Ieldra2 wrote...
Fandango9641 wrote...
Ieldra2 wrote...
Please refrain from telling me what I'm doing, Fandango, because until now you've got it wrong 100% of the time. Also, science fiction does most emphatically not mean "anything goes", or that we need to accept nonsense just because it was written. SF can extend things into the unknown, but should not treat what is known with contempt. If it retcons what is known, it must give a plausible explanation.
I suspect it's pointless, but perhaps I can make you understand by asking more simple questions. Let's start with this: what is the defining difference between an organic and a synthetic intelligent being? What makes one "organic" and the other "synthetic"? Hint: it can't be simple biochemistry (or whatever counts for that in synthetics), because the stories make it a major theme that differences rooted in biochemistry can be overcome without making fundamental changes to the life forms in question.
And let me help you understand a little something Ieldra. The fiction of Mass Effect trumps your - frankly pointless - scientific considerations with gusto. As such, you simply have no authority when you say ‘bio-synthetic DNA can't exist’, or claim that the Catalyst cannot do what it is actually shown to do in game. Do you understand? Trying to use your scientific objections as some kind of currency in attempting to rewrite the game as something more appealing to you is completely meaningless to me. What Bioware says does indeed go Ieldra. Deal with it.
No.
"Anything goes just because it's written" is complete nonsense. The ground rules for a fictional universe need to be established in advance, and once established, the writers break them at their peril. The standard assumption in SF is wherever fantastic elements aren't established as part of the ground rules early in the story, real-world science applies. Things can be discovered during the story but those can only build on what's already established, not negate it. Entities like the Catalyst can introduce completely new elements but even they need to be consistent.
Also, *especially* in SF stories the principles, if not necessarily the facts, of real-world science apply. Any fantastic element is supposed to be explainable using the established ground rules of the fictional universe and logical reasoning, even if often no actual explanation is given but it's left for the reader/viewer/player to decipher. Then, if you use such reasoning and run into contradictions, any artistic license to include fantastic elements ceases to matter because a contradiction is a contradiction and no amount of space magic can make 1 be equal to 0.
Lastly, if the story uses known terms and doesn't redefine them we can assume that the known definition applies, and that means that synthetics are robots, the difference between organic and synthetic does not apply on the molecular level because there are no "synthetic molecules" and thus a literal "bio-synthetic DNA" is nonsense. I don't understand why "it's an analogy" even needs explaining - it's so utterly obvious from the delivery of the line.
What you are demanding is
(1) "Stop thinking about things and accept everything at face value." Well, that may be how you experience your stories, but I will not stop thinking.
(2) "Everything is literal", there are no analogies. Apart from that being a rather narrow-minded approach to experiencing fiction, or art in general, this is contradicted by the Bioware writers themselves who said there are elements in the ending which aren't meant to be taken literally.
Do you really believe that? If you do, then we can stop talking because we're clearly living in different realities. If no, then you have no basis to demand from me that I accept those principles.
Edit:
In response to your last post above: no, I am definitely not saying that ME3's endings "wrap up things nicely", Synthesis least of all. What I have been doing since the inception of this thread is trying to find an interpretation that works and keeps the story and the world reasonably intact. Synthesis presents an interesting future for the civilizations of the MEU, one with radical advancement overcoming significant limitations of the human condition. Not an utopian future but one I have often described as featuring new wonders as well as new horrors. The epilogue shows us a hint of that that. The exposition of how it works, however, is utter nonsense. I do not blame people for rejecting this option because of the nonsensical exposition. I only prefer to be a little more constructive. If the writers can't be bothered to be consistent and present an exposition which respects the universe they have built, fobbing me off with pseudomystical crap, then I will try to correct that and interpret the presented material in order to find such exposition.
No, no that won’t do at all. To confirm, you are free to take issue with the poor science and terrible writing of ME3’s ending Ideldra. Fill your boots by all means - just take it up with Mac and Casey. What you don’t get to do is use your headcannon to debunk the views of those people who take what the game is literally telling and showing them at face value. Well you can, but you’ll have no authority whatsoever.
So no, if Bioware wanted the Catalyst to turn the Reapers into giant ice-cream cones, then we’d have to suck it up and accept that that’s how things concluded. We don’t have to like it. We can complain, discuss, deconstruct, reimagine and all the rest of it, but the ending would remain as is and there’s just no talking around it I’m afraid. Such is the case with Synthesis. New DNA. Final evolution. No argument.
Moreover, that last paragraph of yours confirms to us all that you are debating in bad faith. Your positive predisposition to the idea of a synthetic future compels you to 'find an interpretation that works and keeps the story and the world reasonably intact'. And it shows!
Modifié par Fandango9641, 07 août 2013 - 08:23 .





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