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Why is there less dialogue options in ME3


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#1
Karlone123

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In ME you controlled 99% of what you were saying then in ME2 you controlled about 90%, and now ME3 you control about 40% of what Shepard is saying and I didn't have action mode on (Action mode?!?! Come on!!!)

Was this done to push aside old fans in order to make room for pure action players?

It slightly ticked me off.

#2
FaWa

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I don't think they did it like that because they wanted to ****** us off. If they were trying to appease the more "OMG Bloww StuFF uP" crowd then they could have just made Action mode the way it was and have Story mode more like it was in ME1+2. If you picked story mode, you probably wanted a lot of dialogue, which was certainly not present in ME3. I'll just go with time restraints and maybe a lack of resources or care about dialogue. I for one, think Bioware just didn't care about those of us who play for the conversations.

Alas, if only the effort put in by the Montreal studio (Or wherever they made multiplayer) was put into the actual game itself.

#3
AlanC9

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From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.

It also may be a way to record less dialogue. "May" because while people have claimed this, I haven't seen anyone back it up with data.

#4
Guest_Cthulhu42_*

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Karlone123 wrote...

In ME you controlled 99% of what you were saying

That figure seems rather high.

#5
Karlone123

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Cthulhu42 wrote...

Karlone123 wrote...

In ME you controlled 99% of what you were saying

That figure seems rather high.


An exaggeration on my part but you see my point

#6
Fixers0

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AlanC9 wrote...

From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.


Like they didn't flow in Mass Effect  or Mass Effect 2.

#7
Sn4kE4ten

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The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.

#8
Abreu Road

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They intended to keep the dialogues high level.

#9
AlanC9

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Fixers0 wrote...

AlanC9 wrote...

From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.


Like they didn't flow in Mass Effect  or Mass Effect 2.


Honestly, I thought ME1's dialog was pretty damn clunky. ME2's was a good deal better.

#10
AlanC9

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Sn4kE4ten wrote...

The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.


Could you point me to where he said that? I've been looking for that sort of info.

#11
napushenko

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i know that we have about 2 x more dialogue than both games, maybe even more.
but much less of clickable lines dialogue.

i prefer more dialogue because it amounts to same. i think that we would anyway use all dialogue options and cinematic dialogue does this without us clicking the dialogue wheel.

like in me 1 we could ask "how many of enemies guard the post" and in me 3 shepard would ask that himself.

i dont know why they exactly changed the system, but i vastly more prefer having more things to hear and more dialogue, cinematic, clickable or however else.

it would be better though if they just increased dialogue in this amount we have in me 3 without touching anything else.

#12
Fixers0

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AlanC9 wrote...

Fixers0 wrote...

AlanC9 wrote...

From a couple of dev posts, it seems that they prioritized giving a more natural flow to conversations over giving the player lots of control.


Like they didn't flow in Mass Effect  or Mass Effect 2.


Honestly, I thought ME1's dialog was pretty damn clunky.


Explain.

#13
Someone With Mass

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Cthulhu42 wrote...

Karlone123 wrote...

In ME you controlled 99% of what you were saying

That figure seems rather high.


Especially when Shepard on many occasions said the same thing no matter your dialogue choice.

#14
AlanC9

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That's difficult. It's one of those subjective feeling things. But you do have a lot of bits in ME1, and a couple in ME2, where Shepard says stuff like "let's talk about something else" or "back to my earlier questions." I hated those.

#15
Karlone123

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Someone With Mass wrote...

Cthulhu42 wrote...

Karlone123 wrote...

In ME you controlled 99% of what you were saying

That figure seems rather high.


Especially when Shepard on many occasions said the same thing no matter your dialogue choice.

Again in ME3 some things he says are the same but with more or less force.

#16
Karlone123

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AlanC9 wrote...

That's difficult. It's one of those subjective feeling things. But you do have a lot of bits in ME1, and a couple in ME2, where Shepard says stuff like "let's talk about something else" or "back to my earlier questions." I hated those.


Shepard's trying out to be a journalist...duh!

#17
Fixers0

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AlanC9 wrote...

That's difficult. It's one of those subjective feeling things. But you do have a lot of bits in ME1, and a couple in ME2, where Shepard says stuff like "let's talk about something else" or "back to my earlier questions." I hated those.


True enough, i supose i hated the fact that my Pro-genophage Dominic Shepard had to play a long with the genophage plotline until the very end with what dialogue he had, had almost no impact.   

#18
Sn4kE4ten

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AlanC9 wrote...

Sn4kE4ten wrote...

The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.


Could you point me to where he said that? I've been looking for that sort of info.


http://twitter.com/#!/patrickweekes 

Look back to his April 29th posts. 

#19
BatmanPWNS

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Sn4kE4ten wrote...

The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.


Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.

#20
Guest_Cthulhu42_*

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BatmanPWNS wrote...

Sn4kE4ten wrote...

The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.


Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.

They count lines the same way they count endings.

#21
Loup Blanc

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Their priority was to dumb it down for people who don't like story or dialogue that much. Or at all.

They wanted their ****ty action mode, and I assume a lesser amount of dialogue options makes it easier (and less time-consuming) to program automatic responses.

#22
TheRealJayDee

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JL81 wrote...

Their priority was to dumb it down for people who don't like story or dialogue that much. Or at all.

They wanted their ****ty action mode, and I assume a lesser amount of dialogue options makes it easier (and less time-consuming) to program automatic responses.


I understand that reasoning, but I find it kinda weird if you think about it. There is the same amount of story and dialogue for trigger-happy people to endure, the only real difference is that (especially in action mode) there are actually way longer periods without any kind of player input. Way I see it they don't improve the game for shooter fans very much with this, they just make it much worse for those interested in roleplaying their characters.

#23
napushenko

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there is twice the dialogue then me 2 had. maybe 3 times more then me 1. so i dont see how they dumb down dialogue and story by inserting more story and dialogue.

but yeah, its weird. i dont see how having more dialogue wheel options for things shepard say anyway costs them more resources or something.

but dialogue wheel is there for major conversations.
did someone had his shepard say something player didnt want him to say ? i mean something lets say more important then "how many enemies are in the base" or something like that.

#24
Guest_Catch This Fade_*

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BatmanPWNS wrote...

Sn4kE4ten wrote...

The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.


Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.

Why lie about the game having more dialogue? It could be true. Whether that includes dialogue options players are actually choosing is another thing entirely.

#25
AlanC9

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napushenko wrote...
but yeah, its weird. i dont see how having more dialogue wheel options for things shepard say anyway costs them more resources or something. 


Yep. That's why I don't think this was the reason. I think they just liked the way the conversations sounded better when they integrated the exposition into the body of the conversation.