Why is there less dialogue options in ME3
#1
Posté 20 mai 2012 - 08:02
Was this done to push aside old fans in order to make room for pure action players?
It slightly ticked me off.
#2
Posté 20 mai 2012 - 08:08
Alas, if only the effort put in by the Montreal studio (Or wherever they made multiplayer) was put into the actual game itself.
#3
Posté 20 mai 2012 - 08:08
It also may be a way to record less dialogue. "May" because while people have claimed this, I haven't seen anyone back it up with data.
#4
Guest_Cthulhu42_*
Posté 20 mai 2012 - 08:11
Guest_Cthulhu42_*
That figure seems rather high.Karlone123 wrote...
In ME you controlled 99% of what you were saying
#5
Posté 20 mai 2012 - 08:14
Cthulhu42 wrote...
That figure seems rather high.Karlone123 wrote...
In ME you controlled 99% of what you were saying
An exaggeration on my part but you see my point
#6
Posté 20 mai 2012 - 08:23
AlanC9 wrote...
From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.
Like they didn't flow in Mass Effect or Mass Effect 2.
#7
Posté 20 mai 2012 - 08:35
#8
Posté 20 mai 2012 - 08:37
#9
Posté 20 mai 2012 - 09:04
Fixers0 wrote...
AlanC9 wrote...
From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.
Like they didn't flow in Mass Effect or Mass Effect 2.
Honestly, I thought ME1's dialog was pretty damn clunky. ME2's was a good deal better.
#10
Posté 20 mai 2012 - 09:07
Sn4kE4ten wrote...
The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.
Could you point me to where he said that? I've been looking for that sort of info.
#11
Posté 20 mai 2012 - 09:11
but much less of clickable lines dialogue.
i prefer more dialogue because it amounts to same. i think that we would anyway use all dialogue options and cinematic dialogue does this without us clicking the dialogue wheel.
like in me 1 we could ask "how many of enemies guard the post" and in me 3 shepard would ask that himself.
i dont know why they exactly changed the system, but i vastly more prefer having more things to hear and more dialogue, cinematic, clickable or however else.
it would be better though if they just increased dialogue in this amount we have in me 3 without touching anything else.
#12
Posté 20 mai 2012 - 09:12
AlanC9 wrote...
Fixers0 wrote...
AlanC9 wrote...
From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.
Like they didn't flow in Mass Effect or Mass Effect 2.
Honestly, I thought ME1's dialog was pretty damn clunky.
Explain.
#13
Posté 20 mai 2012 - 09:14
Cthulhu42 wrote...
That figure seems rather high.Karlone123 wrote...
In ME you controlled 99% of what you were saying
Especially when Shepard on many occasions said the same thing no matter your dialogue choice.
#14
Posté 20 mai 2012 - 09:16
#15
Posté 20 mai 2012 - 09:19
Again in ME3 some things he says are the same but with more or less force.Someone With Mass wrote...
Cthulhu42 wrote...
That figure seems rather high.Karlone123 wrote...
In ME you controlled 99% of what you were saying
Especially when Shepard on many occasions said the same thing no matter your dialogue choice.
#16
Posté 20 mai 2012 - 09:20
AlanC9 wrote...
That's difficult. It's one of those subjective feeling things. But you do have a lot of bits in ME1, and a couple in ME2, where Shepard says stuff like "let's talk about something else" or "back to my earlier questions." I hated those.
Shepard's trying out to be a journalist...duh!
#17
Posté 20 mai 2012 - 09:23
AlanC9 wrote...
That's difficult. It's one of those subjective feeling things. But you do have a lot of bits in ME1, and a couple in ME2, where Shepard says stuff like "let's talk about something else" or "back to my earlier questions." I hated those.
True enough, i supose i hated the fact that my Pro-genophage Dominic Shepard had to play a long with the genophage plotline until the very end with what dialogue he had, had almost no impact.
#18
Posté 20 mai 2012 - 09:24
AlanC9 wrote...
Sn4kE4ten wrote...
The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.
Could you point me to where he said that? I've been looking for that sort of info.
http://twitter.com/#!/patrickweekes
Look back to his April 29th posts.
#19
Posté 20 mai 2012 - 10:03
Sn4kE4ten wrote...
The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.
Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.
#20
Guest_Cthulhu42_*
Posté 20 mai 2012 - 10:38
Guest_Cthulhu42_*
They count lines the same way they count endings.BatmanPWNS wrote...
Sn4kE4ten wrote...
The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.
Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.
#21
Posté 20 mai 2012 - 10:42
They wanted their ****ty action mode, and I assume a lesser amount of dialogue options makes it easier (and less time-consuming) to program automatic responses.
#22
Posté 20 mai 2012 - 11:02
JL81 wrote...
Their priority was to dumb it down for people who don't like story or dialogue that much. Or at all.
They wanted their ****ty action mode, and I assume a lesser amount of dialogue options makes it easier (and less time-consuming) to program automatic responses.
I understand that reasoning, but I find it kinda weird if you think about it. There is the same amount of story and dialogue for trigger-happy people to endure, the only real difference is that (especially in action mode) there are actually way longer periods without any kind of player input. Way I see it they don't improve the game for shooter fans very much with this, they just make it much worse for those interested in roleplaying their characters.
#23
Posté 20 mai 2012 - 11:09
but yeah, its weird. i dont see how having more dialogue wheel options for things shepard say anyway costs them more resources or something.
but dialogue wheel is there for major conversations.
did someone had his shepard say something player didnt want him to say ? i mean something lets say more important then "how many enemies are in the base" or something like that.
#24
Guest_Catch This Fade_*
Posté 20 mai 2012 - 11:13
Guest_Catch This Fade_*
Why lie about the game having more dialogue? It could be true. Whether that includes dialogue options players are actually choosing is another thing entirely.BatmanPWNS wrote...
Sn4kE4ten wrote...
The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.
Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.
#25
Posté 20 mai 2012 - 11:18
napushenko wrote...
but yeah, its weird. i dont see how having more dialogue wheel options for things shepard say anyway costs them more resources or something.
Yep. That's why I don't think this was the reason. I think they just liked the way the conversations sounded better when they integrated the exposition into the body of the conversation.





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