In ME you controlled 99% of what you were saying then in ME2 you controlled about 90%, and now ME3 you control about 40% of what Shepard is saying and I didn't have action mode on (Action mode?!?! Come on!!!)
Was this done to push aside old fans in order to make room for pure action players?
It slightly ticked me off.
Why is there less dialogue options in ME3
Débuté par
Karlone123
, mai 20 2012 07:54
#1
Posté 20 mai 2012 - 07:54
#2
Posté 22 mai 2012 - 09:17
Are you perhaps insinuating that you're the only type of fan worth appealing to in a BioWare game? That pure action players perhaps don't "deserve" to like "your" Mass Effect franchise?
If that is what you're implying, then I would suggest that people's gaming tastes may not be as cut-and-dried as you might think it is. And that a company has to think about entire demographics of potential players and not rely purely on "old fans." Games must change and evolve over time in order to stay relevant and popular, because gamer preferences and the gaming landscape also change over time.
If that is what you're implying, then I would suggest that people's gaming tastes may not be as cut-and-dried as you might think it is. And that a company has to think about entire demographics of potential players and not rely purely on "old fans." Games must change and evolve over time in order to stay relevant and popular, because gamer preferences and the gaming landscape also change over time.
#3
Posté 22 mai 2012 - 09:38
Fewer options when you did get them as well.
I can't explain the decision. Contrary to what Stan says I seems to me that if you have established a style then you should stick with it for that series. Sure lots of people like shooters, but there's loads of them to chose from and ME doesn't really do that bit of the game much better than the alternatives. Characterisation and dialogue -the RPG bits- are usually why people come to Bioware.
I can't explain the decision. Contrary to what Stan says I seems to me that if you have established a style then you should stick with it for that series. Sure lots of people like shooters, but there's loads of them to chose from and ME doesn't really do that bit of the game much better than the alternatives. Characterisation and dialogue -the RPG bits- are usually why people come to Bioware.
#4
Posté 22 mai 2012 - 09:50
ME started as an action roleplay game. The "roleplay" bit was largely lost in the process. I was disappointed by the autodialogue as well, some seemed really out of line for my character (and no, not my headcanon, but what she stated and how she acted in the previous games). I'm not saying series shouldn't evolve. But many people were upset by the last changements, they can't be all wrong. It seems to me that trying to appeal to a bigger audience, ME lost its core components.
#5
Posté 24 mai 2012 - 01:50
Answer: EA
#6
Posté 25 mai 2012 - 10:01
Yeah everything about Mass Effect 3 seemed forced with very little decisions with the same scale as back in ME1. I hated it how Shepard would say something that my Shepard would never have said had I been given control. I do feel that Bioware tried to spread out its demographic too far and lost the original appeal that the mass effect series has been known for. The choice and the story.
#7
Posté 28 mai 2012 - 10:17
Ninja Stan wrote...
Are you perhaps insinuating that you're the only type of fan worth appealing to in a BioWare game? That pure action players perhaps don't "deserve" to like "your" Mass Effect franchise?
If that is what you're implying, then I would suggest that people's gaming tastes may not be as cut-and-dried as you might think it is. And that a company has to think about entire demographics of potential players and not rely purely on "old fans." Games must change and evolve over time in order to stay relevant and popular, because gamer preferences and the gaming landscape also change over time.
You are one pain the arse moderator. Whilst your reply is rather in a sense factual, there is no need for that tone coming from a person of your stature.
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On the other hand, yes its all about what "people" want, not really. Its about making more money, Mass Effect 1 was designed for a special demographic, then EA decided to exploit this and basically mainstream it by removing dialogue and adding more action so FPS and fast paced gamers would join in.
So they went full open in ME3 and decided to make it a fast paced less talk more action game. A mistake.
You dont turn around 90 miles into your trip to change course, it wont work. So basically ME3 ending happened because of it, and alot of other flaws. Stick with what your plans where and dont modifiy or stupify. They wanted to compete with the other games coming out so they needed somethign to give them a grasp.
Not like it matters if it was the last game of the series why bother to compete, you are done. Just worry about making enough to suffice the investment. Please the fans (true fans) and walk home happy and maybe you will end up with more than expected.
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Notice that EA tends to destroy much of what they touch. NFS for example, made great games, Underground came around, killed it with Carbon. They are not very good at wrapping things up.
They are like Fox, they make no sense (a liberal network showing conservative news), like fox they cancell all the good stuff and keep showing crap for decades. I dont know maybe its somesort of scheme, who knows who cares. EA is the Fox of Videogames.
Modifié par ILOSVI2, 29 mai 2012 - 09:44 .
#8
Posté 01 juin 2012 - 12:14
Indeed a series should evolve... But only by enriching what came before. It should still preserve it's uniqueness. I'm not here to bash ME or Bio... I have more pressing matters to deal with. But that is my two cents on the issue.
I have no problem with franchise evolution but respect your founding fanbase by preserving the uniqueness of the title in question and enrich that which can be improved. But not at the cost of losing what makes ME what it is. It is a beautiful game series, don't spoil it. However in Bio's defense it is difficult to keep a series moving forward while maintaining it's uniqueness. I don't think Bioware meant to water down the dialogue I think it just happened for better or worse. Game developers will always be playing a high wire balancing act choosing the right balance of mass appeal versus staying true to the roots.
I think what gamers need to do in this day and age is not so much tell developers what they want... As for developers they can kinda guess that part but rather how to deliver what you want.
I'm Outlawstar and this is my favorite forum!
I have no problem with franchise evolution but respect your founding fanbase by preserving the uniqueness of the title in question and enrich that which can be improved. But not at the cost of losing what makes ME what it is. It is a beautiful game series, don't spoil it. However in Bio's defense it is difficult to keep a series moving forward while maintaining it's uniqueness. I don't think Bioware meant to water down the dialogue I think it just happened for better or worse. Game developers will always be playing a high wire balancing act choosing the right balance of mass appeal versus staying true to the roots.
I think what gamers need to do in this day and age is not so much tell developers what they want... As for developers they can kinda guess that part but rather how to deliver what you want.
I'm Outlawstar and this is my favorite forum!





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