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DA3 Needs More Monsters


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#1
Dakota Strider

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The Dragon Age world is becoming a bit stagnant in the type of opponents/adversaries the protagonist encounters and battles.  So far, there are just a few main types of opponents:  

1) Player races:  Humans, elves and dwarves (kossith).  So, different type of fighters, rogues and mages.  
2) Darkspawn:  Each with different abilities, but when it comes down to it, they are all darkspawn.
3) Dragons:  Dragons of different sizes, but we have pretty much seen them all.
4) Animals:  Either normal or darkspawn variety.   Wolves, spiders, bears, rats, brontos and mabari.
5) Demons/Abomination/"Undead".   Once again, almost all of this variety have been used, and reused in both stories so far.  
6) Misc:   A few constructs, werewolvs and the Varterral.

Considering the amount of different combats that the party will have, there needs to be some more variety.  I hope that going into new regions of Thedas will open up that possibility.   It would be nice if there were some evil humanoid races that could be used, instead of the constant swarm of bandits, thugs and darkspawn that are used as the "intelligent" foes. 

It is possible canon has already been established, that has blocked some type of creatures.  That would be a shame, because seeing the same type of opponents over and over really takes away from the excitement of the game.  "Yawn, here comes another swarm of Dog Lords (darkspawn, spiders etc)." 

#2
caradoc2000

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And the Killer Rabbit of Caerbannog.

#3
Wulfram

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There's a trade off between coherent world building and variety of enemies. A sensible, thematic world struggles to accomodate the sort of variety a fantasy kitchen sink world like the Forgotten Realms has.

To have variety, I'd rather have better distinguished Human (or elf or dwarf) enemies.  Templars should be able to use Templar abilities.  Assassins should use the appropriate specialisation talents.  Don't just have them all be represented by 3 classes that are exactly the same for everyone.

Modifié par Wulfram, 20 mai 2012 - 02:21 .


#4
Pedrak

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I admit I'd rather have a "fantasy kitchen sink" world with many different enemies, though.

http://www.sorcerers...ough/beasts.php

It just makes for more varied and entertaining combat.

Modifié par Pedrak, 20 mai 2012 - 02:21 .


#5
Nerdage

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I don't know, putting them in some more interesting situations could do it.

Trouble is, in DA2 you're wandering around the coast and you're ambushed by a pack of dogs, or you're attacked by darkspawn on sundermount, there's no rhyme or reason to any of it so it gets to the point where you don't care.

An example of a good encounter is Raiders on the Cliffs; you aren't just walking along then suddenly BANDITS, there's stuff going on, you know why they're there and why you're fighting them, it's possibly the only interesting encounter involving bandits in the whole game.

If they could do similar things more often for other enemies then they might not seem so repetitive. I do like worlds like Forgotten Realms where there's craziness everywhere but I don't know if that's right for DA, not in the space of one game anyway, seems like a lot to change in one go.

Modifié par nerdage, 20 mai 2012 - 02:53 .


#6
Guest_PurebredCorn_*

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I would love to see more variety in the monsters we fight. I think the change they made with the darkspawn varieties was a step in the right direction, but I would like to see more in other places as well.

#7
schalafi

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If I never see another Shade it will be too soon!

#8
Guest_sjpelkessjpeler_*

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The elven race could provide a different kind of adversary/enemy.

What if there are still some survivors living in the sunken city of the elves Arlathan? And they emerge from it to confront their attackers from so long ago?
They must look different after not seeing sun/daylight after so long.

This could be an idea of how they look like:

Image IPB

no pigmentation and bright eyes.

#9
Sejborg

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First they need a better combat system.

#10
MichaelStuart

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How about adding flying creatures like bats, birds, and large bugs.
If were near water what about aquatic creatures, mermaids, giant crabs, or a monster made out of water or seaweed.
Also I have always enjoyed fighting living blobs of slime.

I do think that it more import to make sure that new enemies fight differently than to just have new enemies that look different.
Also if it is a one off enemy, I think you can it away with it looking different very different than other enemies.

#11
Guest_Begemotka_*

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sjpelkessjpeler wrote...

The elven race could provide a different kind of adversary/enemy.

What if there are still some survivors living in the sunken city of the elves Arlathan? And they emerge from it to confront their attackers from so long ago?
They must look different after not seeing sun/daylight after so long.

This could be an idea of how they look like:

Image IPB

no pigmentation and bright eyes.


Jeremy Irons sure knows how to be creepy   :P
This would be kewl   :whistle:     Especially if the picture the survivors paint of elven culture / history is completely different from what is being told by the Keepers.

