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Why are so many of you here scared to say that you wanted a happy ending?


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#401
Helios969

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CuseGirl wrote...

The other issue is, when the media started writing about the Mass Effect 3 ending, they chastised the "Happy Ending" people first. Because those people aren't smart enough to understand what they saw or they're "casual gamers who want to have their cake and eat it too". Nobody wants to be labeled as a noob casual gamer. It's nonsense. The tone of the ending is ALL wrong, it really is.


I'm totally a casual gamer.  I play for story content and escapism.  Missions are just a nice little diversion from my main interest: a good story.

I also wonder if all those articles were written by people who in fact made the same emotional investment the rest of us have made by playing.

#402
RandomSyhn

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I'm currently hoping for a good ending happy, macabre w/e.

My only thoughts approaching the final push were, if Shepard survives this she will never have to pay for alcohol again, based on the number of "When this is over the drinks are on me." style conversations.

#403
frylock23

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I wanted the happy ending to be one option among many. I thought that if they gave us the 16 wildly different endings they advertised that I could play the game and see a happy ending and a variety of other flavors, too. Honestly, sometimes in today's world you need a happy ending to make you feel good about things. BioWare must not live in reality to understand that.

#404
christrek1982

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Helios969 wrote...

CuseGirl wrote...

The other issue is, when the media started writing about the Mass Effect 3 ending, they chastised the "Happy Ending" people first. Because those people aren't smart enough to understand what they saw or they're "casual gamers who want to have their cake and eat it too". Nobody wants to be labeled as a noob casual gamer. It's nonsense. The tone of the ending is ALL wrong, it really is.


I'm totally a casual gamer.  I play for story content and escapism.  Missions are just a nice little diversion from my main interest: a good story.

I also wonder if all those articles were written by people who in fact made the same emotional investment the rest of us have made by playing.


this I'm more intrested in the story so if that make me a casual gamer then so be it I also understood what I saw I'm a big trek fan and that show almost alway had teck bable of the week so I can let MOST not all plot hole wash over me. I wanted a happy ending I always from ME1 wanted a happy ending. there where alway the under tone of hope in all the 3 games and I was sure that there would of been one happy ending the fact their wasn't one made me feel missled.

#405
Iakus

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saracen16 wrote...

And what the **** is wrong with being different?! Just because they have their own story to tell doesn't mean that they're doing it for the sake of uniqueness. They're telling a story, and they didn't want it to be forgettable.

If you think that they did it just for the sake of being "hip", then you're thinking too small.


What's wrong is it's not just their story.  Over and over, they've told us that these were our Shepards, there is no "canon" and that our choices mattered.  We were supposed to get wildly divergent endings based on choices made over five years and three games.

Instead we get funnled down a single multicolored tube to their ending.  We've been strung along on empty promises that what we did in the game mattered, that.  In the last few minutes, control was torn completely away from us and we were told 'This is how your Shepard ends.  But I'll let you pick the color"

It was unforgettable, all right.  But not in the way they intended.

Modifié par iakus, 27 mai 2012 - 05:38 .


#406
Fault Girl

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Helios969 wrote...

CuseGirl wrote...

The other issue is, when the media started writing about the Mass Effect 3 ending, they chastised the "Happy Ending" people first. Because those people aren't smart enough to understand what they saw or they're "casual gamers who want to have their cake and eat it too". Nobody wants to be labeled as a noob casual gamer. It's nonsense. The tone of the ending is ALL wrong, it really is.


I'm totally a casual gamer.  I play for story content and escapism.  Missions are just a nice little diversion from my main interest: a good story.

I also wonder if all those articles were written by people who in fact made the same emotional investment the rest of us have made by playing.


I'm a casual gamer too and its the same for me, it's all about the story. There are plenty of games I've played where it doesnt effect me emotionally due to me just enjoying the combat or MP so tbh I didnt really care if the ending sucked.

If Bioware didnt say about the variations of endings (16?? LOL) and hint that a 'happy ending' was possible fair enough but it was not the ending I was expecting at all.

But it's different with ME, it's the only series save from Dragon Age, that I've played again and again over time due to the story. I'm not the best gamer or most knowledgable but I love a good story and the ending was subpar to say the least.

There wasnt really an ending 'to get' as there were so many issues with it. I replayed it again and was even more confused. Obviously I dont speak for everyone but a few of my friends who played the series werent bothered by the ending but then they treat the game like everything other game. They arent invested in the story.

Modifié par Vault N7, 27 mai 2012 - 05:21 .


#407
christrek1982

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iakus wrote...

saracen16 wrote...

And what the **** is wrong with being different?! Just because they have their own story to tell doesn't mean that they're doing it for the sake of uniqueness. They're telling a story, and they didn't want it to be forgettable.

If you think that they did it just for the sake of being "hip", then you're thinking too small.


What's wrong is it's not just their story.  Over and over, they've told us that these were our Shepards, there is no "canon" and that our chocies mattered.  We were supposed to get wildly divergent endings based on chocies made over five years and three games.

