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Why they are dumbing down games?


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#151
Aifell_Ellion

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Read carefully dumbtruck. Only 8 weapons total - 2 for each class.
Now, your arguments are pointless, cause we speaking of 2 different games - 1 w/o cheats and 1 with.

#152
Phaedon

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Aifell_Ellion wrote...

http://masseffect.wi...ki/Spectre_Gear

1) The Spectre Gear page says that only VII and X are available, the Weapons Page that VII through X are available.
2) X is still available/
3) You seem to have mistaken the Master Line with the Advanced Line. Which can indeed only be acquired through console commands.
4) Master Line > Advanced Line.
5) That still has nothing to do with ME1 having a 100% linear progression system.

#153
Aifell_Ellion

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And if read carefully, you will find out that it can be bought, but you wont find a word about finding it.

#154
napushenko

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im replaying me 1 and buyed hmwa weapons set from that joe in my ship.
you saying that i wont find better weapons anymore ?

meh, this weapons system was solid couple of years before but it really really sucks now after ive been spoiled by me 2 & 3.
loads of useless weapons which are not different in any way then stats.
in me 2 & 3 you had some weapons good for close combat, ranged combat, full auto, semi auto. charged vs single shot. even sometimes you need to strategize with bullets.
and all weapons are basically the same.

is someone arguing that the above is smart and me 2 / 3 system is dumb ?

#155
Aifell_Ellion

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The weapons page also says ARE. Not only specter advanced line can be unlocked via console.
Who am i dealing with...

#156
Phaedon

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Aifell_Ellion wrote...
Read carefully dumbtruck. Only 8 weapons total - 2 for each class.

What is a dumbtruck?

Now, your arguments are pointless, cause we speaking of 2 different games - 1 w/o cheats and 1 with.

Sure. How did you cheat to remove the entirety of the Master Line from your game?

Kidding aside, even though I'm correct, you are the one who brought up the Spectre Gear into this debate. How does ME1 acquire a non-linear progression system when you remove the Spectre Items from the equation? I specifically referred to the Tsunami, Avenger and the Crossfire as examples. None of these are Spectre brands.

#157
Phaedon

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Aifell_Ellion wrote...

And if read carefully, you will find out that it can be bought, but you wont find a word about finding it.

Nowhere does it use the word 'buy' or 'bought' for any of the weapons. You just made that up.

#158
Aifell_Ellion

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napushenko wrote...

im replaying me 1 and buyed hmwa weapons set from that joe in my ship.
you saying that i wont find better weapons anymore ?

meh, this weapons system was solid couple of years before but it really really sucks now after ive been spoiled by me 2 & 3.
loads of useless weapons which are not different in any way then stats.
in me 2 & 3 you had some weapons good for close combat, ranged combat, full auto, semi auto. charged vs single shot. even sometimes you need to strategize with bullets.
and all weapons are basically the same.

is someone arguing that the above is smart and me 2 / 3 system is dumb ?

in me2/3 its all the same. shotguns for close, ar for mid, sr for long, pistols for those w/o ability to use others.
inme3 u'll even find the same system with weapons lvl 1 to 10.
and they have no differnce but stats only on easy modes. on insane difficulty you should have found differences if you was looking for, of course. Otherways, u probably wasnot looking close enough.

#159
covertdrizzt

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I really wish they would've kept all the armors from M.E.1
the weapons are better in M.E.3
I miss my colossus armor

#160
Phaedon

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covertdrizzt wrote...

I really wish they would've kept all the armors from M.E.1
the weapons are better in M.E.3
I miss my colossus armor

Admit it. What you really yearn for is that pink Phoenix armor.

#161
Aifell_Ellion

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Phaedon wrote...

Aifell_Ellion wrote...

And if read carefully, you will find out that it can be bought, but you wont find a word about finding it.

Nowhere does it use the word 'buy' or 'bought' for any of the weapons. You just made that up.


If you have completed Admiral Ahern's wager on Pinnacle Station, Spectre gear (up to tier X) is also randomly given out at your apartment at your PC there (for 220,000 credits). 

Only two merchants in the game sell this gear, theNormandy Requisitions Officer aboard the SSV Normandy and the C-Sec Requisitions Officerin C-Sec Academy.

To gain access to VII-level Spectre - Master Gear from the Alliance Requisition Officer or the C-Sec Requisition Officer, you must first unlock the "Rich" achievement by amassing one million credits. To gain the X-level gear, you need to unlock "Rich" Achievement, and be level fifty. The VII-level gear is available to all new careers once unlocked, but each character has to be level fifty in order to unlock X-level. 

CAN YOU EVEN READ?!

