have been the king of Asia whether he smashed the knot to bits or not. He just lost his cool.


THE BOLDED TEXT IS APPROACHING THE CRUX OF THE ISSUE.

NOW OUR QUESTION IS THIS: WHY, AS SOMETHING THAT LACKS HISTORICAL SIGNIFICANCE, WOULD FUTURE GENERATIONS CONTINUE TO TELL THE STORY OF HOW ALEXANDER "SOLVED" THE GORDIAN KNOT? COULD IT BE A METAPHOR FOR SOMETHING? THE LATERAL THINKING HE EXERCISED AS A COMMANDER, PERHAPS? OR THE WAY HE CHANGED THE WAYS WARS WERE FOUGHT?

#137
Phaedon

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Aifell_Ellion wrote...
The wunderwaffe in ME1 could be unlocked only via console.
**** you, cheater.

None of the items that you can unlock via console in ME1 are as good as the Spectre weapons.

P.S

http://chzgifs.files...d-that-you.gif 


???

Modifié par Phaedon, 20 mai 2012 - 04:14 .


#138
Elk Cloner

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Because EA forced BioWare to include PS3 owners in the math.

#139
Phaedon

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MILK FOR THE KHORNE FLAKES wrote...
THE BOLDED TEXT IS APPROACHING THE CRUX OF THE ISSUE.

NOW OUR QUESTION IS THIS: WHY, AS SOMETHING THAT LACKS HISTORICAL SIGNIFICANCE, WOULD FUTURE GENERATIONS CONTINUE TO TELL THE STORY OF HOW ALEXANDER "SOLVED" THE GORDIAN KNOT? COULD IT BE A METAPHOR FOR SOMETHING? THE LATERAL THINKING HE EXERCISED AS A COMMANDER, PERHAPS? OR THE WAY HE CHANGED THE WAYS WARS WERE FOUGHT?

First off, I don't know where you live, but the only reference to him actually solving the knot I have come in contact with is: 'There are however versions of the story saying that he solved the knot'.

It could also mean:
  • Alexander had too many insecurities to accept that he wasn't puzzle-savvy enough to solve the knot.
  • The historians that he brought with him liked to kiss his ass.
 
Let's talk about how the Macedonian army supposedly faced giants in the jungles of India. What could this mean? Probably something cool about Alexander.

Modifié par Phaedon, 20 mai 2012 - 04:15 .


#140
MILK FOR THE KHORNE FLAKES

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Phaedon wrote...

MILK FOR THE KHORNE FLAKES wrote...
YEAH, TES IS BASICALLY ABOUT CHUGGING POTIONS AND USING THE "I WIN, KTHX" SPELLS.

Sure. TES also has a very innovative progression system, while ME1's system is a streaming pile of @#$% that reduces all weapons to essentially being 4.


INNOVATIVE IN WHAT SENSE? AS AN RPG WITH THINGS LIKE "CHALLENGE" AND "BALANCE?" NOT REALLY, NO. AS A STRANGE SANDBOX GAME THAT LETS YOU JUMP (OR, IN THE CASE OF IV AND V, HIKE) OVER MOUNTAINS, EXPERIMENT WITH FINDING NEW WAYS TO BREAK THE GAME'S THIN RPG VENEER, AND EXPLORE A METICULOUSLY DESIGNED WORLD? SURE.

Phaedon wrote... 

BUT IF WE WERE TO CONDUCT A THOUGHT EXPERIMENT WHERE TES HAS ANYTHING APPROACHING BASIC GAME BALANCE, SALSADMA IS RIGHT. TES WEAPONS ARE BASICALLY A CHAIN OF STRAIGHT UPGRADES, AND THE ONES OF A GIVEN TYPE WITH BIGGER NUMBERS ARE BETTER THAN THE ONES OF THAT TYPE WITH SMALLER NUMBERS.

TES has actual different weapon types which then work with tiers. You can also select exactly which weapon types you want to use and which not.

