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Shepard's side wound after he's forced to shoot Anderson


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#51
Chief Commander

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Read the OP properly guys. Marauder Shields shot you in the shoulder. FACT. Also why does the Cataclyst sound like Male and Fem Shep? Many questions.

#52
Shepard Wins

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I_Jedi wrote...

davishepard wrote...

darkchief10 wrote...

does no one remember marauder shields shot you there before you killed him? seriously?


Of course not. IT is the only possible truth, don't yow know? ^^


Shields shot Shepard in the arm.


I like how we can now refer to him as Shields, like a proper surname. Mr Shields :lol:

#53
Shepard Wins

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Chief Commander wrote...

Read the OP properly guys. Marauder Shields shot you in the shoulder. FACT. Also why does the Cataclyst sound like Male and Fem Shep? Many questions.


Well the ManShep/FemShep voices are easy to explain without the use of dream/indoctrination. Even if you take the endings at face value then Starkid is a form chosen by the Catalyst (an AI entity) to appear before Shepard, so it probably probes his/her mind or something and speaks inside his/her head. Or whatever.

#54
Silhouett3

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TiminatorT2000 wrote...

paxbanana3915 wrote...

And the face import bug, and the heads twisted around completely in conversation, and horrible editing during conversations and cutscenes, and the lack of a working questlog...

There are some awesome moments in the game, but it was unpolished as a whole. I can't believe something that badly done (the ending) was done on purpose when all the other glaring faults in the game were accidental.


This so badly, people take every little accident during the ending as evidence of IT.

The whole take back earth fight seems like it was done sloppy, and got worse as it went along, at the end of it you were basically playing horde mode multiplayer by yourself the enemy spawns were so sloppy and bland.

You'd think the climax of the entire series, the battle for earth would have more to it. Imagine if you were able to fight alongside npc geth/krogan and salarians instead of just soloing hordes of enemies with your squad. Hell there wasn't even a psuedo vechicle section like there was on rannoch. 

Basically when I think of IT and all of there evidence ,I ask my self weither or not said evidence couldn't be just sloppy workmenship on eawares part. And I have to say a resounding yes to all of it.




The import bug, heads twisting, mission design, fight mechanics etc are all technical problems, not problems caused by the narrative. Writers are not responsible for them; the production team is. And the production always comes after writing team finishes their work. Not the other way around. Not saying them writers don't make mistakes, just saying the production problems are not necessarily reflected on the writing. 

#55
Abreu Road

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I agree that there is too much design oversights at the ending.

But use that as an argument to IT or whatever is to give Bioware too much credit.

Look, it's simple. Writing Team did not write the ending. Some crazy dudes did it and they thought it was awesome and inspiring. That's why it's retarded and doesn't make any sense.

#56
RavenEyry

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Shepard Wins wrote...

Well the ManShep/FemShep voices are easy to explain without the use of dream/indoctrination. Even if you take the endings at face value then Starkid is a form chosen by the Catalyst (an AI entity) to appear before Shepard, so it probably probes his/her mind or something and speaks inside his/her head. Or whatever.


Yeah, I'd trust the thing that probes my mind to be telling the whole truth about the options.

#57
Shepard Wins

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RavenEyry wrote...

Shepard Wins wrote...

Well the ManShep/FemShep voices are easy to explain without the use of dream/indoctrination. Even if you take the endings at face value then Starkid is a form chosen by the Catalyst (an AI entity) to appear before Shepard, so it probably probes his/her mind or something and speaks inside his/her head. Or whatever.


Yeah, I'd trust the thing that probes my mind to be telling the whole truth about the options.


I don't :P

#58
hoodaticus

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Meatus wrote...

darkchief10 wrote...

does no one remember marauder shields shot you there before you killed him? seriously?


I don't see how a bullet wound in your right shoulder translates to a suddenly gushing wound in your left abdomen. As a healthcare professional, I don't think that's really... yeah, no.

ROFLMFAO! :lol:

#59
hoodaticus

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RavenEyry wrote...
the thing that probes my mind.