#162
napushenko

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Aifell_Ellion wrote...

napushenko wrote...

im replaying me 1 and buyed hmwa weapons set from that joe in my ship.
you saying that i wont find better weapons anymore ?

meh, this weapons system was solid couple of years before but it really really sucks now after ive been spoiled by me 2 & 3.
loads of useless weapons which are not different in any way then stats.
in me 2 & 3 you had some weapons good for close combat, ranged combat, full auto, semi auto. charged vs single shot. even sometimes you need to strategize with bullets.
and all weapons are basically the same.

is someone arguing that the above is smart and me 2 / 3 system is dumb ?

in me2/3 its all the same. shotguns for close, ar for mid, sr for long, pistols for those w/o ability to use others.
inme3 u'll even find the same system with weapons lvl 1 to 10.
and they have no differnce but stats only on easy modes. on insane difficulty you should have found differences if you was looking for, of course. Otherways, u probably wasnot looking close enough.


shotguns have difference between themselves beside stats. same with assault rifles, pistols, snipers, smg-s, heavy weapons. 
in me 1 there is no such difference, not even visual one. 

how is the me 1 system smarter then me 2 when its basicaly dumbed down version of it with loads of useless weapons. 

in  me 2 / 3 you can have weapon with better stats but youl decide for other one which feels more right to you because of recoil or power in close range, rate of fire, or something else. 
in me 1 there is no such dillema whatsoever. 

#163
Phaedon

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I can. But I did use Ctrl+F to search for 'buy' and 'bought'.

Now, unless my reading is really that bad, I have yet to locate the point where it says that they can't be found. Because I'm pretty sure you can.

In fact, you can actually find Master Line Spectre Items really early in Casual runs.

You are still trying to ignore the fact that currently you are the one using Spectre items as examples and not I. I used the Avenger, Crossfire and Tsunami. Use any other you wish. They all demonestrate how linear ME1's progression system is, and how much lack of intellectual effort it requires.

#164
Aifell_Ellion

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Phaedon wrote...

Aifell_Ellion wrote...
Read carefully dumbtruck. Only 8 weapons total - 2 for each class.

What is a dumbtruck?

Now, your arguments are pointless, cause we speaking of 2 different games - 1 w/o cheats and 1 with.

Sure. How did you cheat to remove the entirety of the Master Line from your game?

Kidding aside, even though I'm correct, you are the one who brought up the Spectre Gear into this debate. How does ME1 acquire a non-linear progression system when you remove the Spectre Items from the equation? I specifically referred to the Tsunami, Avenger and the Crossfire as examples. None of these are Spectre brands.

I brought wunderwaffe. Also i brought divisions by rarety and price, and said that for more money you get better (at all weapons) but at same cost you can choose for example between length of fire accuracy and power. the omly thing really missing in me1 is rate of fire.

#165
napushenko

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btw, name one of those difference beside stats, cause im playing it for 30 hours and didnt saw a single one.
on hardcore. as i generally play other games.

#166
Aifell_Ellion

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there is no word about it can be acquired, and it cant really be. play the game once more.

Modifié par Aifell_Ellion, 20 mai 2012 - 04:52 .


#167
Ramus Quaritch

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Because they are trying to please everyone. We all know what happens when you try to please everyone.

#168
Phaedon

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Aifell_Ellion wrote...
I brought wunderwaffe. Also i brought divisions by rarety and price, and said that for more money you get better (at all weapons) but at same cost you can choose for example between length of fire accuracy and power. 

I could honestly care less for your various intergalactic shopping sprees. I looted my way through the 100% linear progression and reached the top. 

Even if I had not reached the top, that would still not stop the progression from being completely linear. Let me be clear:

No matter what you do in ME1, when you open a crate, you'll always find a weapon that is worse or better in ALL situations than what you currently have equipped. Should you have any brain, you'll switch to the more powerful one. Therefore, essentially, ME1 has a total of 4 weapons that just become stronger as you progress.

Unlike ME2 or ME3, it doesn't matter which weapon you pick, the one with the higher DMG stat will always, in all situations, be better than your other options.


the omly thing really missing in me1 is rate of fire. 

Sure. Also, 
  • Balance,
  • Playability,
  • Variety,
  • Different models for weapons,
  • Different audiovisual effects for weapons.


#169
Aifell_Ellion

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napushenko wrote...

btw, name one of those difference beside stats, cause im playing it for 30 hours and didnt saw a single one.
on hardcore. as i generally play other games.

example: i play vanguard.
1 i go with liara and tali, so i move forward, leaving them back to draw fire. now, i need to fire almost constantly, i go for a shotgun, which fires 7 shots before overheat, despite i have a so called 'better one' with more firepower.
2 i go with garrus and wrex who can withstand more damage, and i dont need to cover them. i take shotgun with more power.

