Why is there less dialogue options in ME3
#26
Posté 20 mai 2012 - 11:41
Seriously though... auto-dialogue is your culprit here. They wanted a move movie-like feel to conversations, so characters could walk and talk at the same time. Anytime Shepherd has to pick a conversation line, all characters must be not moving and still, while an Auto-dialogue can be said while Shepherd is walking down the hall talking to Anderson.
I disagree with it, and feel like we should have some sort of quicktime option to control these Auto-dialogues like the Paragon/Renegade interrupts, but instead of interrupting the dialogue, it would steer the words of the Auto-dialogue to one of our choosing. This way things could keep moving and be quick without pausing the conversation. And, just like the Paragon/Renegade interrupts, if you missed the timing or didn't want to take the option, it defaulted to a generic outcome or response.
#27
Guest_Imperium Alpha_*
Posté 20 mai 2012 - 11:45
Guest_Imperium Alpha_*
Fast Jimmy wrote...
Seriously though... auto-dialogue is your culprit here. They wanted a move movie-like feel to conversations, so characters could walk and talk at the same time. Anytime Shepherd has to pick a conversation line, all characters must be not moving and still, while an Auto-dialogue can be said while Shepherd is walking down the hall talking to Anderson.
All this could have been solved if they used Alpha Protocol conversation system. If some of you don't know what I'm talking about...click here
Modifié par Imperium Alpha, 20 mai 2012 - 11:46 .
#28
Posté 21 mai 2012 - 12:04
napushenko wrote...
but yeah, its weird. i dont see how having more dialogue wheel options for things shepard say anyway costs them more resources or something.
Well, audio files do tend to take up more space...
#29
Posté 21 mai 2012 - 12:36
Imperium Alpha wrote...
Fast Jimmy wrote...
Seriously though... auto-dialogue is your culprit here. They wanted a move movie-like feel to conversations, so characters could walk and talk at the same time. Anytime Shepherd has to pick a conversation line, all characters must be not moving and still, while an Auto-dialogue can be said while Shepherd is walking down the hall talking to Anderson.
All this could have been solved if they used Alpha Protocol conversation system. If some of you don't know what I'm talking about...click here
If they could do an Alpha-Protocol/Deus Ex:HR combination, but kept the EA/Bioware style of excellent writing, choice and character interaction, that would be a sight to see.
#30
Posté 21 mai 2012 - 12:38
#31
Guest_slyguy200_*
Posté 21 mai 2012 - 12:46
Guest_slyguy200_*
They also dumbed it down for new players.
#32
Posté 21 mai 2012 - 03:09
#33
Posté 21 mai 2012 - 03:14
#34
Posté 21 mai 2012 - 04:12
slyguy200 wrote...
Laziness was a key factor in the development of ME3.
They also dumbed it down for new players.
thats how it feels to me as well.
i was shocked why the neutral part was gone and just was left with the good and bad options only. i also wanted to have more control like i had with ME 1 and 2.
#35
Posté 21 mai 2012 - 04:18
slyguy200 wrote...
Laziness was a key factor in the development of ME3.
They also dumbed it down for new players.
dude its the same damn game regardless if you have multiple choices or autiodiolauge so i dont see what the big issue is at all
i mean seriously man are rpg gamers this bad to where they have to be in controll of every little nook and crannie in a game?
and how is bioware lazy? i mean god forbid they actually try to cater to more than one particular group of gamers is such a taboo right? i really hope you dont get involved in gaming development because you sir have no clue what your talking about
Modifié par Tazzmission, 21 mai 2012 - 04:19 .
#36
Guest_Catch This Fade_*
Posté 21 mai 2012 - 04:20
Guest_Catch This Fade_*
Pretty much. At least it seems that way.slyguy200 wrote...
Laziness was a key factor in the development of ME3.
They also dumbed it down for new players.
#37
Posté 21 mai 2012 - 04:22
Rarely had that feeling in ME1 and it only reared its head a few times in ME2.
#38
Posté 21 mai 2012 - 04:48
Fast Jimmy wrote...
Seriously though... auto-dialogue is your culprit here. They wanted a move movie-like feel to conversations, so characters could walk and talk at the same time. Anytime Shepherd has to pick a conversation line, all characters must be not moving and still, while an Auto-dialogue can be said while Shepherd is walking down the hall talking to Anderson.
