A different ascension - the Synthesis compendium (now with EC material integrated)
#3751
Posté 22 juillet 2012 - 06:42
[In Garrus's voice] Not the same thing, but its a living! xD
I want a memory-store DLC now!
And yes I'd also like those links please.
#3752
Posté 22 juillet 2012 - 06:58
Ieldra2 wrote...
Hmm...I just watched the three epilogues
in short sequence, and I think the last scene of the Synthesis epilogue
is most poignant. If I recall things correctly, It's the only epilogue
where there's a spoken line "We remember Shepard" as Shepard's name
plate is put on the memorial wall. Seeing the Normandy taking off after
that, without Shepard, is sad, but in a good way.
In
control ending when Shepard says "Those who carry the memories of the
woman I was.." That was a pognant moment too, it reminded me of her last
goodbye to Liara, what Shepard was, and what she is now. [smilie]../../../images/forum/emoticons/crying.png[/smilie]
#3753
Posté 22 juillet 2012 - 07:22
My M!Shep synthesis headcanon, right around where the 'breath scene' is, Shepard's mind reforms within the extranet, he contacts the leftover ex-Cerberus soldiers/scientists to construct himself a body... of course explaining things to Ashley is gonna be difficult.
#3754
Posté 22 juillet 2012 - 08:21
Post-Synthesis fan fiction:
"Synthesis" by Sy Itha
"Side Effects: After the End" by pagerunner
"Ties that Bind" by jtav
"Brave New World" by jtav
"Homecoming - a Mass Effect 3 Epilogue" by Ieldra2
"After Effect" by ProphetMcGee
"Errors of Life" by Rosabell
"Reignite" by Jerin Lee
"Green_Eyes by Tellur
"An ending once and for all" by kr12187
"Synthesis" by ColorfulZebra
I haven't read them all completely, and some of them have been updated after I posted the link first. As usual with fanfic, there's an overabundance of romance themes, some are personal "fix fics" and some extrapolate the ending in unexpected directions. Stories dealing with the effects of Synthesis in some depth are rare, as well as those where Shepard remains dead, unsurprisingly. "Reignite" is unique for giving us this Shepard's thoughts about why she chose Synthesis.
If anyone finds more post-Synthesis fan fiction, please drop me a note.
Modifié par Ieldra2, 22 juillet 2012 - 08:23 .
#3755
Posté 22 juillet 2012 - 08:58
#3756
Posté 22 juillet 2012 - 09:00
You could use the Echo Shard (thanks to jtav for the suggestion). If you talk Javik into using the Echo Shard after Sanctuary, he'll give it to Shepard in the FOB conversation and you can add Shepard's memories to it (not sure it's optional, haven't seen that version myself.yet).pirate1802 wrote...
An idea! What if Shepard's memories are stored in some form of greybox and is reanimated like keji in the synthesis ending?
Apart from the memories in the Echo Shard, I also have parts of Shepard's mind being collected by the Reapers. After all, it's what they do. I'm not sure how I'll handle the re-coalescence yet, but there will be one.
I also need to come up with a post-Synthesis name for the Reapers. "Reapers" doesn't seem appropriate any more. Any suggestions?
@Aurora:
Yep, that reconsolidation of Shepard's mind seems a rather popular headcanon. Miranda can then build a new body
Modifié par Ieldra2, 22 juillet 2012 - 09:04 .
#3757
Posté 22 juillet 2012 - 10:03
I was also toying with the idea that Shepard's mind completely merges with the LI, which in turn creates an entirely new entity, and that newborn goes off to do their own thing. Kind of remiencent to the 1998 Ghost in the Shell movie ending.
That, or - my more corny cliched one - Shepard is 'reconsituted' in physical form, but is that of a baby. A symbolic thing, about giving up their life for the change and start a new one in the new changed world. Cheesy, I know, but then again I'm not above that kind of thing.
Modifié par Aurora313, 22 juillet 2012 - 10:32 .
#3758
Posté 22 juillet 2012 - 10:34
Ieldra2 wrote...
I also need to come up with a post-Synthesis name for the Reapers. "Reapers" doesn't seem appropriate any more. Any suggestions?
Culturis. It means civilizations in latin according to google translate. It also seems to be the origin of (or share and origin with) the word culture.
Modifié par Farid-Yoda-N7, 22 juillet 2012 - 10:41 .
#3759
Posté 22 juillet 2012 - 10:47
But I doubt that the whole 'Reaper' tag is going to disappear due to Synthesis, given what they are, what they did to the previous civilizations/cycles and very nearly did to the rest of humanity. I doubt the stimga would vanish to easily.
