Why are so many of you here scared to say that you wanted a happy ending?
#326
Posté 23 mai 2012 - 10:14
#327
Posté 23 mai 2012 - 10:20
#328
Posté 23 mai 2012 - 10:24
Here is what I really expected:
During the final battle I expected my Shepard and her LI to live.
I expected extremely heavy looses from the fleet and I also expected to see some pretty horrendous damage to a great many planets all of them having to rebuild both population and structures.
I expected that the final battles would be EPIC and Shepards final fights to be equally as epic - I expected far more from the take back earth battles then we got.
The ME3 end seemed to be seriously lacking yet I didn't feel that in ME1 or ME2.
I actually expected that the battle to retake earth would be as long if not longer then the rest ME3 that we had played before getting to it to be honest.
#329
Posté 23 mai 2012 - 10:43
I'm just tired of beating my head against the wall of selective realism (a space ninja is realistic, but a triumphant win is not? even though triumphant wins to the wars despite casualties do happen in real life.)
That and the chances of us actually getting aforementioned ending inside a game? are slim to none. no i don't have a lot of hopes for EC. I'll still play it at least once, but I don't have much hope for it
so I'm resorting to headcanons and fanfiction. there's so much that went wrong with ME3, that its pretty much on the same level as Star wars prequel trilogy to me. very pretty to look, but to be mostly dismissed.
#330
Posté 23 mai 2012 - 10:45
#331
Posté 23 mai 2012 - 10:45
RavenEyry wrote...
It's not that we don't want a happy ending, it's that we're willing to accept a bittersweet or worse ending, as long as it makes sense and fits the lore.
Exactly!
#332
Posté 23 mai 2012 - 10:45
RavenEyry wrote...
It's not that we don't want a happy ending,
it's that we're willing to accept a bittersweet or worse ending, as
long as it makes sense and fits the lore.
People wanting a bittersweet ending is like ordering a snow cone and asking for the vendor to ****** on it to offset the sweet flavor.
People that accept a bittersweet ending is like ordering a snow cone and the vendor takes a ****** on it and you accept that the vendor just took a ****** on your snow cone and you eat it anyway.
Modifié par Alien1099, 23 mai 2012 - 10:47 .
#333
Posté 23 mai 2012 - 11:41
My idea of a happy ending is Shepard alive, reunited with squad/LI and an ending that shows the galaxy will rebuild. You know, hope fro the future. And hope that Shepard can finally find peace in this new galaxy.
Seriously, after all the poop Shep's gone through to get this far, is it really that "disney" to get an ending like that? Did Odysseus spend ten years dealing with p*ssed off gods triyng to get home to only to die on his own doorstep?
#334
Posté 23 mai 2012 - 11:54
#335
Posté 23 mai 2012 - 11:57
Also, a happy ending should be achievable. If you do enough things correctly, sunshine and bunnies should be completely and totally obtainable.
Modifié par Gallifreya, 23 mai 2012 - 11:59 .
#336
Posté 24 mai 2012 - 12:00
"Experience the beginning, middle and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome."
I believed in that.
#337
Posté 24 mai 2012 - 12:03
#338
Posté 24 mai 2012 - 12:04
However, I also wanted a "terrible, bad, passable, good, better, best," progression curve
- worst showing the Reapers sipping our brains through curly straws
- best meaning I get to see Shep sipping margaritas with LI while banging in ZERO-G.
Modifié par Seracen, 24 mai 2012 - 12:06 .
#339
Posté 24 mai 2012 - 12:13
I abandoned that notion in the first mission. Kid saying "You can't help me..." and getting blown up a bit later did a good job of establishing a pretty dark tone. The nightmares he had at night all were foreshadowing his death, I knew that an ending that didn't require great sacrifice would be out of place in a story like this.
I'm not afraid to admit anything. I actually like the ending itself, I just want to know what the **** happens afterwards.
#340
Posté 24 mai 2012 - 12:19
#341
Posté 24 mai 2012 - 12:21
I don't think anybody expected earth to be filled with bunnies and puppies after the reaper invasion.Dormin wrote...
I never wanted a happy ending, just a logical ending... I'll be happy to eat my pissed covered ice cream of bittersweetness just as long as it makes sense, having a happy fluffly bunny ending after facing the greatest threat known to the galaxy wouldn't make sense.
You don't need for that to be true to have a happy ending, only that you know that the reaper threat is ended one way or another and that the whole galaxy isn't screwed, especially the survivors on Earth who are now at the mercy of the alien megafleet in orbit that doesn't really have anywhere else to go that isn't close by. They weren't all there because they wanted to come to Earth's aid like the US assisting the UK and France in WW2 afterall. They were all there to insure their own survival.
Not to mention that your character shouldn't have to die to facilitate victory. It should have been a choice like Dragon Age: Origins. If you want to sacrifice your character that's cool, but it shouldn't be forced (the fact that for one choice you can "survive" if you play multiplayer doesn't count. You shouldn't HAVE to play multiplayer to get part of the single player experience. The guy that came up with this idea needs a massive kick to the balls for that.
Modifié par Alien1099, 24 mai 2012 - 12:27 .
#342
Posté 24 mai 2012 - 08:34
KillaInstinct81 wrote...
