HYR 2.0 wrote...
Necanor wrote...
I disagree. The past is very important and no deed should go unnoticed. The Reapers are a menace and while I oppose capital punishment in most cases, the crimes of the Reapers are incomprehensibly bad. They also can't ever be trusted.
Yet that happens all the time, and always will.
Justice is an admirable virtue until it stands in the way of what benefits people most. Then, IMO, it needs to take a backseat to the "greater-good" (which is the case here, if you ask me). Humans should be flexible, not bound to rigid constructs.
If I may post one of my favorite quotes which is very relevant here:
"The measure of [mental] health is flexibility, the freedom to learn through experience, the freedom to change with changing internal and external circumstances, to be influenced by reasonable argument, admonitions, exhortation, and the appeal to emotions; the freedom to respond appropriately to the stimulus of reward and punishment, and especially the freedom to cease when sated. The essence of normality is flexibility in all these vital ways. The essence of illness is the freezing of behavior into unalterable and insatiable patterns." --
Lawrence S Kubie: Neurotic Distortion of the Creative Process, 1961, p20-21.
In this case, the most important consideration is the future of galactic civilization. It is possible and not unreasonable to argue that a future without the Reapers - or whatever they'd call themselves after having been transformed by the Synthesis - is a better one. That depends on every Shepard's priorities when making the decision. Every ending represents a future where a specific principle becomes dominant at some expense to the others:
Destroy: freedom
Control: order
Synthesis: advancement
All these are positive principles, and none of those futures is objectively better or worse than the others They're only better or worse than others dependent on the comparative importance any player places on their dominant principles. We should be flexible enough to see the merit in the options we do not take. That's why I've always argued that given a reasonably high EMS, the three main endings are all good endings.
Justice is important for any civilization, but in this case it's a secondary principle. Furthermore, you can argue that
the Reapers have been mind-controlled by the Catalyst, so justifying Destroy with justice comes across as blaming another victim of the cycle, while in a post-Synthesis future, there is the chance that the remnants of the harvested civilizations regain some of the future they've been robbed of. That, too, is justice.
Modifié par Ieldra2, 27 décembre 2013 - 08:55 .