#3760
Posté 22 juillet 2012 - 11:08
Ieldra2 wrote...
You could use the Echo Shard (thanks to jtav for the suggestion). If you talk Javik into using the Echo Shard after Sanctuary, he'll give it to Shepard in the FOB conversation and you can add Shepard's memories to it (not sure it's optional, haven't seen that version myself.yet).
But doesn't that lead to him commiting suicide out of depression? :/ one thing I missed in the EC was seeing javik living like a king among the Hanar or writing a book with Dr. T' Soni.
I also need to come up with a post-Synthesis name for the Reapers. "Reapers" doesn't seem appropriate any more. Any suggestions?
Your-friendly-neighbourhood-giant-robotic-bugs? xD
#3761
Posté 22 juillet 2012 - 11:50
Yes, it does. If you want this in a Javik-survives scenario, then you'll have to find a different method or headcanon Javik's survival. He would have a very hard time adapting to Synthesis though.pirate1802 wrote...
Ieldra2 wrote...
You could use the Echo Shard (thanks to jtav for the suggestion). If you talk Javik into using the Echo Shard after Sanctuary, he'll give it to Shepard in the FOB conversation and you can add Shepard's memories to it (not sure it's optional, haven't seen that version myself.yet).
But doesn't that lead to him commiting suicide out of depression? :/ one thing I missed in the EC was seeing javik living like a king among the Hanar or writing a book with Dr. T' Soni.
Modifié par Ieldra2, 22 juillet 2012 - 11:50 .
#3762
Posté 22 juillet 2012 - 11:53
#3763
Posté 22 juillet 2012 - 12:20
#3764
Posté 22 juillet 2012 - 12:54
#3765
Posté 22 juillet 2012 - 03:00
Edit:
I wonder if calling the Reapers the "Old Ones" carries too many Lovecraftian associations.
Modifié par Ieldra2, 22 juillet 2012 - 03:01 .
#3766
Posté 22 juillet 2012 - 03:55
#3767
Posté 22 juillet 2012 - 04:00
The same goes for anyone else. There were significant losses in the last cycle as well. If there is no mind control in synthesis then the old enemies will rise up against the reapers sooner or later. Like you said, you cannot make that hatred go away just because the aggressors become docile. I also doubt that the reapers are victims, but that's another topic.Aurora313 wrote...
I doubt Javik would give up his quest for vengeance either. The hatred for destroying someone's entire race doesn't just go away because the agressors suddenly become docile, or the fact the Reapers themselves are victims in a way.
#3768
Posté 22 juillet 2012 - 04:09
So, Javik needs to die, because he may not agree with Shepard? That's really a brave new world you are proposing: Any critique needs to be suppressed or else one dies.Ieldra2 wrote...
Perhaps it's best to let Javik die in Synthesis endings. He'd never forgive Shepard. He was the exemplar of vengeance after all. I wouldn't want someone like him after me. Or...can anyone think of something that would make Javik reconciliate with Synthesis?
Edit:
I wonder if calling the Reapers the "Old Ones" carries too many Lovecraftian associations.
And you can dream up new names for the reapers, but that will not make their gazillion atrocities go away.
I have said it before, but any obstacle that might hurt your utopian pipe dream needs to be rationalized one by one. The above two are clear examples of that. I wonder why you cannot see that.
Modifié par AngryFrozenWater, 22 juillet 2012 - 04:15 .
#3769
Posté 22 juillet 2012 - 05:28
AngryFrozenWater wrote...
So, Javik needs to die, because he may not agree with Shepard? That's really a brave new world you are proposing: Any critique needs to be suppressed or else one dies.Ieldra2 wrote...
Perhaps it's best to let Javik die in Synthesis endings. He'd never forgive Shepard. He was the exemplar of vengeance after all. I wouldn't want someone like him after me. Or...can anyone think of something that would make Javik reconciliate with Synthesis?
Edit:
I wonder if calling the Reapers the "Old Ones" carries too many Lovecraftian associations.
And you can dream up new names for the reapers, but that will not make their gazillion atrocities go away.
I have said it before, but any obstacle that might hurt your utopian pipe dream needs to be rationalized one by one. The above two are clear examples of that. I wonder why you cannot see that.
Don't get yourself to bent out of shape over this, they are discussing fan fiction now. If a writer wants to kill off a character becuase they think it would cause problems for what they want to cover in their fiction, fine. I'm sure there are people who write synth fan fiction with javik.
Modifié par Shaigunjoe, 22 juillet 2012 - 07:29 .
#3770
Posté 22 juillet 2012 - 05:31
Ieldra2 wrote...