I wouldn't have minded the option for a "happy" ending. Truth be told, though, for my "canon" Shepard, I didn't want his story to end up happy more or less. I went into the game fully expecting for him to die. To make that ultimate sacrifice. Just the vision I had for the character.
I think I'm with you - in DA:O I actually had to go through some effort (including replaying the last mission) to make sure my Grey Warden got to go down in a blaze of Archdemon-exploding glory. However, that was powerful and narratively satisfying because I didn't have to let her die - there was a range of options and I could choose, and I choose self-sacrifice for added epicness and rp reasons.
Thing is, the choices offered at the end didn't really offer any involvement anyway, so no satisfaction, narrative or otherwise. I remember getting to the choice on Virmire and spending 10 minutes staring at the screen thinking wtf do I do? And that was ONE guy/gal. Here, in theory, you were deciding the fate of the galaxy - in practice, I didn't feel anything.
I would prefer, personally, if good outcomes came with some strings attached - say you can save a planet/ally fleet by sacrificing a squadmate, you can choose to take harbs out by yourself or focus all of hammer on him with enormous alliance casualties, stuff like that. Then if you've played your cards right (which hopefully doesn't mean "played 100% paragon throughout the 3 games" because that kills roleplaying and replayability), an option will pop up to get the best of both worlds. This way, even if you don't have a perfect playthrough, you can choose to make some sacrifices in order to get some outcomes you/your Shep care about. Which, really, is how ME has largely worked up to Priority: Earth.
#343
Posté 24 mai 2012 - 08:45
#344
Posté 24 mai 2012 - 08:47
#345
Posté 24 mai 2012 - 08:47
Bad ending =/= sad ending
An ending like PA proposed - Reapers turning into ice cream, krogan baking Shepard a cake, as Galaxy Emperor Supreme Shepard hoons around on his Segway...
That may be a 'Happy Ending', but it is a Bad Ending.
Most people, it seems, were expecting bittersweet - many fuly expected Shepard would die, but would at least defeat the Reapers in time to save the current cycle - and not without heavy losses, either.
#346
Posté 25 mai 2012 - 11:47
Karsciyin wrote...
Good ending =/= happy ending
Bad ending =/= sad ending
Ah, but neither is the reverse true. "Sad" does not necessarily equal "more profound/realistic".
There *are* good happy endings and bad tragic endings - it's all a question of the quality of writing involved, not whether the ending as such is upbeat or depressing.
And yeah, it's possible to conjure up a ridiculous over-the-top parody of a happy ending involving cakes and rainbows - but the same can be done for a sad ending, with every single protagonist either dying a horrible death or succumbing to drug addiction, despair or mental illness. How's that for a more profound/realistic ending?
#347
Posté 27 mai 2012 - 04:05
M25105 wrote...
nedpepper wrote...
yyDeemz wrote...
I don't personally understand why somebody would not want a happy ending. I generally use my entertainment time for things that lift my spirits. You don't have to look any further than the evening news if you want to be depressed.
Not that I have a problem with people that want a dark and depressing ending. I just don't understand it.
I guess Cormac McCarthy should change the ending of The Road. Oh, wait, he's telling a dystopian future story that is filled with loss and violence. A happy ending would have destroyed the entire narrative of that book. It applies to Mass Effect as well. I remember talking to friends before the game was released and we kept saying, "this is going to be tough. Nobody is getting out of this one." Some characters did. That, in itself, was above my expectations. Everything in the advertising, from Liara' prophetic, "This is it, isn't it? This is the end" speech let you know there was no happy ending to come.
Again, I'm going to bring up Saving Private Ryan. That movie's entire narrative rests on Tom Hanks getting home to his wife. He doesn't. I don't hate the film because of that. It's A WAR STORY. It was sad. It was supposed to be sad. It wasn't some cheap writing ploy. It was real. And it stirred emotion in people.
Didn't see "Take Back Saving Private Ryan" campaigns, did you? No. Because that would have robbed Spielberg of the story he was trying to tell. Sometimes good people die to protect the world for a good cause. Are you going to tell me that that doesn't apply to Shepard?
Dude, those are films. Mass Effect is a game. When you complete a game, the general thing is make sure you get a sense of accomplishment beating the game.
Ah, so we're back to this argument. That in a game you must "win"? Or defining what video games when they have evolved? How is a story based game any different from a film or a movie?
That argument is just vague.
#348
Posté 27 mai 2012 - 04:23
#349
Posté 27 mai 2012 - 05:02
Modifié par Aetika, 27 mai 2012 - 05:03 .
#350
Posté 27 mai 2012 - 07:40
Happy is in quotation marks because even if Shepard lived, the ending wouldn't be really happy. Sure he/she gets to live on with their LI & friends. But the galaxy is in shambles. The home worlds of the three biggest races in the galaxy (yeah, I'm saying that the humans are bigger than the Salarians) are in ruins. Billions of people have died, even some of your friends.
There really isn't a happy "Yub Nub" ending & I wanted Bioware to portray it as bitter sweet with Shepard giving a heroic speech about Hope, perhaps side by side with all of your remaining squad mates.
Was it really that hard to do something like that? I know Bioware was avoiding some super happy ending, but if they had one like that they could still have made it a bit sad. Hey, they could have even pleased their bosses at EA, by making it open ended for a potential ME4 down the road.





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