Ieldra2 wrote...
The subtle patterns in the scene with Joker are cool. The patterns in the epilogue slides are not. Probably they overdid it all to escape yet another round of accusations that "the endings all look the same".
In this case, I would have liked for them to row back and re-do that whole alteration-thing with something more subtle in mind.
Because I did not find the pigment-thing "cool" at all, and already one of the major things that makes me look the other way with Green on default.
Sounds not quite plausible if you ask me. Somehow, those "conjoined minds" make up the Reaper mind, and that didn't sound particularly tormented to me, in none of the three Reapers we speak to.
Let me put it this way: as suggested by some, what coordinates every individual Reap-hurr is akin to an "operating system". That works fine, true enough.
That does not mean, however, that individual "souls" - I'll call them that for brevity - are all comfy and cozy inside there, if they still exist at all. Indeed, including what is presented in the Collector base as well would renounce that assumption. If the operating system works just fine being powered by so many litres of fuel, what do the Reapers care how one picto-litre out of that tank is feeling? The machine runs just smoothly...
The thing beyond our understanding is exaclty how a superior intelligence results of that conjoining of minds. Everything else is just mind control - and I mean control *of* the mind, the subversion of the will. If there's a continuity of individual minds here, they're all subverted into furthering the Catalyst's designs. There might be an unpleasant awakening if you choose Synthesis, but I don't get that "eternal torment" vibe.
I would not mind the Green Magic Beam somehow working that one out as well. What I want to point out by this is that helping the Reapers "pass on" might actually be something very much desired by them once freed from the Cata-fail's overriding directive.
I have got to laud the game itself for touching upon very fundamental matters of life and death more than once - in the case of the Batarian saboteur I left him alive to get a rise out of that one to join the war-effort; as things turn out, I'll let the poor fellow join his family in the after-life next time around - and including the Reapers in there I see as something...clever. Especially clever had the devs done that explicitly themselves.
Of course that's *explicitly* a matter of interpretation. Paragon Shepard appears to subscribe to a viewpoint similar to yours in the Reaper conversation on Rannoch. I suspected in advance that particular Paragon option (as well as the one with TIM on the Citadel) would be something I don't like, so I never used it.
Whether Renegon or Paragade, both exchanges with Mr Harper pretty much are interchangable as far as telling TIM he's got a bad idea going goes.
But I am glad you can acknowledge where I am coming from.
Modifié par Chashan, 08 août 2012 - 04:15 .