Why are so many of you here scared to say that you wanted a happy ending?
#126
Posté 20 mai 2012 - 08:18
#127
Guest_Sion1138_*
Posté 20 mai 2012 - 08:21
Guest_Sion1138_*
Pelle6666 wrote...
I liked how they did it in the ending of DA:O where you can choose how your heroes journey ends.
This. Sacrifice yourself to end the threat once and for all or take a risk in order to survive.
#128
Posté 20 mai 2012 - 08:31
#129
Posté 20 mai 2012 - 08:38
Shepard giving his life to stop the Reapers, one way or another, is a fitting heroic end to his story and ensures that what ever follows ME3 will be a new story with a new hero. Sure maybe some of the people from the first three pop up again but they would have less impact on the story, like a lot of your ME2 squad mates popping up in ME3. The only thing I want is to know how the choices I made up to that point will shape events that Shepard ensured will come.
#130
Posté 20 mai 2012 - 08:50
#131
Posté 20 mai 2012 - 08:50
TheClonesLegacy wrote...
So your saying a Film/Games Rating Dictates it's ending?
You make my Film Studies Teacher Cry with your ignorence.
Also don't ever try using the Decent for a Reason to have an Oh-so Depressing ending Because that movie was an Abomination
Also the guy above me Has it down
That is not what I said. I was saying that the more mature a target audience, the more likelihood of a film to have an ambiguous ending, and that you rarely get a totally happy ending, a la RotJ.
BTW, I am a film studies teacher.
So you don't like the Descent? Fine. Doesn't stop it being an excellent movie though.
Tonally, the ME series has been quite dark from the beginning. Even a paragon playthrough of ME1 will witness several mass murders, and pretty much everybody you try to rescue on the Uncharted World missions you find as a corpse, and the whole galaxy seems corrupt or high-handed. ME2 is even darker, what with Jack's background, Cerberus, Collecters, etc. Even a total paragon ends up grey at best, Arrival or not. Then in ME3, it is pretty much wall to wall tragedy and carnage, with any type of victory very rare (more or less, just what Shepard does).
If we compare the ME universe to other popular SF franchises, it is much darker than Star Wars, Star Trek, or B5. Closer to nBSG's tone, especially ME3.
I don't disagree that certain playthroughs and Shepards maybe deserve a more 'cheeful' denouement than what they got, but the full on happy-clappy type ending is way out of place for ME.
#132
Posté 20 mai 2012 - 08:50
#133
Posté 20 mai 2012 - 08:52
There's also the fallacy that anyone who does want a victorious ending is just looking for bunnies, sunshine, rainbows and something completely unrealistic that invalidates the entire experience. Anderson, Thane, Legion, Mordin, the Citadel and every major homeworld are gone. Nothing is going to bring them back. Shepard surviving, the Crucible working only on the Reapers, the relays staying intact and Shepard reuniting with the crew would be my 'happy ending'. None of that lessens the sacrifice of those who died. If anything, Shepard betrays their sacrifice by blindly following a Reaper AI when it comes down to it. That's not what they all died for, Shepard.
Modifié par Aris Ravenstar, 20 mai 2012 - 08:53 .
#134
Posté 20 mai 2012 - 08:59
Klijpope wrote...
TheClonesLegacy wrote...
So your saying a Film/Games Rating Dictates it's ending?
You make my Film Studies Teacher Cry with your ignorence.
Also don't ever try using the Decent for a Reason to have an Oh-so Depressing ending Because that movie was an Abomination
Also the guy above me Has it down
That is not what I said. I was saying that the more mature a target audience, the more likelihood of a film to have an ambiguous ending, and that you rarely get a totally happy ending, a la RotJ.
BTW, I am a film studies teacher.
So you don't like the Descent? Fine. Doesn't stop it being an excellent movie though.
Tonally, the ME series has been quite dark from the beginning. Even a paragon playthrough of ME1 will witness several mass murders, and pretty much everybody you try to rescue on the Uncharted World missions you find as a corpse, and the whole galaxy seems corrupt or high-handed. ME2 is even darker, what with Jack's background, Cerberus, Collecters, etc. Even a total paragon ends up grey at best, Arrival or not. Then in ME3, it is pretty much wall to wall tragedy and carnage, with any type of victory very rare (more or less, just what Shepard does).
If we compare the ME universe to other popular SF franchises, it is much darker than Star Wars, Star Trek, or B5. Closer to nBSG's tone, especially ME3.
I don't disagree that certain playthroughs and Shepards maybe deserve a more 'cheeful' denouement than what they got, but the full on happy-clappy type ending is way out of place for ME.
Oh come on. That's just crap and you know it.
Let's take two so called mature films, that film nerds orgasm over. Rashomon and Blade Runner. Both of these films are considered masterpieces, but you know what? They still got a happy ending.
The wood cutter adopts the baby, and the monk is reminded that there is still good in the world.
The bad boss gets his head crushed, and Rutger's character lets Harrison's character live after sharing his tale.
Aris Ravenstar wrote...
I'm not afraid to say I want a
happy ending. It's a lie to say all Retakers never wanted a 'happy
ending' and it was perpetuated mostly by some Retakers themselves, to
make it seem like the movement was purely objective and logic-based. But
there's nothing wrong with wanting the choice for a happy ending,
especially after strong precedents both for being able to earn your
happy ending and having actual choices regarding the ending.
There's
also the fallacy that anyone who does want a victorious ending is just
looking for bunnies, sunshine, rainbows and something completely
unrealistic that invalidates the entire experience. Anderson, Thane,
Legion, Mordin, the Citadel and every major homeworld are gone.
