Why are so many of you here scared to say that you wanted a happy ending?
#251
Posté 21 mai 2012 - 11:44
its that the ending we are given makes no freaking sense, hell Total Biscuit even claimed that one of the endings is outright impossible. And When he says it's impossible, theres a good chance hes right.
#252
Posté 21 mai 2012 - 11:45
RavenEyry wrote...
It's not that we don't want a happy ending, it's that we're willing to accept a bittersweet or worse ending, as long as it makes sense and fits the lore.
Pretty much this. I'm okay with or without a happy ending as long as it makes freaking sense. No Starchild & goddamn space magic would be a start.
#253
Posté 21 mai 2012 - 11:45
Athlonix wrote...
ReXspec wrote...
Did I not say it already?
Well, let me say it again if I haven't already.
I want a HAPPY ending where Shepard builds a house for Tali on Rannoch.
I want my Shep to shoot the sh!t with his bud Garrus on the beaches of the bahamas and live off royalties for the rest of their natural existence.
I want my Shep to have a family with Tali and see his legacy with them grow.
I want to see Liara continue to tell the story of "The Shepard" long after Shepard is dead and find a family of her own.
I want to see EDI hit it off with Jeff.
I want to see the Geth and Quarians live in peace, and the Quarians without their suits; able to live outside their suits because of the Geth's assistance.
I want to see Javik attain the peace that he was never able to have and have him properly mourn his friends that he was forced to kill.
I want to see Vega become an N7 Operative--and become the badass he was meant to be.
I want to see Kaiden get the promotion he rightfully deserves and either become the next great human Specter, or the next Admiral of the Human Fleet.
I want to see Garrus as the next Primarch of Palaven, or Turian Counseler, or a hardass C-sec Chief.
Most of all, I wanted my Shep to either celebrate with his squadmates at the end of the Reaper war, or have my squad mourn him at his funeral. Bringing the series to the abrupt halt that BioWare has slammed into us is not closure, it's unnacceptable, poorly written, and sloppily executed.
If I haven't said that enough, I'll say it a million times more. Anyone who wants to call me childish for saying so can go f*ck themselves.
**** i thought my ending was good, thats awesome dude. Bioware should ****** up their ears.
Thank you. I sinerely hope BioWare will do all that they can with the EC. Because I seriously do not think that it is fair that a great game like this should be put into it's proverbial grave because Casey Hudson and Mac Walters want to hold on to their "artistic vision."
#254
Posté 21 mai 2012 - 11:50
But yes, we should also have had the option to settle Shepherd down and have lots of little trans-species sprogs. The Mass Effect universe deserves that option.
#255
Posté 21 mai 2012 - 11:56
Before StarChild, I was okay with the Crucible serving the purpose of annihilating the Reapers as my Shep bled out with Anderson. I assumed that I hadn't done everything as well as I could've, and was getting a so-so ending to match my choices.
Of course, I also expected some kind of epilogue to show the rest of my friends reacting to my death, etc.
That obviously didn't happen.
But what's wrong with having some variation? Why can't Shep live happily ever after in one scenario? And why should anyone feel ashamed of wanting that?
#256
Posté 21 mai 2012 - 12:01
That said, the ending does not have to be happy. It does need to be be thoroughly explained, though, and not leave the players with the current unfinished, unfulfilling ending.
By the way, wanting the ending to be gloriously happy because otherwise you'll get upset and throw a tantrum is childish, yes.
Modifié par Shallyah, 21 mai 2012 - 12:05 .
#257
Posté 21 mai 2012 - 12:05
There should have been more disparate endings, though I assume some of this was to placate both Renegade and Paragon players happy that they weren't told at the end 'Ha! Your choice was just plain wrong.' Not that the endings really had very much to do with the personalities of our Shep's.
I'd have liked, maybe five endings. Some similar (as the ones we have are) though more in tune with Paragon/Renegade/neutral (none of them are Paragon in any meaningful way, and most people assert that -only- Destroy is a viable ending).
There should have been a 'bad' ending where your choices in the game failed to bring together certain species, and so though you might be able to stop the reapers, it'll come at a very severe cost - that being Shep not having anywhere near his/her normal levels of self-confidence, leading them to perhaps a more logical confrontation with the child (if he's still there).
