I recommend DA2. it is very political on the scale of a city. You have an overburdened ruler whose family problems impinge on his political position, religious fanatics attempting to manipulate public opinion, the presence of foreign soldiers whose status between "visitors" and "would-be-conquerors" remains unclear, and two ideologically opposed factions whose conflicts tear the city apart. The political situation feels very real to me, and it's in part why I like the game in spite of its shortcomings.StreetMagic wrote...
I wouldn't mind depth of this kind, but I've never really cared about the technological aspects of ME much (or any sci-fi really). I want depth in the politics. They have all the makings of it, but it would seem their general mandate for all of their games is to eschew smaller conflicts, and write stories where people forget their differences and unite against "ancient evils". So I'll probably never get depth in politics.
Meanwhile, ME gives us the position that military leaders are competent while political leaders are idiots or villains.
Personally, I like to explore the effects of speculative technologies on societies. It's a part of why I like SF, and part of why I like Synthesis specifically since it gives the galaxy a whole cornucopia of new technological possibilities. It's just too bad that the EC ending avoids any kind of ambiguity in the outcome. Perhaps that was unavoidable though, since a subset of anti-ending people were determined to use the slightest pretext to decry all outcomes as disasters. Bioware may have felt they needed to hammer home it's all good. The result is less than satisfactory, but I can't really blame them.
Modifié par Ieldra2, 19 février 2014 - 11:40 .





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