clennon8 wrote...
Well, they were either clever or suddenly turned into colossal morons. Take your pick.
Not sure why I'm even bothering, because this guy is KaiLengnon8 for a reason - he runs away from anything that threatens to expose him for the pathetic idiot he is - but nontheless...
The kind of thought-process that the general IT camp believes goes on in the heads of the developers, it's a complete joke and so out-of-touch with reality that it could drive a man to drink. Basically you're insinuating things like:
(Development/Writing team deciding on an ending...)
"Hey, let's NOT end the story of the trilogy's final installment!"
"What are we going to do?"
"Make a minigame where Shepard fights indoctrination! If he wins, he
wakes up!"
"And if he loses?"
"He, uh.. doesn't wake up! Oh, and waking up also requires playing multiplayer. So, even the people who "win" don't win if they only play SP."
"What about the story? Does it end?"
"No. But who cares about that? It's all about our super awesome social experiment!"
"What about clues to let the player know if they win or lose?"
"Nah, we're going to make the endings virtually identical. That's what makes it *tricky* ... don't you see?"
"Oh, okay. Cool!" =D
(Ending fiasco takes place...)
"Uh, seems like the fanbase doesn't like our endings for some reason."
"They want clarity and closure. I think now is the time to reveal this awesome elaborate ruse we have going on?"
"No, no, don't do that! Let's uphold the literal interpretation instead, and stomp on some of the plot-points that the fans who DID figure out the trickery are using as evidence, giving the true interpretation more plotholes than the phony one!"
"But why?"
"Because that's how you trick people! If the real thing is unbelieveable, far-fetched, and makes no logical sense, then few people will believe it, and so the trick is working!"
"Doesn't that just invalidate our whole scheme, by making it too nonsensical to be believed or taken seriously whilst the literal interpreation hold much more water?"
"Maybe. But that's the point!"
"Then how do we reveal our intent?"
"We don't, don't you get it?! Or maybe we will with a DLC long after the number of players playing the game has peaked, rather than... oh, I dunno, right now when it's peaking. What are we going to lose, lots of money??"
"... yeah, that makes sense!"
Modifié par HYR 2.0, 31 octobre 2012 - 11:44 .