That being said, the idea of him becoming an extremist lobbying for the Reaper's total destruction post-Synthesis is not without merit. I would just like to see him not have to die over it.
Modifié par Aurora313, 22 juillet 2012 - 11:19 .
Modifié par Aurora313, 22 juillet 2012 - 11:19 .
Well, if you think I am trolling then why even respond to me?Shaigunjoe wrote...
So are you trolling now? Or just suffering a giant disconnect between fantasy and reality? Heck, even if you rp Mass Effect, they set it up so you could be rping a storyteller. Nothing wrong with killing a character off in a story because of their beliefs, look at Rosharch in Watchmen.
You complain about people not being responsible for their actions, but you have no problems not being responsible for yours.You go as far as saying it wasn't you that killed the council even though your choice lead to their deaths, that sounds like someone who is dodging responsibilty to me.I never killed the Council, although the middle option (which was to give priority to firing at Sovereign) interpreted it as such. I could not have known that. I play as a Spectre of the Council and as such my own views are limited.
AngryFrozenWater wrote...
Well, if you think I am trolling then why even respond to me?Shaigunjoe wrote...
So are you trolling now? Or just suffering a giant disconnect between fantasy and reality? Heck, even if you rp Mass Effect, they set it up so you could be rping a storyteller. Nothing wrong with killing a character off in a story because of their beliefs, look at Rosharch in Watchmen.
You complain about people not being responsible for their actions, but you have no problems not being responsible for yours.You go as far as saying it wasn't you that killed the council even though your choice lead to their deaths, that sounds like someone who is dodging responsibilty to me.I never killed the Council, although the middle option (which was to give priority to firing at Sovereign) interpreted it as such. I could not have known that. I play as a Spectre of the Council and as such my own views are limited.
Yes. In that example I show that I made a mistake. Just as the Miranda one I meantioned before that one. Why didn't you point that one out as well? Obviously I forgot to visit her on purpose, not?
Modifié par Taboo-XX, 23 juillet 2012 - 02:22 .
Modifié par pirate1802, 23 juillet 2012 - 05:16 .
pirate1802 wrote...
In future please try to read up what we are discussing before enlightening us with yourwords of wisdomheadcanon. thankyouverymuch
:/Taboo-XX wrote...
As it turns out we truly have no idea what the hell the other one is talking about half of the time..
Modifié par Ieldra2, 23 juillet 2012 - 09:50 .
Ieldra2 wrote...
:/Taboo-XX wrote...
As it turns out we truly have no idea what the hell the other one is talking about half of the time..
I'm certainly saying few things more often than "I didn't say that." People make all sorts of weird associations with Synthesis and defend them to the point that they ignore both what's said in the game what the supporters say. Well, Synthesis *is* somewhat weird, and I think it also being somewhat creepy is the point. It's totally unsurprising that it's a hard sell. Still, the level of unsubstantiated associations is strange.
I wonder how it would have gone down had the third option still been "Shepard becomes one with the Reapers", like in the older leaked script. I recall when I read that I thought: "I can tell you that won't work". But I found it interesting, because it appears to me that the writers expected players to look beyond the horrific presentation to the Reapers' nature and see that there's something worth preserving in them much more easily than they were capable of.
Now in Synthesis, Shepard becomes one with all life in the galaxy, including the Reapers... and that kind of "space magic" doesn't help at all. Symbolism and SF are far harder to mix than symbolism and fantasy, because SF places harder restrictions on in-world logic and usually doesn't allow non-physical explanations like this. I like the outcome of Synthesis, and the new explanations make some sense. But Shepard's sacrifice - that's allowing thematic considerations to ignore any in-world logic. That should really be a no-go in SF.
Ieldra2 wrote...
I'm certainly saying few things more often than "I didn't say that." People make all sorts of weird associations with Synthesis and defend them to the point that they ignore both what's said in the game what the supporters say. Well, Synthesis *is* somewhat weird, and I think it also being somewhat creepy is the point. It's totally unsurprising that it's a hard sell. Still, the level of unsubstantiated associations is strange.
Modifié par flemm, 23 juillet 2012 - 03:30 .
Bad writing is a copout. It is used as an argument whenever it becomes handy to avoid an issue. Space magic is another. So is the end justifies the means. The same goes for the brat does not care about ethics, as if it was too stupid to reason. VI and AI features are systematically switched whenever it comes in handy. Everyone is untouchable here and no one is guilty of anything. It is role playing with fear at its basics. And that fear doesn't drop from thin air when the themes of the game involve genocide, atrocities, lies, deceit, violations of rights on a galactic scale, etc. To most these things are not important and they play the game for fun and select whatever they feel like. As it should be. However, when one claims that reason comes into play then reason should be used. Especially in a thread that claims to be a compendium. But of course it is not. The urge to win a discussion caused some kind of weird logic to prevail, instead of examining what the content exactly means. And "I didn't say that" more often than not is used when one feels uneasy about the ethical implications of the statement.flemm wrote...