Perhaps it's best to let Javik die in Synthesis endings. He'd never forgive Shepard. He was the exemplar of vengeance after all. I wouldn't want someone like him after me. Or...can anyone think of something that would make Javik reconciliate with Synthesis?
Edit:
I wonder if calling the Reapers the "Old Ones" carries too many Lovecraftian associations.
I'm not sure, though all this talk about Javik having unending hatred reminds me of this Einstein quote:
“A human being is part of a whole, called by us the Universe, a part limited in time and space. He
experiences himself, his thoughts and feelings, as something separated from the rest a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest us. Our task must be to free ourselves from this prison by widening our circles of compassion to embrace all living creatures and the whole of nature in its beauty.”
I know he says compassion, but it also makes me think of forgiveness. Having Javik die certainly is a way of saying his line of thinking isn't going to work anymore.
Modifié par Shaigunjoe, 22 juillet 2012 - 05:34 .
#3771
Posté 22 juillet 2012 - 05:37
Have you never tweaked your games because you wanted a certain outcome? Never let anyone die in ME2's SM on purpose because it's just the story you want to tell with your game? Never romanced someone only to "make" him or her die because you envisioned your Shepard as one who will carry such a burden? Having Javik as a big antagonist post-Synthesis makes for an interesting story, but it's not one I want to tell with my games. You might want to read my OP again to notice that I don't want an utopia. The main challenges in my post-Synthesis scenario are just different from an old ally turned enemy.
(BTW, do I detect a great deal of personal resentment here? Perhaps I should think about keeping my anonymity at GamesCom. I don't want to get shot in the back. Or perhaps you might want to think again about letting disagreements about a video game get personal)
Modifié par Ieldra2, 22 juillet 2012 - 05:41 .
#3772
Posté 22 juillet 2012 - 05:48
Hmm....having Javik learn forgiveness is yet another interesting setup for a post-Synthesis story. In case anyone here doesn't know, I appreciate him as a character and take him with me often, and I don't exaclty *like* him dying. But if I roleplay my main Shepard in-character, then he will die, for Cyrus Shepard will encourage him to look into the Echo Shard.Shaigunjoe wrote...
Ieldra2 wrote...
Perhaps it's best to let Javik die in Synthesis endings. He'd never forgive Shepard. He was the exemplar of vengeance after all. I wouldn't want someone like him after me. Or...can anyone think of something that would make Javik reconciliate with Synthesis?
Edit:
I wonder if calling the Reapers the "Old Ones" carries too many Lovecraftian associations.
I'm not sure, though all this talk about Javik having unending hatred reminds me of this Einstein quote:
“A human being is part of a whole, called by us the Universe, a part limited in time and space. He
experiences himself, his thoughts and feelings, as something separated from the rest a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest us. Our task must be to free ourselves from this prison by widening our circles of compassion to embrace all living creatures and the whole of nature in its beauty.”
I know he says compassion, but it also makes me think of forgiveness. Having Javik die certainly is a way of saying his line of thinking isn't going to work anymore.
#3773
Posté 22 juillet 2012 - 08:12
That is a poor defense. This thread is supposed to be about a compendium of your beloved synthesis. I can understand all kinds of reason, but not to exterminate people who oppose your belief system.Ieldra2 wrote...
@AngryFrozenWater:
Have you never tweaked your games because you wanted a certain outcome? Never let anyone die in ME2's SM on purpose because it's just the story you want to tell with your game? Never romanced someone only to "make" him or her die because you envisioned your Shepard as one who will carry such a burden? Having Javik as a big antagonist post-Synthesis makes for an interesting story, but it's not one I want to tell with my games. You might want to read my OP again to notice that I don't want an utopia. The main challenges in my post-Synthesis scenario are just different from an old ally turned enemy.
(BTW, do I detect a great deal of personal resentment here? Perhaps I should think about keeping my anonymity at GamesCom. I don't want to get shot in the back. Or perhaps you might want to think again about letting disagreements about a video game get personal)
Did I kill anyone to shape my game? No. I can't remember doing that, unless the story forced me to, like in Ashley's and Kaidan's case. I remember killing the rachni queen, but after playing for a while, I reloaded the game and saved her anyway. I wasn't able to simply kill her for no reason at all. All of my crew mates survived in ME2. I consider it a loss if any of them died. That happened in ME3 when I forgot to visit Miranda. When she died I had no idea what caused it. I think I even posted about it. Another example. I never killed the Council, although the middle option (which was to give priority to firing at Sovereign) interpreted it as such. I could not have known that. I play as a Spectre of the Council and as such my own views are limited.