Nothing is going to bring them back. Shepard surviving, the Crucible
working only on the Reapers, the relays staying intact and Shepard
reuniting with the crew would be my 'happy ending'. None of that lessens
the sacrifice of those who died. If anything, Shepard betrays their
sacrifice by blindly following a Reaper AI when it comes down to it.
That's not what they all died for, Shepard.
Pretty much it.
Modifié par M25105, 20 mai 2012 - 09:01 .
#135
Posté 20 mai 2012 - 08:59
I don't really care if there's necessarily a "And they all lived happily ever after" ending, but I want more options, endings that have a little less space magic, and hopefully an after-story of what happens to the crew, your LI, and maybe some other minor characters(I hope they're at least doing this last thing in the EC).
#136
Posté 20 mai 2012 - 09:00

I find it happy
#137
Posté 20 mai 2012 - 09:10
Destroying an unsuspecting planet was what signified the Empire was TOTALLY EVIL in Star Wars, and it wasn't Luke who committed mass murder, it was Annakin (tuskens/younglings).
But I think it could be done that Shepard survives and so on, and keep it fitting, though it would be tricky. I think survival would be most appropriate for a renegade type decision. That's actually what the current endings hamfistedly hint at.
You could maybe justify some semi-random kind of survival too, based on a group of unknown decisions (big and small) from all 3 games - a sort sh** happens type of survival (a bit like how Conrad can survive, just more complex).
#138
Posté 20 mai 2012 - 09:16
Modifié par RocketManSR2, 20 mai 2012 - 09:18 .
#139
Posté 20 mai 2012 - 09:18
The Night Mammoth wrote...
I'm not. Ice-cream is delicious, rainbows are ace, and sparkles warm the heart.
Seriously, the whole gang should have a beach party to celebrate.
Like...Stewie's Sexy Party?
#140
Posté 20 mai 2012 - 09:25
There should have been options, multiple ways to defeat the reapers, different paths leading to a range of endings, from total defeat to sharing a drink with Garrus on a beach, and a full range of bittersweets in between.
Sadly, ME3 and wasted potential go hand in hand.
But yeah, I completely wanted a happy ending for my main Shepard, by which I mean him and Tali getting to build that damned house. I didn't need sunshine and unicorn orgies, I'd have been delighted with some more heroic sacrifices, even Garrus dying to save Shepard, but I wanted the characters I cared most about to have an OPTION to get a happy ending, even if I had to sacrifice something or someone important to me for it.
Ultimately, I played these games for the characters, their lives and futures, and how they interacted with Shepard. Killing the Reapers was only ever the backdrop to that for me.
#141
Posté 20 mai 2012 - 09:28
#142
Posté 20 mai 2012 - 09:29
#143
Posté 20 mai 2012 - 09:30
#144
Posté 20 mai 2012 - 09:33
M25105 wrote...
Oh come on. That's just crap and you know it.
Let's take two so called mature films, that film nerds orgasm over. Rashomon and Blade Runner. Both of these films are considered masterpieces, but you know what? They still got a happy ending.
The wood cutter adopts the baby, and the monk is reminded that there is still good in the world.
The bad boss gets his head crushed, and Rutger's character lets Harrison's character live after sharing his tale.
And again, I didn't say all mature movies had downer endings. It's been a while since I've seen Rashomon, but it's a muted kind of happy ending. Blade Runner's is an ambiguous ending, more in common with the end of the Sporanos than walk-off-into-the-sunset type thing.
The Alien series is a closer comparison. Has a few elements of Lovecraftian horror too, and the third one in the series isn't as fondly regarded as the first two. Actually, the Synthesis swan dive resembles the end of Alien 3 quite explicitly, even down to the faint smile.
To switch medium, how about the books of Iain M. Banks, especially the Culture series? Not all end on total downers, but the most space opera-y, such as Consider Phlebas, Use of Weapons, or Against a Dark Background, share many similarities with the ME series. The Revelation Space series is also not known for it's sweetness, and again, contains tropes in common with ME.
Anyway, you can still have a 'happy ending' even if Shepard pays the price. As long as it's made clear that no one is starving and rebuilding can take place (if your EMS or whathaveyou is high enough), and that some kind of galactic civilisation can continue (albeit more akin to the age of sail than the jetliner age), that's a pretty positive outcome compared to total annihilation.
Now, if for Shepard to survive, you had to screw over elements of that, wouldn't that be more interesting than just winning-for-being-bestest?
#145
Posté 20 mai 2012 - 09:35
#146
Posté 20 mai 2012 - 09:36
#147
Posté 20 mai 2012 - 09:37
#148
Posté 20 mai 2012 - 09:37
Suffice to say... a generic happy ending would have done better for sales.
#149
Posté 20 mai 2012 - 09:39
Total Biscuit wrote...
Would have loved a happy ending, especially if it was incredibly hard to get and required effort and thinking to achieve.
There should have been options, multiple ways to defeat the reapers, different paths leading to a range of endings, from total defeat to sharing a drink with Garrus on a beach, and a full range of bittersweets in between.
Sadly, ME3 and wasted potential go hand in hand.
But yeah, I completely wanted a happy ending for my main Shepard, by which I mean him and Tali getting to build that damned house. I didn't need sunshine and unicorn orgies, I'd have been delighted with some more heroic sacrifices, even Garrus dying to save Shepard, but I wanted the characters I cared most about to have an OPTION to get a happy ending, even if I had to sacrifice something or someone important to me for it.
Ultimately, I played these games for the characters, their lives and futures, and how they interacted with Shepard. Killing the Reapers was only ever the backdrop to that for me.
I feel exatly the same way.
#150
Posté 20 mai 2012 - 09:43
I am fine with a variety of endings because that's what we were told we would get. (This was stated what, two weeks before the game launched.)





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