This in turn would have dialogue that rather than Shep just seemingly taking it all as fact, would rather be comments based on Shep's poor decision making and so sowing the seeds of doubt as to whether he can claim to be able to make the choice.
This could be very bleak, or, depending on your Paragon/Renegade/Reputation/EMS/luck/whatever, you would have prompts that allow you to either justify your choices, or if everything is really low, it'd pan out closer to how it currently does (not that I like such an ending, but rather having the choice taken away from you would definitely constitute a bitter, sad ending).
Another would be a more 'uplifting' ending where because there're so many allies, the use of the crucible becomes debatable, and it (if it even still had the child avatar) would be trying very hard to argue its worth, with Shep infinitely more confident about how little it's needed.
Again, based on Paragon/Renegade/EMS/luck/reputation, you'd be able to browbeat the child into doubting itself (asking it where toasters go when they die optional). This in turn would allow you much more choice on the outcome (likely more akin to activating a killswitch to the Reapers, rather than their tech.
Or for those who wish it, an option that switches off all reaper-based tech, to bring man and the galaxy back to a point where they might more readily need one another).
Of course, both of those are based around the ending we already have. Personally I like the idea of having an antagonist that even if we can't fight them physically, we could at least do so via alternative approaches. The ending lacked that, as we weren't allowed a rebuttal.
But no, I'm not scared about saying I want a happy ending. I want there to be the option of one, as well as the option of a -very- bleak one, that's not just down to perception, but also very clear you've 'lost'.
I think though, the major issue is that as with most games, the endings would end up punishing people who're more interested in the main story than going off and completing shopping lists (I'm not knocking side quests per se, rather the ones in the game).
I suspect that's another reason people dislike the endings. There's little to no difference in the ending if you follow just the main plot, or if you go and complete every side quest. I'm not entirely sure how the MP galactic readiness thing works as I've not played online, but from what I can tell, you can counter a deficit in EMS in SP with galactic readiness and EMS through MP, further negating the point of the side quests. My apologies if that's not how it works, however.
#258
Posté 21 mai 2012 - 12:05
wicked_being wrote...
To be honest, all I ever expected was to be presented with three endings. Yes, three.
Ending 1 - Really bad ending. Reapers win. Everyone you love is dead. Reapers are shown to continue harvesting other species after 50,000 years.
Ending 2 - Somewhat happy ending. The reapers are dead. You win but your friends and LI are dead.
Ending 3 - Happy ending. The reapers are dead. You win but some of your friends are dead (death is inevitable in war after all). But you also have the chance to start anew with your LI or close friend (if you didn't romance anyone).
this is prity much what I expected and what I wanted but I have to have a crap load of art shoved in my face oh well.
#259
Posté 21 mai 2012 - 12:22
#260
Posté 21 mai 2012 - 12:36
#261
Posté 21 mai 2012 - 12:49
#262
Posté 21 mai 2012 - 12:53
I don't want to advocate for what the story should be, however. I feel that's Bioware's call. I will ask that they deliver material of the same caliber that we've come to expect from them over the last seven years.
Asking for an ending that exactly fits with your desires feels... arrogant and presumptuous to me. Asking for an ending that logically follows the steps leading up it, that ties together loose ends (or promises later resolution), and that fits with the quality of the previous material is perfectly acceptable.
#263
Posté 21 mai 2012 - 01:40
#264
Posté 22 mai 2012 - 11:06
nedpepper wrote...
yyDeemz wrote...
I don't personally understand why somebody would not want a happy ending. I generally use my entertainment time for things that lift my spirits. You don't have to look any further than the evening news if you want to be depressed.
Not that I have a problem with people that want a dark and depressing ending. I just don't understand it.
I guess Cormac McCarthy should change the ending of The Road. Oh, wait, he's telling a dystopian future story that is filled with loss and violence. A happy ending would have destroyed the entire narrative of that book. It applies to Mass Effect as well. I remember talking to friends before the game was released and we kept saying, "this is going to be tough. Nobody is getting out of this one." Some characters did. That, in itself, was above my expectations. Everything in the advertising, from Liara' prophetic, "This is it, isn't it? This is the end" speech let you know there was no happy ending to come.