#170
Phaedon

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Ramus Quaritch wrote...

Because they are trying to please everyone. We all know what happens when you try to please everyone.

Commander Shepard's Famous Space Orgies™ ? 

#171
thehomeworld

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The biggest example of dumbing down in games is play portal then play portal two huge difference! P1 required you to really have to think about the physics and how exactly you were going to have to pull off getting from point A - B it wasn't necessarily all about the speedy thing goes in, speedy thing comes out route in P2 it was very simple 9 out of 10 issues could be all solved in very minor ways while the game still worked and was good it really ripped out the accomplishment factor. I find may games are like this.

I read an article recently that was stating how the game industry now needs to balance between gamers who were there when games were made and therefore expect good challenges and high creativity with young and time pressed gamers who want it all now instant gratification, fast results, and lots of explosions. Needless to say those wanting instant gratification with little effort seem to be winning and those who seek innovative stories and mind racking challenges are a dying breed.

Now they're even debating on is $60 worth the price of admission considering how copy/paste and clone like the industry is becoming.

I can see clearly in ME3 that the themes, character establishments, and the game lore itself BW wanted many things to just go away and others they knew they couldn't cut out they tried really hard to bury. I hated how shep being a mental prothean was swept under the rug only on Thessia does he even attempt to utilize his ability and no where else and even worse the freakin beacon is lore braking to the 20th power it was all lore shattering and BW should've been better then that.

I can't say I'll be fallowing the ME series considering how they made minor very important topics like the LP and swept under the rug other important themes, issues, relationships, and lore to pave the way for a 100% new player franchise that doesn't concern itself with beacons, eezo cores, consequences, or relationships. The gaming companies want to make money on the thing thats going to sell deep rpgs with great stories isn't high on the list considering player have to work at it.
 
Right now I'm really working on the witcher 2 I'm reading translations of the books series, watched the TV series all so I can understand what the heck is going on in W2 how characters relate to one another and how the politics of the world work and not to mention my code! While W2 doesn't do much on the witcher code I've learned alot and all my work is inspiring me to try it again as I'm now understanding the more deeper relationship between all the players. While I don't think we should all be required to read books, comics, and buy several other console spin offs to be able to comprehend the complexity of the games we play I do think the game companies have got to get their crap together stop looking at the big dollar signs and make games that will last longer then 3 months in both replay value and player memory. The games many people remember are those of the past because they did what current games are not making people truly connected to the world, the characters, and relationships and they make the games as long as they are to be giving proper spacing and time to the events making the game last longer in players memories and make them want to replay it.

Modifié par thehomeworld, 20 mai 2012 - 05:00 .


#172
Aifell_Ellion

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Phaedon wrote...

Aifell_Ellion wrote...
I brought wunderwaffe. Also i brought divisions by rarety and price, and said that for more money you get better (at all weapons) but at same cost you can choose for example between length of fire accuracy and power. 

I could honestly care less for your various intergalactic shopping sprees. I looted my way through the 100% linear progression and reached the top. 

Even if I had not reached the top, that would still not stop the progression from being completely linear. Let me be clear:

No matter what you do in ME1, when you open a crate, you'll always find a weapon that is worse or better in ALL situations than what you currently have equipped. Should you have any brain, you'll switch to the more powerful one. Therefore, essentially, ME1 has a total of 4 weapons that just become stronger as you progress.

Unlike ME2 or ME3, it doesn't matter which weapon you pick, the one with the higher DMG stat will always, in all situations, be better than your other options.


the omly thing really missing in me1 is rate of fire. 

Sure. Also, 
  • Balance,
  • Playability,
  • Variety,
  • Different models for weapons,
  • Different audiovisual effects for weapons.
[*]

[*]dont you only judge weapons for firepower?

#173
Phaedon

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Aifell_Ellion wrote...
dont you only judge weapons for firepower?

No, and neither does anyone who's contact with combat or weapons is more than a poor FPS.

Modifié par Phaedon, 20 mai 2012 - 05:01 .


#174
sinosleep

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Yay, another one of THESE threads. Everything that needs to be said is in my sig. Have fun guys.

#175
Guest_Fandango_*

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Is this a thread about the dumbing down of our popular entertainment or the broken loot and inventory systems of the original Mass Effect? In any case, Mass Effect 3 was less dumbed down than it was shifted differently to appeal to a wider demographic. I do wish EA would allow Bioware to make something a little more sophisticated at some stage, but (ending aside) Mass Effect 3 really didn’t insult my intelligence any more than the other 2.

EDIT

The OP should check out Dark\\Demon Souls if he\\she has yet to do so - there's plenty in the way of old-school challenge and fun to be had with those games.

Modifié par Fandango9641, 20 mai 2012 - 05:06 .