#12
Guest_Puddi III_*

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They could have other types of dragons, still. We already had Queen of the Blackmarsh, a spectral thunder dragon. I'd like to see frost dragons, etc.

I'd like to see a golem become an abomination somehow, show they aren't so reliable as we might expect. Maybe it gets latched onto by harvester "parasites."

Of course bring the animals back. So we can shift into and summon them.

Griffons.

I suppose we could go on all day, but I'm sure the devs are well aware of the bestiaries of other fantasy settings. I suppose they'll only implement whatever they want that fits Thedas, anyhow.

#13
Shadow of Light Dragon

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They don't need a greater variety of monsters, but a greater variety of encounters would be nice. A mob of Coterie bandits is not much different to a mob of Hightown thugs without a bit of planning to make the separate fights interesting in their own way.

#14
nightscrawl

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nerdage wrote...

I don't know, putting them in some more interesting situations could do it.

Trouble is, in DA2 you're wandering around the coast and you're ambushed by a pack of dogs, or you're attacked by darkspawn on sundermount, there's no rhyme or reason to any of it so it gets to the point where you don't care.

This exactly!

The two situations on the Wounded Coast I thought were acceptable were the Tal-Vashoth camp in the far western portion of the map, and the group of raiders/bandits called Evett's Maruaders you meet during Raiders on the Cliffs. Dialogue for both of those has them as established groups with reasons to be there. We just need to see more examples of that.

To the OP's point though, I don't really want to see the same wide swath of creatures present in the Forgotten Realm. I don't really see the necessity for it other than to give us some visual variety, when I think the game would be better served overall by situational variety, as mentioned above.

#15
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MichaelStuart wrote...

How about adding flying creatures like bats, birds, and large bugs.
If were near water what about aquatic creatures, mermaids, giant crabs, or a monster made out of water or seaweed.
Also I have always enjoyed fighting living blobs of slime.

I do think that it more import to make sure that new enemies fight differently than to just have new enemies that look different.
Also if it is a one off enemy, I think you can it away with it looking different very different than other enemies.


I love these ideas. When you said flying bugs I immediately thought of something like a giant iridescent scarab-like beetle whizzing around and attacking the PC and companions, or maybe a beautifully colored dragon fly if we're in a more tropical climate.

Modifié par PurebredCorn, 21 mai 2012 - 12:59 .


#16
AkiKishi

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It's not so much a case of needing more, but rather them being different to fight. Something Dragons Dogma captures really well. Fighting a goblin is very different (you can pin it to a wall, pick it up and toss it into it's friends) to fighting a Griffon (which will do stafing passes at you while you try to to bring it down, or grab it's wings). Which is again different from fighting a Cyclops which you will be trying to climb to get to the vitals, or holding onto its leg to stop it moving about and making it easier to shoot it in the eye.

Once you add the class abilities into the mix, you get a lot of variety without needing 100's of creature models for the sake of it.

#17
Cyberarmy

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BobSmith101 wrote...

It's not so much a case of needing more, but rather them being different to fight.



This,
A very large number of "canon fodder" mobs in DA2 are just same. They just run in,try to hack&slash but got vaporized in AoE.
Only elites and bosses are using different skills but again they dont have many different skills not even in NM diff.

Magi just shiled and teleport(i wont buy "they are moving veeeery fast, and rogues can teleport too) after to a distant spot and just use a timed AOE that  you can walk outside(another thing i hate about DA2s combat)

Mercenary/Bandit captains just wave their hands while shouting "IM YOUR PRİMARY TARGET LOLZ!"

#18
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BobSmith101 wrote...

It's not so much a case of needing more, but rather them being different to fight. Something Dragons Dogma captures really well.


I would like something that is visually different as well. Giving me different ways to kill the monsters would be nice, but I get tired of seeing the same old thing over and over.

#19
WardenWade

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Begemotka wrote...

sjpelkessjpeler wrote...

The elven race could provide a different kind of adversary/enemy.

What if there are still some survivors living in the sunken city of the elves Arlathan? And they emerge from it to confront their attackers from so long ago?
They must look different after not seeing sun/daylight after so long.

This could be an idea of how they look like:

Image IPB

no pigmentation and bright eyes.


Jeremy Irons sure knows how to be creepy   :P
This would be kewl   :whistle:     Especially if the picture the survivors paint of elven culture / history is completely different from what is being told by the Keepers.