Instead we get funnled down a single multicolored tube to their ending.  We've been strung along on empty promises that what we did in the game mattered, that.  In the last few minutes, control was torn completely away form us and we were told 'This is how your Shepard ends.  But I'll let you pick the color"

It was unforgettable, all right.  But not in the way they intended.


that is exsctley how it feels

#408
christrek1982

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so when BW said not everyone will like the ending what the meant was the people who care about the story won't like the ending.

#409
sargon1986

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I always wanted a happy ending and was never scared of it.

However if it was a nicely made sad ending I would've accepted it. I cannot accept the current piece of **** ending though. 

#410
CuseGirl

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Vault N7 wrote...
I'm a casual gamer too and its the same for me, it's all about the story. There are plenty of games I've played where it doesnt effect me emotionally due to me just enjoying the combat or MP so tbh I didnt really care if the ending sucked.

If Bioware didnt say about the variations of endings (16?? LOL) and hint that a 'happy ending' was possible fair enough but it was not the ending I was expecting at all.

But it's different with ME, it's the only series save from Dragon Age, that I've played again and again over time due to the story. I'm not the best gamer or most knowledgable but I love a good story and the ending was subpar to say the least.

There wasnt really an ending 'to get' as there were so many issues with it. I replayed it again and was even more confused. Obviously I dont speak for everyone but a few of my friends who played the series werent bothered by the ending but then they treat the game like everything other game. They arent invested in the story.

When I finished the game the first time, I had the most confused and empty feeling. I didn't really understand what I saw, why I saw it and what I could do to fix it. I realized my EMS was only around 2600 or so and alot of people were saying they got their EMS up to the 6000's by solving the Geth-Quarian war and raising GR. I was sure, without any doubt, that the reason I didn't see Miranda again was because my EMS was low. So I play the game a 2nd time, takes me about 2 weeks.....get my EMS to about 6500....and still no Miranda, no indication of what happened to Grunt, Jacob, Samara, or Tali....

In the beginning, my issues with the ending were exactly that: I expected that buy meta-gaming the EMS system, I would get the happy ending, because that's what they said would happen in the marketing. After a little research, I realized there were a million issues with the ending and that was only ONE piece of the problem.

#411
Shepard Wins

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sargon1986 wrote...

I always wanted a happy ending and was never scared of it.

However if it was a nicely made sad ending I would've accepted it. I cannot accept the current piece of **** ending though. 


THIS

#412
Fnork

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I would definitely appreciate the option for getting one. Before playing I steered clear of the forums. I thought for sure I'd see some hint of the races rebuilding. Maybe a ceremony in Shepard's honor set in some scene where you could see there's repairs being made and new construction being done. So much for that idea.

Maybe a happy end could even involve Shepard living. Why on Earth Shepard needs to die in order for the series to end I'll never understand. Since they already said he'd die I was expecting some kind of sacrifice. I wasn't expecting RGB.

Sure, I want a happy ending. Gazillions of people dead, entire fleets destroyed, everyone has lost people, I don't think one ray of sunshine is really going to devalue the reaper threat.

#413
Omega Torsk

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M25105 wrote...

Come on, don't give me that crap with "I only like dark and depressing endings" you and I both know, we wanted Shepard to chug a beer with his team and celebrate their victory over a dead reaper corpse.

This in addition to Ash and Shepard dancing on Harbinger's corpse.

Frak it, I'll take a "Yub Nub" ending any day! Art be frakked.

#414
Grimwick

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I certainly, certainly would like a happy ending and I have never claimed otherwise...

Blue babies please Bioware!

#415
Ridwan

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Omega Torsk wrote...

M25105 wrote...

Come on, don't give me that crap with "I only like dark and depressing endings" you and I both know, we wanted Shepard to chug a beer with his team and celebrate their victory over a dead reaper corpse.

This in addition to Ash and Shepard dancing on Harbinger's corpse.

Frak it, I'll take a "Yub Nub" ending any day! Art be frakked.


Damn straight.

#416
Ben20530

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I have enough darkness and desperation at work.

Games are my escape, my stress relief. Not my philosophical thesis.

Fact is I played my Shepard like he was a god damned superhero. If anyone could walk out of the rubble of the crucible, cold beer in one hand, LI in the other - it would have been him.

#417
saracen16

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iakus wrote...

What's wrong is it's not just their story.  Over and over, they've told us that these were our Shepards, there is no "canon" and that our choices mattered.  We were supposed to get wildly divergent endings based on choices made over five years and three games.


No offense, but it is naive to assume that it really is "our Shepard". We only have control over Shepard insofar as to how we played each game and how the developers took our feedback. It is ultimately their decision as to which feedback they incorporate and how. And they did deliver: if you haven't been paying attention for the rest of the 30 hours or so of gameplay, you'll see that our choices did matter... or does that mean nothing to you now?

And as for wildly divergent endings, the entire game is the ending, not the last 10 minutes. Have a longer memory, will you? How did the genophage arc finish? Did Conrad get the girl? Was peace established between the quarians and the geth? It is inhumanly impossible to cram all these in the last 10 minutes.