Well, I think that's largely because the story does such a poor job of setting up the endings, both thematically and from the standpoint of information provided to the player about the Reapers along the way.Ieldra2 wrote...
I'm certainly saying few things more often than "I didn't say that." People make all sorts of weird associations with Synthesis and defend them to the point that they ignore both what's said in the game what the supporters say. Well, Synthesis *is* somewhat weird, and I think it also being somewhat creepy is the point. It's totally unsurprising that it's a hard sell. Still, the level of unsubstantiated associations is strange.
This actually affects all the endings, but probably synthesis the most because it is the one that requires the biggest imaginative leap in the first place/is the most radical and so on.
The Mass Effect endings are in fact so badly handled from that point of view that I almost don't know where to start in terms of talking about how improvements could have been made along the way. What it boils down to is that the possibility of synthesis would have to be explored prior to the endings for people to be inclined to accept it as potentially good when it happens.
Quite a few of the strong reactions to synthesis (and probably other things) can be attributed, I think, to the simple fact that the story is badly told. I'm not sure it's really the concept.
Taboo-XX wrote...
The only way I can really explain things in that scene with the Catalyst IS symbolism. It's entirely too...devoid of level headedness to be taken in another manner. At least to me.
Synthesis - Jumping into the Unknown.
Control- Grabbing the Reigns.
Destroy- Walking right into potential Danger.
Refuse - Going full retard.
Modifié par Shaigunjoe, 23 juillet 2012 - 08:07 .
AngryFrozenWater wrote...
Bad writing is a copout. It is
used as an argument whenever it becomes handy to avoid an issue. Space
magic is another. So is the end justifies the means.
Modifié par flemm, 23 juillet 2012 - 05:35 .
Shaigunjoe wrote...
Ah, I wasn't trying to comment on the oscars really, I just though the full retard thing was a reference to Paradise Thunder's don't go full retard schtick.
I don't think that the ending is State Of The Art writing. However, it is often conveniently used in discussions to avoid whatever issue people feel like they should avoid. That's my point.flemm wrote...
The game is a piece of fiction. Therefore, it must be understood from that point of view first and foremost. Speaking of why the writing is effective or ineffective is the opposite of a "copout": it's the equivalent of choosing the red pill and attempting to understand the fiction *as* fiction, rather than analysing the fiction as if it were reality.AngryFrozenWater wrote...
Bad writing is a copout. It is used as an argument whenever it becomes handy to avoid an issue. Space magic is another. So is the end justifies the means.
Talking about the writing is not avoiding the issue. The writing *is* the issue.
Taboo-XX wrote...
The only way I can really explain things in that scene with the Catalyst IS symbolism. It's entirely too...devoid of level headedness to be taken in another manner. At least to me.
Even the end choices could be interpreted as symbolic.
Synthesis - Jumping into the Unknown.
Control- Grabbing the Reigns.
Destroy- Walking right into potential Danger.
Refuse - Going full retard.
Also, I found a REALLY interesting article yesterday Ieldra, about synthetic life. Would you like a link?
Ieldra2 wrote...
As for how it could have been handled better: They could've made Shepard the first example for Synthesis earlier in the games, and that would've gone a long way to make the idea more acceptable, but then they'd have to place the "Synthesis magic" on Shepard earlier. What happens in "Overlord" could be seen as a hint that something like that happened, but where did it come from? It could've been the Reaper tech Cerberus used when bringing him back, but there's no indication at all that any change in Shepard was on the same level as in Synthesis. Argh....
AngryFrozenWater wrote...
I don't think that the ending is
State Of The Art writing. However, it is often conveniently used in
discussions to avoid whatever issue people feel like they should avoid.
That's my point.
Modifié par flemm, 23 juillet 2012 - 09:47 .
Modifié par Farid-Yoda-N7, 24 juillet 2012 - 01:25 .
There's more to it than that. I'll post my take on it some time, but I'm in a bit of a hurry.Taboo-XX wrote...
The only way I can really explain things in that scene with the Catalyst IS symbolism. It's entirely too...devoid of level headedness to be taken in another manner. At least to me.
Even the end choices could be interpreted as symbolic.
Synthesis - Jumping into the Unknown.
Control- Grabbing the Reigns.
Destroy- Walking right into potential Danger.
Refuse - Going full retard.
Yes. Why didn't you post it alreadyAlso, I found a REALLY interesting article yesterday Ieldra, about synthetic life. Would you like a link?
Taboo-XX wrote...
^ Of course there is more to it Ieldra. I don't have time to espouse theories on forced symbolism.
Anyway, they managed to construct a Synthetic Jellyfish...from Rat Hearts and Plastic.
And it functions as one.
It's genetically a rat...but it's a jellyfish.
Here.
Modifié par sH0tgUn jUliA, 24 juillet 2012 - 05:18 .