What I really dislike are all the systematic rationalizations and head canon in this thread to mold everything to fit synthesis to make it sound like utopia when it actually is not, just to clear one's conscious. I can understand role playing an elitist and opt for synthesis for an example. I object when that is rubbed under the table. Nobody in this thread wants to feel responsible for their actions in any way, except for one player, who simply agreed he played an elitist. I am fine with that. I think I even wrote that here.
About personal resentment: Look at yourself. Your paranoia goes as far as GamesCom. It also seems you enjoy disrupting threads. Do not play the innocent victim.
#3774
Posté 22 juillet 2012 - 09:17
*chuckles*
Well, I wasn't the one who started making comparisons to certain historical figures and political movements early in this thread. I'm also not the one who systematically ignores what other people say in order to make Synthesis fit their own reactionary mindset (see, I can play the political mudslinging game just as well as you).
Perhaps you don't understand that I am playing the game to tell myself a story. Thus, I, the player, occasionally orchestrate a death, for instance to deny my Shepard certain choices later in the trilogy or to create a certain emotional mood, or for various other reasons. You don't understand that, I get that, but you know what *I* dislike? The self-righteous rants of people like you who delude themselves into believing that inability is indicative of some kind of moral superiority.
But back to Synthesis: I know very well what I'm doing when I choose Synthesis. I just think that the moral objections are irrelevant in the context of the ending scenario. You don't believe that, and that's that. Everything has been said, why would I continue to debate the point? I am also very aware of possible conflicts arising from my decision. I believe I have said that often (for instance on the previous page, or three posts up, or two pages back), but oh, it's so convenient to ignore that, right?
Modifié par Ieldra2, 22 juillet 2012 - 09:20 .
#3775
Posté 22 juillet 2012 - 10:46
AngryFrozenWater wrote...
That is a poor defense. This thread is supposed to be about a compendium of your beloved synthesis. I can understand all kinds of reason, but not to exterminate people who oppose your belief system.Ieldra2 wrote...
@AngryFrozenWater:
Have you never tweaked your games because you wanted a certain outcome? Never let anyone die in ME2's SM on purpose because it's just the story you want to tell with your game? Never romanced someone only to "make" him or her die because you envisioned your Shepard as one who will carry such a burden? Having Javik as a big antagonist post-Synthesis makes for an interesting story, but it's not one I want to tell with my games. You might want to read my OP again to notice that I don't want an utopia. The main challenges in my post-Synthesis scenario are just different from an old ally turned enemy.
(BTW, do I detect a great deal of personal resentment here? Perhaps I should think about keeping my anonymity at GamesCom. I don't want to get shot in the back. Or perhaps you might want to think again about letting disagreements about a video game get personal)
Did I kill anyone to shape my game? No. I can't remember doing that, unless the story forced me to, like in Ashley's and Kaidan's case. I remember killing the rachni queen, but after playing for a while, I reloaded the game and saved her anyway. I wasn't able to simply kill her for no reason at all. All of my crew mates survived in ME2. I consider it a loss if any of them died. That happened in ME3 when I forgot to visit Miranda. When she died I had no idea what caused it. I think I even posted about it. Another example. I never killed the Council, although the middle option (which was to give priority to firing at Sovereign) interpreted it as such. I could not have known that. I play as a Spectre of the Council and as such my own views are limited.
What I really dislike are all the systematic rationalizations and head canon in this thread to mold everything to fit synthesis to make it sound like utopia when it actually is not, just to clear one's conscious. I can understand role playing an elitist and opt for synthesis for an example. I object when that is rubbed under the table. Nobody in this thread wants to feel responsible for their actions in any way, except for one player, who simply agreed he played an elitist. I am fine with that. I think I even wrote that here.
About personal resentment: Look at yourself. Your paranoia goes as far as GamesCom. It also seems you enjoy disrupting threads. Do not play the innocent victim.
So are you trolling now? Or just suffering a giant disconnect between fantasy and reality? Heck, even if you rp Mass Effect, they set it up so you could be rping a storyteller. Nothing wrong with killing a character off in a story because of their beliefs, look at Rosharch in Watchmen.
You complain about people not being responsible for their actions, but you have no problems not being responsible for yours.
I never killed the Council, although the middle option (which was to give priority to firing at Sovereign) interpreted it as such. I could not have known that. I play as a Spectre of the Council and as such my own views are limited.
You go as far as saying it wasn't you that killed the council even though your choice lead to their deaths, that sounds like someone who is dodging responsibilty to me.
Modifié par Shaigunjoe, 22 juillet 2012 - 10:50 .





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