Ieldra2: "Epigenetics are interesting"
That they are.
What I think makes synthesis and other parts of the ending stick out the way they do for many people is the following:
Mass Effect starts out like many sci-fi novels, especially the good ones. It asks a "what if" question. The question is: what would be possible if there would be an unknown element with the unique capability of creating a bubble that causes different weight for objects in it.
It is a very interesting question, especially how it is set up that this element could only be found on planets that happened to be "near" super-novas (which earth isn't and which is why we can't know about the element for now).
One result could be a resolution to speed and mass (
http://en.wikipedia....cial_relativity).
Another could be biotics where the electricity of nerves is used to change the charge of the element zero in one's body in order to create those bubbles around the body.
And then drugs that help that process... big devices that reduce mass completely and then send objects somewhere to the far end of the galaxy etc. etc.
It's all consequences of that first assumption. And they are layed out one after the other in the game. Its a thinking experiment transformed into a game to play along. It's inspired and inspiring.
Sure, then it all went downhill from there because someone at bioware didn't grasp the elegance of the first assumption. Biotics got sillier and sillier from ME1 to ME2 and ME3 as an example.
But anyway, the point is: there is an initial idea, an assumption, and a whole game that shows what the consequences could be.
The tech used at the end of ME3 is supposedly related to the mass relays. But is it really? Especially synthesis is far more than something that is a consequence of the element zero assumption. It is a whole new assumption by it's own. Or even a bunch of several assumptions (organics have an "essence", DNA can be manipulated in an intelligent way remotely, artificial intelligence and organic physiology can be merged etc. etc.)
And then the game ends.
You see, that could have been awesome, actually. Raising another grand question just like element zero at the end of the trilogy. But synthesis fails as such a question because it is not to the point enough. It is rather, as i wrote earlier, a whole bunch of assumptions and not one singular one. And, basically, the stuff we see ingame and in slides is just a mess.
So, me and probably many others didn't feel inspired but rather confused and helpless.
P.S. confused and helpless doesn't actually describe it well. I was more annoyed and frustrated, actually.
Modifié par SimonTheFrog, 06 novembre 2012 - 05:00 .