DA3 Needs More Monsters
#26
Posté 22 mai 2012 - 02:17
(And yes ^ giants, too.)
#27
Posté 22 mai 2012 - 02:29
The DLCs did a good job of adding in some of the creatures we lost, plus one or two new types of enemies. But it would be nice to see some other varieties of monsters.
I realize that they never had the time to develop a model for the hunger demon, but this would be the obvious choice for a new enemy as it's already in the lore.
Modifié par thats1evildude, 22 mai 2012 - 03:02 .
#28
Guest_Begemotka_*
Posté 22 mai 2012 - 08:27
Guest_Begemotka_*
WardenWade wrote...
@ Begemotka
I think that would be an interesting way to go about getting to know, or reunite with, an unfamiliar culture. It would be interesting to fight with them initially but then have a choice to truly ally with them and learn their story and why they might be fighting, and how. The hidden technology of Kal Sharok for example must be mighty indeed to keep the thaig independent and, by all accounts, unbroken.
@ sjpelkessjpeler
Agreed! It would be a nice arc to a possible plot in DA3Mark Darrah has indicated he's aware many forumites here seem to support an established antagonist, and these locations and cultures could serve well for that, too, and then to take the notion further... There really are a lot of possibilities, and a great deal to learn, lore-wise
This. Seconded
Don`t I just love antagonists turning into allies....interesting relationship dynamic there:P
But seriously,dwarves and elf survivors living in isolation for so long might hold some interesting views.
And have some even more interesting pets:)) As for what manner of creatures could these be - I would definitely welcome a departure from the standard golem / ogre / giant fare.
Perhaps something really tiny and deadly (no,not microbes
And I know we already had the sylvans,but more hostile flora could be interesting,especially in elven territory.
Whatever the foes might be,I hope figuring out their Achilles` heel will provide a challenge (if the creatures have heels,as such
Modifié par Begemotka, 22 mai 2012 - 08:28 .
#29
Posté 22 mai 2012 - 09:34
#30
Posté 22 mai 2012 - 10:54
#31
Guest_Tigerblood and MilkShakes_*
Posté 22 mai 2012 - 11:56
Guest_Tigerblood and MilkShakes_*
#32
Posté 23 mai 2012 - 12:36
#33
Guest_sjpelkessjpeler_*
Posté 23 mai 2012 - 01:45
Guest_sjpelkessjpeler_*
Begemotka wrote...
But seriously,dwarves and elf survivors living in isolation for so long might hold some interesting views.
And have some even more interesting pets:)) As for what manner of creatures could these be - I would definitely welcome a departure from the standard golem / ogre / giant fare.
Perhaps something really tiny and deadly (no,not microbes.Or even something invisible or attacking only in the dark.
And I know we already had the sylvans,but more hostile flora could be interesting,especially in elven territory.
Whatever the foes might be,I hope figuring out their Achilles` heel will provide a challenge (if the creatures have heels,as such).
Hostile flora? Something like this maybe Begemotka?:

This one takes only one *schlurp*
#34
Guest_Begemotka_*
Posté 23 mai 2012 - 09:18
Guest_Begemotka_*
sjpelkessjpeler wrote...
Begemotka wrote...
But seriously,dwarves and elf survivors living in isolation for so long might hold some interesting views.
And have some even more interesting pets:)) As for what manner of creatures could these be - I would definitely welcome a departure from the standard golem / ogre / giant fare.
Perhaps something really tiny and deadly (no,not microbes.Or even something invisible or attacking only in the dark.
And I know we already had the sylvans,but more hostile flora could be interesting,especially in elven territory.
Whatever the foes might be,I hope figuring out their Achilles` heel will provide a challenge (if the creatures have heels,as such).
Hostile flora? Something like this maybe Begemotka?:
This one takes only one *schlurp*
But on a more serious note - something like this would be Awe-SOM-O - dank je,sjpelkessjpeler!
#35
Posté 23 mai 2012 - 09:34
To make something like that work you would have to manipulate the encounter so you get dumped in the middle rather than approaching from a direction.
I want to see things like this
Modifié par BobSmith101, 23 mai 2012 - 09:35 .
#36
Guest_Begemotka_*
Posté 23 mai 2012 - 09:42
Guest_Begemotka_*
BobSmith101 wrote...
Unless they could move I'd just firestorm them before getting close....
To make something like that work you would have to manipulate the encounter so you get dumped in the middle rather than approaching from a direction.
I want to see things like this
Woooohooo @ the video - that is brilliant! Although it is a bit like the Broodmother tentacles on a bigger scale.
I would love to see something like that,too,thanks Bob
As for the hostile flora- well,if we suppose the place has those schlurping houseplants all over,and you cannot avoid going through the area,you could choose whether you wanted to go through chopping up salad material,or try and avoid them somehow....And they could be immune to magic and standard elemental attacks,so you could not just barbecue them
Modifié par Begemotka, 23 mai 2012 - 09:49 .
#37
Guest_sjpelkessjpeler_*
Posté 23 mai 2012 - 09:52
Guest_sjpelkessjpeler_*
There is hostile flora that can actually walk:
http://t1.gstatic.co...hABTd9 Remember those..................Triffids
#38
Posté 23 mai 2012 - 11:48
Begemotka wrote...
BobSmith101 wrote...
Unless they could move I'd just firestorm them before getting close....
To make something like that work you would have to manipulate the encounter so you get dumped in the middle rather than approaching from a direction.
I want to see things like this
Woooohooo @ the video - that is brilliant! Although it is a bit like the Broodmother tentacles on a bigger scale.
I would love to see something like that,too,thanks Bob
As for the hostile flora- well,if we suppose the place has those schlurping houseplants all over,and you cannot avoid going through the area,you could choose whether you wanted to go through chopping up salad material,or try and avoid them somehow....And they could be immune to magic and standard elemental attacks,so you could not just barbecue them![]()
if you listen and watch carefully you will hear the companions yelling out helpful advice. Also note where one of your companions gives you a boost so you can leap high enough to grab on. Around .52 you will see them crouching.
Lots of other nice little touches like someone holding a monster while you shoot it full or arrows to stop it moving at .18.
The thing with DA2 is everything plays out more or less the same, you might throw a different elelment to get around immunity or something, but the battles have very little variety. In DA it was not so bad, since you would make a plan based on what the encounter was. But when things are falling out of the sky or popping up at random, whether they look like Templars or Bandits ceases to have any real meaning.
#39
Guest_Begemotka_*
Posté 23 mai 2012 - 12:13
Guest_Begemotka_*
BobSmith101 wrote...
if you listen and watch carefully you will hear the companions yelling out helpful advice. Also note where one of your companions gives you a boost so you can leap high enough to grab on. Around .52 you will see them crouching.
Lots of other nice little touches like someone holding a monster while you shoot it full or arrows to stop it moving at .18.
The thing with DA2 is everything plays out more or less the same, you might throw a different elelment to get around immunity or something, but the battles have very little variety. In DA it was not so bad, since you would make a plan based on what the encounter was. But when things are falling out of the sky or popping up at random, whether they look like Templars or Bandits ceases to have any real meaning.
I agree with you completely regarding the combat in DA2. I know a lot of folks enjoyed it,but I found it utterly boring,repetitive and not offering any challenge whatsoever. In DAO I could at least play around with the tactics,which was fun.
As for the Dragon`s Dogma video : *tries to collect jaw off the floor* That is seriosuly bloody fantastic.
And I love that griffon.
Modifié par Begemotka, 23 mai 2012 - 12:19 .
#40
Posté 23 mai 2012 - 04:16
Begemotka wrote...
BobSmith101 wrote...
if you listen and watch carefully you will hear the companions yelling out helpful advice. Also note where one of your companions gives you a boost so you can leap high enough to grab on. Around .52 you will see them crouching.
Lots of other nice little touches like someone holding a monster while you shoot it full or arrows to stop it moving at .18.
The thing with DA2 is everything plays out more or less the same, you might throw a different elelment to get around immunity or something, but the battles have very little variety. In DA it was not so bad, since you would make a plan based on what the encounter was. But when things are falling out of the sky or popping up at random, whether they look like Templars or Bandits ceases to have any real meaning.
I agree with you completely regarding the combat in DA2. I know a lot of folks enjoyed it,but I found it utterly boring,repetitive and not offering any challenge whatsoever. In DAO I could at least play around with the tactics,which was fun.
As for the Dragon`s Dogma video : *tries to collect jaw off the floor* That is seriosuly bloody fantastic.
And I love that griffon.
Heres another one which kind of reminded me of just how boring the ancient rock wraith fight was in comparrison.
Modifié par BobSmith101, 23 mai 2012 - 04:17 .
#41
Guest_Begemotka_*
Posté 23 mai 2012 - 07:05
Guest_Begemotka_*
BobSmith101 wrote...
Heres another one which kind of reminded me of just how boring the ancient rock wraith fight was in comparrison.
That was amazing,thanks for sharing,Bob! :happy:
As far as I can tell,,the movement and combat animation was really well done,not too over the top. Actually,that is how
I and most other females I know run - I mean,women(especially accomplished warriors) ,when running, do not really sway their hips as if strolling down the boulevard wearing stilettos.(Hawke,I am looking at you).
And I liked her armour a great deal. Perhaps the exposed stomach is a bit too inviting for sharp,pointy objects and such,but I thought the understated design was cool.
I am the sneaksy type,and wonder what the ranger / strider / assassin vocations are like,and how stealth is implemented,but that belongs to the Dragon`s Dogma thread:)
Thanks again,Bob - that was a pretty exciting fight,to say the least:)
Modifié par Begemotka, 23 mai 2012 - 07:06 .
#42
Posté 23 mai 2012 - 07:50
#43
Posté 23 mai 2012 - 08:55

DA needs mind-flayers.
#44
Posté 23 mai 2012 - 08:57
#45
Posté 23 mai 2012 - 09:00
wsandista wrote...
DA needs mind-flayers.
I'm pretty sure that mind flayers actually use their tentacles to open up the skull and remove the brain for consumption, so that art is inaccurate.
Besides, I think a certain wizard who lives by the coast might object.
Modifié par thats1evildude, 23 mai 2012 - 09:03 .
#46
Posté 23 mai 2012 - 10:09
thats1evildude wrote...
wsandista wrote...
DA needs mind-flayers.
I'm pretty sure that mind flayers actually use their tentacles to open up the skull and remove the brain for consumption, so that art is inaccurate.
Besides, I think a certain wizard who lives by the coast might object.
Still, beats the hell out of Deep Stalkers.
#47
Guest_sjpelkessjpeler_*
Posté 25 mai 2012 - 11:15
Guest_sjpelkessjpeler_*

Or maybe even a dragon that is tame and can be used in battle with its own armor (either as adversary or ally):
Modifié par sjpelkessjpeler, 25 mai 2012 - 11:32 .





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