Why does that sound kinky to me?

#60
paxbanana3915

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Silhouett3 wrote...
The import bug, heads twisting, mission design, fight mechanics etc are all technical problems, not problems caused by the narrative. Writers are not responsible for them; the production team is. And the production always comes after writing team finishes their work. Not the other way around. Not saying them writers don't make mistakes, just saying the production problems are not necessarily reflected on the writing. 


You're assuming the wound placement isn't a technical problem.

#61
Wabajakka

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Shepard Wins wrote...

Orange Tee wrote...

At first I thought it was odd, but then I noticed Shepard is holding his side the entire time... So now I really don't know what to think of it.


What do you mean by the whole time? Because he doesn't hold that side when he's limping. His left hand is just flailing around, and in his right hand he's holding the infinite ammo gun.


During the TIM and Anderson cutscene dialogue, he's holding that side during the whole thing, before he shoots Anderson.

Modifié par Orange Tee, 20 mai 2012 - 08:45 .


#62
hoodaticus

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Shepard Wins wrote...

I_Jedi wrote...

davishepard wrote...

darkchief10 wrote...
does no one remember marauder shields shot you there before you killed him? seriously?

Of course not. IT is the only possible truth, don't yow know? ^^

Shields shot Shepard in the arm.

I like how we can now refer to him as Shields, like a proper surname. Mr Shields :lol:

Yeah, that is pretty cool/funny!  Nice observation!

Modifié par hoodaticus, 20 mai 2012 - 08:46 .


#63
Shepard Wins

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Orange Tee wrote...

Shepard Wins wrote...

Orange Tee wrote...

At first I thought it was odd, but then I noticed Shepard is holding his side the entire time... So now I really don't know what to think of it.


What do you mean by the whole time? Because he doesn't hold that side when he's limping. His left hand is just flailing around, and in his right hand he's holding the infinite ammo gun.


During the TIM and Anderson cutscene dialogue, he's holding that side during the whole thing, before he shoots Anderson.


I see. Well, I guess that for the Fight Club thing to make sense Shep should have fainted or sth the second TIM is shot in the head. (side wound assumes Anderson is a manifestation of Shepard's mind, and so would have to be TIM for this to work)

Modifié par Shepard Wins, 20 mai 2012 - 08:50 .


#64
Dendio1

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RamilVenoard wrote...

paxbanana3915 wrote...

Shepard Wins wrote...

This little fragment cannot be dismissed as lazy design/writing on BioWare's part.


I'm beyond giving Bioware the benefit of the doubt.

Again,
I'll point out that if Bioware did do it this way, it's worse than
flat-out bad writing. Because it means Bioware sold millions of copies
of an incomplete game.


Already did. SWtOR. Entirely incomplete. Furthermore, KotOR 2 was also entirely incomplete. Didn't sell as much tho.


Kotor 2 was lucas arts blocking obsidian from finishing the game

swtor is an mmo which by definition is open ended. Also the class story lines generally resolve their main plots.

#65
Silhouett3

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paxbanana3915 wrote...

Silhouett3 wrote...
The import bug, heads twisting, mission design, fight mechanics etc are all technical problems, not problems caused by the narrative. Writers are not responsible for them; the production team is. And the production always comes after writing team finishes their work. Not the other way around. Not saying them writers don't make mistakes, just saying the production problems are not necessarily reflected on the writing. 


You're assuming the wound placement isn't a technical problem.


Camera moves very close to abdomen and pass the shoulder. The hand animation also checks a spot around abdomen. It's possible, but it would be a pretty rookie mistake to make. And when was the last time we saw a technical problem in a cutscene? 

#66
TiminatorT2000

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Silhouett3 wrote...


The import bug, heads twisting, mission design, fight mechanics etc are all technical problems, not problems caused by the narrative. Writers are not responsible for them; the production team is. And the production always comes after writing team finishes their work. Not the other way around. Not saying them writers don't make mistakes, just saying the production problems are not necessarily reflected on the writing. 