Instead we get funnled down a single multicolored tube to their ending.  We've been strung along on empty promises that what we did in the game mattered, that.  In the last few minutes, control was torn completely away from us and we were told 'This is how your Shepard ends.  But I'll let you pick the color"


Spare me the trollish, retarded mantra. The ending involved more than just a show of "colors". If you actually paid attention, you've already seen what Shepard accomplished throughout the entire trilogy. You're telling me that all these game hours meant nothing? They did, and the journey was just as important if not more than the destination.

I feel insulted.

Modifié par saracen16, 27 mai 2012 - 11:19 .


#418
saracen16

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Double post

Modifié par saracen16, 27 mai 2012 - 11:19 .


#419
capn233

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Yeah I suppose I wanted a happy ending. But even more than that I wanted a coherent ending that fit with the theme of the trilogy.

Hell, I would have been happy with an ending where near all the squad died as long as it was coherent.

#420
DieHigh2012

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I want the option of a happy ending, and yes that would be the ending I would always shoot for.

The Lion King is probably my favorite of all animated movies.

Just so I'm not seen as a "care bear" my top five movies are: Fear and Loathing in Las vegas, Donnie Darko, Requiem for a Dream, Across the Universe, and Pan's Labyrinth.

I'd even be alright with my Shep dying to ensure everyones safety. Instead he dies *and* kills every system with a mass relay in a red/blue/green explosion. Making his whole struggle pointless.

#421
.458

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The ending does not matter since the game has too many technical issues to bother buying more from EA/BW. I would not like the ending if I wanted the series to continue AND I trusted BW. I'd like to see more, but why pay for quality failure?

#422
unoriginalname1133

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saracen16 wrote...

And as for wildly divergent endings, the entire game is the ending, not the last 10 minutes. Have a longer memory, will you? How did the genophage arc finish? Did Conrad get the girl? Was peace established between the quarians and the geth? It is inhumanly impossible to cram all these in the last 10 minutes.


I've seen this line of argumant before, and it seems like the worst kind of semantics. Call the whole game an "ending" if you want, but this does nothing to address the issues with the "climax" or whatever you want to call the last 15 minutes. Galactic civilization is still ruined in one of three arbitrary ways, none of which particularly reflect my choices.

And I also do not feel like the rest of the game provided any meaningful closure. You mentioned curing the genophage. That part of the game is a good example of previous decisions changing the events insofar as the principle players change, but the only thing that was actually resolved was whether or not you cured the genophage and what backup you received. The question for many players was not COULD you cure the genophage, but  rather SHOULD you cure it. That is, was the Dalatrass right about the krogan waging war when the genophage was cured? If Wrex and Eve are alive, could they lead the krogan to peace? If you didn't cure the genophage, would the krogan be wiped out? NONE of there questions are answered, and these are just a few questions about one of the major subplots; there are many other unresolved issues, of both the personal and galaxy-shaping nature, that could only resolved in the long term. The ending (sorry, "climax") robs us of this.

So yes, an epilogue is needed. And to give this post some semblence of belonging on this thread, some of those epilogues should be happy ones.

Modifié par unoriginalname1133, 27 mai 2012 - 11:46 .


#423
10k3n5

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I want a happy ending
~signed

#424
NedPepper

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DeadpoolBub wrote...

There should have been a multitude of endings. Ranging from the Reapers winning to the Reapers losing, but Shepard having to sacrifice him/herself to do win. Or an ending where Shepard wins but he loses the Normandy & all of your squadmates & a "happy" ending where Shepard & the squad gets to live.


This reminds me of a heated argument about Dragon Age 2.  Gamers were furious that they weren't able to "choose" to save Mama Hawke.  I think it was David Gaider who responded and said that there WAS going to be a choice, but the problem became the idea that everyone would just go back to old save to fix whatever they messed up so Mama Hawke would live.  And what does that really say about choices?  It says the choices you want don't matter if you can go back to a previous game save and change the bad decisioin.  

I get that it's "your" game and if you want something, you should be able to do it.  But it cheated the story of Hawke and so they basically took the choice out of your hands.  I'm not sure when in development they made that decision.  But the psychology behind it is that no one wanted to see Leandra die and so they would sacrifice hours of game play to fix it. 

If you offered the ulitmate happy ending where Shepard and squad mates survive, EVERYONE would pick it on that first play through.  And then it would become like ME 2 where people played and just let squad mates die for fun.  

It robs the story and it ultimately NULLIFES any choices you make, because you can go back to a previous save and change it.   Choices should have consequences.  It's why the DA2 team decided that you couldn't save Leandra.  It kept the narrative in place smoothly.

Thing is, people want choices, but when they don't turn out like they wanted, unlike real life, they can just go back and do it over again.  And that cheapens it somehow.  And don't say people don't do that.  How many people here went through all three endings just to see which one they liked the best?  Meh.  Make your choice...and live with it.  That's what makes CHOICES fun.  But if everyone goes back to save Leandra and everyone goes back to get that perfect ending, the choices become meaningless.

#425
NedPepper

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christrek1982 wrote...

LelianaHawke wrote...

I got a happy ending...


how?


Well Joker, EDI, and my squadmates survived.  Is that happy?  I was pleased.