This is a good point!  I wonder sometimes if--should any "pure," immortal elves have somehow survived the destruction of Arlathan, maybe by having been in uthenera at the time--they would look like or even recognize their Dalish, magi and alienage descendents?  With the mortality that has become the lot of the elves in DA, any elves of Arlathan might very well disdain them as much as they would (most likely) humans...  And it would be something indeed to discover the accepted lore the elves knew might be mistaken..?  I imagine it would be a lot like having Javik in your party in ME3...should race options hopefully return in DA3, playing an encounter with such a being as an elven PC, for example, would be revelatory.

On this note, I'd be interested to meet Kal Sharok dwarves in DA3 in such a manner too, and with the possibility of a dwarven PC crossing that Rubicon.  Having shut themselves off from Orzammar they may have cultural traits that date back some time and could allow Orzammar to regain some of what it's lost to the darkspawn incursions.  Given the lore it's certainly conceivable they might be antagonists at some point, although for my part I would like to have the possibility of more positive interactions with them.

Modifié par WardenWade, 21 mai 2012 - 04:43 .


#20
Reidbynature

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I would like more enemy variety. The previous games had too many angry amorphous blobs that stood in for various demons.

#21
Guest_Begemotka_*

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WardenWade wrote...

Begemotka wrote...

sjpelkessjpeler wrote...

The elven race could provide a different kind of adversary/enemy.

What if there are still some survivors living in the sunken city of the elves Arlathan? And they emerge from it to confront their attackers from so long ago?
They must look different after not seeing sun/daylight after so long.

This could be an idea of how they look like:

Image IPB

no pigmentation and bright eyes.


Jeremy Irons sure knows how to be creepy   :P
This would be kewl   :whistle:     Especially if the picture the survivors paint of elven culture / history is completely different from what is being told by the Keepers.


This is a good point!  I wonder sometimes if--should any "pure," immortal elves have somehow survived the destruction of Arlathan, maybe by having been in uthenera at the time--they would look like or even recognize their Dalish, magi and alienage descendents?  With the mortality that has become the lot of the elves in DA, any elves of Arlathan might very well disdain them as much as they would (most likely) humans...  And it would be something indeed to discover the accepted lore the elves knew might be mistaken..?  I imagine it would be a lot like having Javik in your party in ME3...should race options hopefully return in DA3, playing an encounter with such a being as an elven PC, for example, would be revelatory.

On this note, I'd be interested to meet Kal Sharok dwarves in DA3 in such a manner too, and with the possibility of a dwarven PC crossing that Rubicon.  Having shut themselves off from Orzammar they may have cultural traits that date back some time and could allow Orzammar to regain some of what it's lost to the darkspawn incursions.  Given the lore it's certainly conceivable they might be antagonists at some point, although for my part I would like to have the possibility of more positive interactions with them.


I love your post,Warden Wade,you summed up precisely why I find the vanished Arlathan and the place where it once stood.as well as Kal Sharok among the most intriguing places in all of Thedas.The possibility of meeting ancient elven and dwarven survivors,and to discover what had become of them and their culture over those long years - now that would shed some light on a number of oddities ......    :o   They could start off as antagonists -wary and distrustful in the beginning,but we could get the chance to discover more about them,alter their perception and steer the relationship to less hostile waters - just like you said in your post.

So,we would get a bit of foe variety - who knows what mysterious powers those dwarves and elves have developed in their isolation? This would also be a fine opportunity to introduce some really weird creatures.   :o
I agree with the posters above who believe there should be fewer,but smarter and more interesting mobs,and they should provide a tactical challenge.    ;)

#22
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@Begemotka

Yep, a combination between regular and more intelligent enemies/monsters would be great.
What would dwarven enemies out of the ordinary look like (not counting those in Legacy).........

And as WardenWade said; adverseries can become allies in time.........................

#23
waouh

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the qunaris as good monster lol ;)

#24
WardenWade

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@ Begemotka

I think that would be an interesting way to go about getting to know, or reunite with, an unfamiliar culture. It would be interesting to fight with them initially but then have a choice to truly ally with them and learn their story and why they might be fighting, and how. The hidden technology of Kal Sharok for example must be mighty indeed to keep the thaig independent and, by all accounts, unbroken.

@ sjpelkessjpeler
Agreed! It would be a nice arc to a possible plot in DA3 :) Mark Darrah has indicated he's aware many forumites here seem to support an established antagonist, and these locations and cultures could serve well for that, too, and then to take the notion further... There really are a lot of possibilities, and a great deal to learn, lore-wise :)

Modifié par WardenWade, 22 mai 2012 - 01:32 .


#25
wsandista

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Well how about Giants or Aberrations?