Mission design is affected by the writeing, but I agree most of the mistakes (except the ending) is with production not writeing. 

But my point still stands, all of the "evidence" for IT can easily be explained as production problems. For example Dead bodies all represent Kaiden and ashely?  Easily explained as eaware rushing and reuseing past resources.

I however do think it's possible they originally wanted to go with IT but EA wouldn't give them the time to finish the ending that way.  

#67
liggy002

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You'll also notice that Shepard grunts at about the same time that he shoots Anderson.  Some would say its because he just shot a friend but it's too much of a coincidence.  That ending scene is definitely not real.  Bioware is known for their deep and immersive storytelling and they wouldn't get that sloppy with the technical oversights and the writing.    You'll see when the EC comes out.

Modifié par liggy002, 20 mai 2012 - 09:08 .


#68
Silhouett3

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TiminatorT2000 wrote...

Mission design is affected by the writeing,



Minor correction: I poorly meant the thingies the player interacts with during gameplay or being interacted in cutscenes; doors, elevators, npcs, objects, pathways, vendors, effects, guns, bullets (um...thermal clips), animations etc. 

If they do not work right, they can ruin any story in unimaginable ways.

#69
Jamie9

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paxbanana3915 wrote...

I'm beyond giving Bioware the benefit of the doubt.

Again, I'll point out that if Bioware did do it this way, it's worse than flat-out bad writing. Because it means Bioware sold millions of copies of an incomplete game.


Of course it was incomplete; there was Day 1 DLC.

#70
covertdrizzt

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Baa Baa wrote...

darkchief10 wrote...

does no one remember marauder shields shot you there before you killed him? seriously?

Yeah, but people have reason to believe it wasn't from that shot.
1: Marauder Shields shot you in the right shoulder, not left side of your body.
2: He suddenly starts bleeding when Anderson dies, he doesn't bleed excessively before hand for some reason.

There was another shooter behind the rocky knoll.Image IPB

#71
themikefest

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liggy002 wrote...

You'll also notice that Shepard grunts at about the same time that he shoots Anderson.  Some would say its because he just shot a friend but it's too much of a coincidence.  That ending scene is definitely not real.  Bioware is known for their deep and immersive storytelling and they wouldn't get that sloppy with the technical oversights and the writing.    You'll see when the EC comes out.


I agree

Also when shep looks down her left hand and arm are covered in blood but when you take the magic carpet ride to casper there is almost no blood at all. Almost like that is where you oringinally ended after going in the beam and sequence of tim and anderson was a dream

#72
KingZayd

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MrDavid wrote...

Shepard got lasered to the point where his armor blew off! Is it that implausible that he'd be bleeding from it?


that would probably cauterise the wound, ergo no bleeding.

#73
Whybother

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(a) very subtle attempt by clever writers of the end (starchild! synthesis!)
(B) lazy artists

Money is on (B)

#74
jasonxxsatanna

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Why do people keep saying IT is fan made up or thats giving BW to much credit for coming up with IT .
BW came up with the concept (ME1) and in the The Final Hours of Mass Effect 3, app the interview with Casey Hudson , it states that the development team had the final moments of the game where Shep was losing control of himself being controlled by the reapers but the game mechanics proved to be to difficult to manage , so it was scrapped , but it was never stated that the story plot was removed only the game mechanics were, so IT could still be on the table and if IT was not a possibility why does every BW rep who is asked won't say yes or no to the theory.
Also the latest IT vid on Youtube was viewed by Chris Priestly, his comment was that it was a great video but thats all he was able to say and could not comment if IT was true or not , so my question for all who say IT is not a possibility , why would BW not just say look IT is not a possible part of the story or no its not true at all ?

#75
jojon2se

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Orange Tee wrote...
During the TIM and Anderson cutscene dialogue, he's holding that side during the whole thing, before he shoots Anderson.


This, on the other hand, I would ascribe to technical issues - same as when Shep gets up, after collapsing on the way to the conduit, and first going into a normal pistol stance, before snapping into the limping one.