I think, that in that situation, you can sort understand that autodialogue is necesary for a cinematic effect and deal with it.
But most of the dialogue is made standing... :/
so, it's annoying and makes no sense.
Now, removing the freaking dialogue wheel for a zaeed and kasumi dialogue?
awesome idea bioware.
Does a little cinematic dialogue with a dialogue wheel really takes that much space?
Take out a little N7 mission, and there you go.
#39
Posté 21 mai 2012 - 04:56
Karlone123 wrote...
In ME you controlled 99% of what you were saying then in ME2 you controlled about 90%, and now ME3 you control about 40% of what Shepard is saying and I didn't have action mode on (Action mode?!?! Come on!!!)
Was this done to push aside old fans in order to make room for pure action players?
It slightly ticked me off.
Yeah it was done to cater to people who prefer action games. In ME1 and ME2 it paused a lot more frequently and I got to choose between three dialogue options usually the middle one coincided with the renegade and pargon line but in several situations they were uniqe lines.
#40
Posté 21 mai 2012 - 05:08
#41
Posté 21 mai 2012 - 05:56
slyguy200 wrote...
Laziness was a key factor in the development of ME3.
They also dumbed it down for new players.
QFT!
#42
Posté 21 mai 2012 - 06:03
Someone With Mass wrote...
Cthulhu42 wrote...
That figure seems rather high.Karlone123 wrote...
In ME you controlled 99% of what you were saying
Especially when Shepard on many occasions said the same thing no matter your dialogue choice.
Yup
#43
Posté 21 mai 2012 - 06:05
I'm also still suspicious that Kinect was somewhat responsible: there's less chances of it choosing the wrong options if there just aren't enough of them.
One of the worst moves BioWare made, IMO. I hated this more than the bad ending. Another case of BioWare dumbing down their games, taking away choice and RPG aspects and another example of them just removing choices and consequences entirely, railroading not only the player, but our Shepards and the story as a whole.
#44
Posté 21 mai 2012 - 06:10
1. Attention needed to be spent integrating multiplayer. I told everyone, I warned everyone.
2. Mass Effect 3 was a rush job, like Dragon Age 2.
3. Too complex for the casual crowd. It was basically gutted and dumbed down...I'm sorry...I mean, streamlined...
#45
Posté 21 mai 2012 - 06:12
#46
Posté 21 mai 2012 - 06:43
#47
Posté 21 mai 2012 - 06:46
#48
Posté 21 mai 2012 - 06:50
Seriously, BioWare... what paint were you drinking when you thought this was even a remotely good idea at all?
Modifié par Terror_K, 21 mai 2012 - 06:51 .
#49
Posté 21 mai 2012 - 07:08
Terror_K wrote...
I have to add, this was a real "WTF?!!" moment for me too. I mean... who seriously thought this was a good move out of the devs? And the fact that Casey approved of it and there must have been a majority in favour of it boggles the mind even more-so. I just comprehend why on Earth they've make a design decision like this. To me it's like putting your testicles on a railroad track when you hear an incoming train and thinking it's a good idea.
Seriously, BioWare... what paint were you drinking when you thought this was even a remotely good idea at all?
There is only one word I can think of to sum it up.......laziness.
#50
Posté 21 mai 2012 - 07:14
vvDRUCILLAvv wrote...
Terror_K wrote...
I have to add, this was a real "WTF?!!" moment for me too. I mean... who seriously thought this was a good move out of the devs? And the fact that Casey approved of it and there must have been a majority in favour of it boggles the mind even more-so. I just comprehend why on Earth they've make a design decision like this. To me it's like putting your testicles on a railroad track when you hear an incoming train and thinking it's a good idea.
Seriously, BioWare... what paint were you drinking when you thought this was even a remotely good idea at all?
There is only one word I can think of to sum it up.......laziness.
Yeah... funny how they were always lazy whenever it came to the aspects I like most about Mass Effect, but not with the stuff I don't really care about so much, or didn't even want at all. <_<
If it's laziness, then it's definitely selective laziness. If it's mainstream and appeals to the casual and/or mainstream gamer and newcomer it gets lots of work. If it's for the longtime Mass Effect fan and for people who like RPGs and choice in their games, it gets half-assed.
Geez... BioWare quite frankly made me sick to my stomach lately.
Modifié par Terror_K, 21 mai 2012 - 07:15 .





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