If we were to actually conduct a thought experiment and not frantically type in Caps, asserting what we consider to be indesputable facts, we would see that ME1 could work without any item management at all. It could have 4 weapons which become stronger and stronger as you shoot more bad guys.

It's almost how TES works with progression, except that it has more than 4 weapons.

It is also fun to play.


I DUNNO, COVER SHOOTING (MUCH LIKE HIKING WITH LMB MASHING BREAKS) GETS BORING AFTER A WHILE. BUT I'M RIGHT WITH YOU ON ACTION GAMES NEEDING TO SUCCEED AS ACTION GAMES. RPG ELEMENTS, WHILE AN INTEGRAL PART OF MANY GOOD GAMES, AREN'T INHERENTLY GOOD IN AND OF THEMSELVES, AND MAY OR MAY NOT HELP AN ACTION GAME WORK AS AN ACTION GAME.

Modifié par MILK FOR THE KHORNE FLAKES, 20 mai 2012 - 04:19 .


#141
Aifell_Ellion

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Phaedon wrote...

Aifell_Ellion wrote...
The wunderwaffe in ME1 could be unlocked only via console.
**** you, cheater.

None of the items that you can unlock via console in ME1 are as good as the Spectre weapons.

P.S

http://chzgifs.files...d-that-you.gif 


???

 
as the Spectre weapons. 

which can also be unlocked only via console, except one, which is no better then console-unlocked weapons, and only sllightly better, than some regular weapons such as kovalyov assault rifles. READ CAREFULLY:http://masseffect.wi.../Assault_Rifles

#142
Phaedon

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MILK FOR THE KHORNE FLAKES wrote...
INNOVATIVE IN WHAT SENSE? AS AN RPG WITH THINGS LIKE "CHALLENGE" AND "BALANCE?" NOT REALLY, NO. AS A STRANGE SANDBOX GAME THAT LETS YOU JUMP (OR, IN THE CASE OF IV AND V, HIKE) OVER MOUNTAINS, EXPERIMENT WITH FINDING NEW WAYS TO BREAK THE GAME'S THIN RPG VENEER, AND EXPLORE A METICULOUSLY DESIGNED WORLD? SURE.

You not liking it doesn't stop it from being innovative. Besides, I still consider every TES game more challenging and more balanced than ME1. 

I DUNNO, COVER SHOOTING (MUCH LIKE HIKING WITH LMB MASHING BREAKS) GETS BORING AFTER A WHILE. BUT I'M RIGHT WITH YOU ON ACTION GAMES NEEDING TO SUCCEED AS ACTION GAMES. RPG ELEMENTS, WHILE INTEGRAL PART OF MANY GOOD GAMES, AREN'T INHERENTLY GOOD IN AND OF THEMSELVES, AND MAY OR MAY NOT HELP AN ACTION GAME WORK AS AN ACTION GAME.

This has nothing to do with anything that I said in the text you quote. Unless you want to discuss something relevant to it, I am not interested in replying, sorry.

#143
Aifell_Ellion

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And it cant be found, only bought, and if you'll look at the price, u'll see why is it better, and your complaints about lack of differecnce between in ME1 wouldnot exist if u haven't cheated.

#144
Phaedon

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Aifell_Ellion wrote...
which can also be unlocked only via console, except one, which is no better then console-unlocked weapons, and only sllightly better, than some regular weapons such as kovalyov assault rifles. READ CAREFULLY:http://masseffect.wi.../Assault_Rifles

Sorry, you are incorrect.

HMWA Master Assault Rifle is the most powerful one (DMG: 384, SBO: 77, ACC: 77) and from VII-X tier it can be found in-game. 

The HMWA Master Assault Rifle VII and X sophistication level can be found in-game



#145
Phaedon

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Aifell_Ellion wrote...

And it cant be found, only bought,

Source? 

Note: Nope.

and your complaints about lack of differecnce between in ME1 wouldnot exist if u haven't cheated.