Again, I'm going to bring up Saving Private Ryan. That movie's entire narrative rests on Tom Hanks getting home to his wife. He doesn't. I don't hate the film because of that. It's A WAR STORY. It was sad. It was supposed to be sad. It wasn't some cheap writing ploy. It was real. And it stirred emotion in people.
Didn't see "Take Back Saving Private Ryan" campaigns, did you? No. Because that would have robbed Spielberg of the story he was trying to tell. Sometimes good people die to protect the world for a good cause. Are you going to tell me that that doesn't apply to Shepard?
It wasn't just that Shephard dies--it was the fact that no matter what you chose the galaxy was totally wrecked, thrown back into some dark age without the mass effect relays, without the ability to get home, without anything except broken machines and the assurance by the star child that it's all going to happen all over again, no matter what!
Do you see how freaking hopeless and futile that makes Shephard's sacrifice? It's either that or give up our autononomy as an organic speicies, or allow our Shephard to be absorbed by the "Borg" on the star child's say so that you might be able to control the monsters. It was depressing and bleak and futile and hopeless. I could have lived with sad but this was just terrible.
#265
Posté 22 mai 2012 - 11:14
TJX2045 wrote...
I like happy endings, and I want an option for one like DAO. That would be great.
I would be fine with a bittersweet ending.
I would be fine with a sad/depressing ending if it taught a moral/life lesson and set itself up to do so, like in plays or musicals.
*
What I learned from the ME3 ending? The handles make a blue explosion, the huge beam makes a green explosion, and the tube makes a red explosion.
Oh and I guess everyone who makes technology who played ME3 learned not to create anything tech wise for fear that their cell phones or digital cameras will rise and rebel against them with camera flashes and obnoxious 90s midi ringtones on max volume.
*end sarcasm*
Totally agree about the techphobia rampant in the endings.
#266
Posté 23 mai 2012 - 08:03
It seems they never quite realized that you can do the same with a sad/"bittersweet"/tragic ending, as "darker" doesn't really equal "more profound/realistic":
Or do you think this would have been a "deeper" ending:
Garrus seeks out a beach to celebrate the bittersweet victory, but collapses on the sand: an aneurysma achieved what no mercenary of reaper pawn could manage. His last garbled word sounds like "sprouts".
Tali dies of blood poisoning after her suit starts to malfunction: the red beam has short-circuited most of her equipment. After she's dead, her friends take off her mask to see what she looked like, but find that tumorous growth has grossly disfigured her features.
Ashley Williams drinks herself to death after learning of Shepard's death.
The stranded krogans start to hunt humans for food, seeing it as their revenge for being trapped on the wrong end of the galaxy by "the Shepard".
Kahlee Sanders takes a bath and slits her wrists with a razor blade after learning of Anderson's demise. She's found before she bleeds out, but slips into a coma and never wakes up again.
#267
Posté 23 mai 2012 - 08:05
why? because i want the choice to do so that's why.
#268
Posté 23 mai 2012 - 08:08
#269
Posté 23 mai 2012 - 08:09
#270
Posté 23 mai 2012 - 08:13
#271
Posté 23 mai 2012 - 08:16
But I want the happy ending, triumph, survival & the chance to end my days with my LI.
After all, that's what I started ME1 wanting and I still want it. Kind of desperately...
#272
Posté 23 mai 2012 - 08:19
M25105 wrote...
You afraid you'll be labeled as immature? That you like Disney endings?
Come on, don't give me that crap with "I only like dark and depressing endings" you and I both know, we wanted Shepard to chug a beer with his team and celebrate their victory over a dead reaper corpse.
I'm not. Give me a damn happy ending with my Shepard and Tali building her house on Rannoch damn it!
#273
Posté 23 mai 2012 - 08:20
It's not necessarily a happy ending I was looking for. Just one better than what was provided. It ruin the game for me, but it didn't leave a great taste in my mouth afterwords.
Modifié par DominusVita, 23 mai 2012 - 08:21 .
#274
Posté 23 mai 2012 - 08:28
#275
Posté 23 mai 2012 - 08:33
Modifié par vvDRUCILLAvv, 23 mai 2012 - 08:34 .





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