jeffyg93 wrote...
A 100% happy, cliche ending with no cost is a horrible way to end a series with themes of honor, sacrifice, and determination (at least if you're paragon). I don't wish BioWare to simply make the endings more happy with the EC, because that is not the source of the problem. What I want is an ending with no plot holes, with more clarity, and with an epilogue. Thankfully BioWare has stated that they're doing that.
However, people who simply want the game to end on a happy end are in my opinion missing the point. Having a more happy ending among many different endings is good enough, but that happy ending must be hard to obtain, and either way there must be some equalizor to balance the positive ending. It is bad writing to end completely positively with no balance.
This I totally agree with. Most of the people just shrug and wonder what would be so bad about it, but it would completely ruin the other endings. The best possible ending shouldn't be possible simply by doing few bronze/whatever MP matches and picking the "obvious right" options at certain points. It would have to be difficult.
Those who don't get the total victory endings shouldn't feel like they've failed. And that's exactly how it would be if they'd add some easy, no sacrifices, no challenge ending into the mix. Few people want to purposely fail their canon playthrough, I certainly don't. I liked my current ending, many things could be better explained, but I was content with what I got.
It wasn't all sunshine and rainbows, but it was a good ending for my Shepard who still gave his all and wasn't purposely a total jerk.
nightcobra8928 wrote...
jeffyg93 wrote...
A
100% happy, cliche ending with no cost is a horrible way to end a
series with themes of honor, sacrifice, and determination (at least if
you're paragon). I don't wish BioWare to simply make the endings more
happy with the EC, because that is not the source of the problem. What I
want is an ending with no plot holes, with more clarity, and with an
epilogue. Thankfully BioWare has stated that they're doing that.
However,
people who simply want the game to end on a happy end are in my opinion
missing the point. Having a more happy ending among many different
endings is good enough, but that happy ending must be hard to obtain,
and either way there must be some equalizor to balance the positive
ending. It is bad writing to end completely positively with no balance.
weren't
the costs throughout the journey enough? trillions died, among those
trillions a few were shepard's friends and after all this chaos there is
the aftermath of this galactic slaughter.
hard to have a "disney ending" when you have the smell of a million corpses permeating the streets.
Because players care about faceless trillions, that they could've in no way saved anyway, right? There has to be choices that cause you to lose people or things. Else it has little to no impact, those who claim it has just want their disney endings handed over to them on a silverplate.
Modifié par Melrache, 27 mai 2012 - 02:40 .