Except for the part that even if I could unlock a wunderwaffe, ME1 would still be lacking in difference. Again, Tsunami X is always better than Tsunami IX, and Crossfire X is always better than Tsunami X. Also, did I mention that Crossfire IX is always better than Tsunami IX?

#146
Aifell_Ellion

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vii AND x, not vii-x.
And, It means there are legal ways to get it, not only via console, but they still couldnot be found, only bought! Source? Play game FAIR, **********!
Now, how many attempts to proove that you are not cheater have you made? 3? 4? and they all failed.
Isnt this enough for you to admit, that you, ****n cheater, ruined gameplay for yourself with cheats, and then started to whine about it, moron?!
Over.

Modifié par Aifell_Ellion, 20 mai 2012 - 04:30 .


#147
MILK FOR THE KHORNE FLAKES

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Phaedon wrote...

MILK FOR THE KHORNE FLAKES wrote...
INNOVATIVE IN WHAT SENSE? AS AN RPG WITH THINGS LIKE "CHALLENGE" AND "BALANCE?" NOT REALLY, NO. AS A STRANGE SANDBOX GAME THAT LETS YOU JUMP (OR, IN THE CASE OF IV AND V, HIKE) OVER MOUNTAINS, EXPERIMENT WITH FINDING NEW WAYS TO BREAK THE GAME'S THIN RPG VENEER, AND EXPLORE A METICULOUSLY DESIGNED WORLD? SURE.

You not liking it doesn't stop it from being innovative. Besides, I still consider every TES game more challenging and more balanced than ME1.


I REALLY LIKE MORROWIND, ACTUALLY. FINDING WAYS TO BREAK THE SYSTEM (AND THERE ARE MANY, MANY WAYS TO DO THAT) IS A LOT OF FUN. BUT THE GAME ITSELF ISN'T EXACTLY HARD. YOU CAN PRETTY MUCH FACEROLL EVERYTHING FROM LEVEL 4 ON - AND THAT'S LESS BECAUSE LEVEL 1-3 CHARACTERS ARE THEORETICALLY INCAPABLE OF FACEROLLING EVERYTHING, AND MORE BECAUSE BY THE TIME YOU'VE ACQUIRED THE INITIAL RESOURCES YOU NEED TO BREAK THE GAME YOU'VE PROBABLY DINGED ABOUT THREE TIMES.

#148
Phaedon

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Aifell_Ellion wrote...

vii AND x, not vii-x.

No. VII through X.

VII,VIII,IX and X.

And, It means there are legal ways to get it, not only via console, but they still couldnot be found, only bought!

Again, source?

Now, how many attempts to proove that you are not cheater have you made? 3? 4? and they all failed.
Isnt this enough for you to admit, that you, ****n cheater, ruined gameplay for yourself with cheats, and then started to whine about it, moron?!
Over.

I also use aimbot to beat ME1 on Casual. There. Now, will you stop acting like Donald Duck during a steroid rage and reply to my arguments?

#149
Aifell_Ellion

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http://masseffect.wi...ki/Spectre_Gear

#150
Phaedon

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MILK FOR THE KHORNE FLAKES wrote...
I REALLY LIKE MORROWIND, ACTUALLY.

Coolio. I like Morrowind too.

FINDING WAYS TO BREAK THE SYSTEM (AND THERE ARE MANY, MANY WAYS TO DO THAT) IS A LOT OF FUN. BUT THE GAME ITSELF ISN'T EXACTLY HARD. YOU CAN PRETTY MUCH FACEROLL EVERYTHING FROM LEVEL 4 ON - AND THAT'S LESS BECAUSE LEVEL 1-3 CHARACTERS ARE THEORETICALLY INCAPABLE OF FACEROLLING EVERYTHING, AND MORE BECAUSE BY THE TIME YOU'VE ACQUIRED THE INITIAL RESOURCES YOU NEED TO BREAK THE GAME YOU'VE PROBABLY DINGED ABOUT THREE TIMES.

I didn't say that TES was quite challenging. I said that it was more challenging than ME1.