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Why is there less dialogue options in ME3


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#76
An English Gamer

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 In ME1 a lot of the time there were several choices but actually every single one would end in the exact same line of dialogue.

#77
RiouHotaru

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Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.

#78
tanerb123

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because they rushed it just like they rushed da2.

#79
JamieCOTC

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The dialogue was one of the few things I thought DA2 did very well. When Hawke would say something, the autodialogue would mimic his/her tone. While there is a little bit of that going on in ME3, it's pretty sparse. I really do not believe BW understood some player's attachments to their Shepards. Even after reading tweets from Mac Walters, "It's YOUR Shepard," I still feel they missed the mark on w/ all the autodialogue.

For the record, yes, I would give up the walking and talking at the same time to have my Shepard back.

#80
RocketManSR2

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Generally speaking, the CoD crowd which EA and BioWare so covet have very short attention spans. "Yea, whatever. Let's go shoot things!"

#81
TheClonesLegacy

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Expanding the market for stupid COD players

#82
napushenko

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hey idiots, how does doubling the dialogue lines in the game compared to vanilla me 2, and overall adding more chatter and banter actually means "yea whatever, lets shoot things" ?

or are you just trolling for trolling sake.

Modifié par napushenko, 21 mai 2012 - 07:14 .


#83
lillitheris

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napushenko wrote...

hey idiots, how does doubling the dialogue lines in the game compared to vanilla me 2, and overall adding more chatter and banter actually means "yea whatever, lets shoot things" ?


Removing dialogue choices, forcing reactions (URTH ÜBER ALLES) and emotions (aww poor kid so sad now) is poor design if you’re trying to create an RPG. Even the illusion of choice, as in multiple options giving the same dialogue line, is much better.

The bottom line is that ME3 stole what the DA team calls ‘player agency’. ME3 isn’t my Shepard, it’s BioWare’s John or Jane Shepard.



If any of you have concrete ideas rather just wanting to complain, there’s a dialogue improvements thread in my signature.

#84
napushenko

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im playing me 1 right now after long long time and honestly, i dont see big difference in that regard. do you ?

but ok, even if all your points are correct, that doesnt make the game suited for cod yea whatever lets shoot things.
same as it didnt in past two parts. (btw, wanna bet theres about same amount of dialogue wheel choices as there was in me 1 ? )
it just means they tried new dialogue technique. i liked it because it gave me more lines to hear. maybe they are not exclusive, but as it is i prefer hearing garrus say something else almost every time i click him then non stop weapons calibrating. it vastly improves my rpg-ish experience.

Modifié par napushenko, 21 mai 2012 - 07:46 .


#85
lillitheris

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napushenko wrote...

im playing me 1 right now after long long time and honestly, i dont see big difference in that regard. do you ?


Yes.

but ok, even if all your points are correct, that doesnt make the game suited for cod yea whatever lets shoot things.


Too.

#86
napushenko

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did YOUR shepard ever had an option to stray from his path of defending the galaxy and humanity from the moment he set foot on eden prime`s soil ?
Tell me please, what exactly defined your shepard in past two games that is completely gone away in third.
Did he ever sayd something in those auto dialogues your shepard wouldnt say and did that kind of thing ever happened in me 1 & 2 ?
As from my xperience, you have dialogue wheel on every slightly important conversation and they autodialogued some filler stuff like "how many guards are in that compound".
It isnt such a great idea in my opinion also, but it has some dynamic advantages. Still, dont pretend it makes the game COD like all of a sudden.
Typical fanboyish overreacting syndrome.

#87
spirosz

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.


Many freaking times.  Not all the time, neither with paragon or renegade.  I liked to mix things up so my Shepard didn't seem idiotic.  

Yeah for auto-dialogue! 

#88
abaris

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TheClonesLegacy wrote...

Expanding the market for stupid COD players


Hardly. If they had that in mind, they failed miserably, since the waves of autodialogue are bound to ****** action fans off.

I guess for some reason they liked it that way and thought we would like it too. I don't, and obviously quite a few others feel the same way about it. It just gives you the feeling of the game running on auto.

Might also be that autodialogue with less options was easier on the voiceover bill, since there aren't that many variations to take into account.

#89
The Sarendoctrinator

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.

I used the Neutral options a lot. I never play one morality exclusively, and choose whatever line of dialogue sounds right for my Shepards no matter where it is on the wheel. In fact, my last ME1 playthrough ended with Shepard having 50% Paragon and 50% Renegade because I had used such an even combination of Paragon/Renegade/Neutral. More dialogue options always help when I'm trying to keep my Shepards' responses in-character, as close to their personality as possible.

#90
Karlone123

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The Sarendoctrinator wrote...

RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.

I used the Neutral options a lot. I never play one morality exclusively, and choose whatever line of dialogue sounds right for my Shepards no matter where it is on the wheel. In fact, my last ME1 playthrough ended with Shepard having 50% Paragon and 50% Renegade because I had used such an even combination of Paragon/Renegade/Neutral. More dialogue options always help when I'm trying to keep my Shepards' responses in-character, as close to their personality as possible.


Can you do that in ME3?

#91
Il Divo

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.


Every time they appeared? No. But then that was the point. I didn't play Mass Effect by choosing all one type, be it paragon or renegade.  I chose neutral options because they further define my character, an option which is now reduced.

Modifié par Il Divo, 21 mai 2012 - 08:22 .


#92
Darth Malice113

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.


Why would anyone pick neutral eveytime they apeared? Posted Image

Who does that?

#93
The Sarendoctrinator

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Karlone123 wrote...

The Sarendoctrinator wrote...

RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.

I used the Neutral options a lot. I never play one morality exclusively, and choose whatever line of dialogue sounds right for my Shepards no matter where it is on the wheel. In fact, my last ME1 playthrough ended with Shepard having 50% Paragon and 50% Renegade because I had used such an even combination of Paragon/Renegade/Neutral. More dialogue options always help when I'm trying to keep my Shepards' responses in-character, as close to their personality as possible.


Can you do that in ME3?

Do you mean getting 50% Paragon and 50% Renegade, or keeping my Shepards in-character? The first is easily possible (my first Shepard was closer to 75%/25%). The second takes some effort, extra justification for why my Shepards would say or think certain things that they wouldn't normally.

For example, being very vague to avoid spoilers: there was one conversation where Shepard has two choices, one that involves playfully calling another character a "pain in the ass" (which was really not her style) and the other which would have her acting more like a strict no-nonsense commander. Now, that's not her personality either, so I had to imagine that she was joking around with the other character when she said this. It's not something she would typically do, but it was the closest thing I could come up with resembling her personality.

#94
Daniel_N7

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Isn't it interesting that the first interaction you have with your Shepard, in Mass Effect 1 and Mass Effect 2, is making a dialogue choice?
Then take a look at Mass Effect 3. See the difference?

#95
Chrome tater tot

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There were a large number of instances in ME1 where regardless of your choice of response shepard would always say the same thing. And only on occasion did this alter what the NPC said back to you. So I feel the amount of dialogue optinos is somewhat balanced throughout the series. Just my opinion.

#96
Chrome tater tot

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.

I pick almost entirely neutral responses in nearly every conversation in the series. My choices are rarely revolved around good or bad, but instead focus on what I would be most likely to say if it was me. It has made the game fairly vexing when faced with choices requiring overwhelming paragon on renegade points to make, but I'm not willing to play the "morality" game. Yes, it's obstinate. I can admit that.

#97
tanisha__unknown

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Production costs.

#98
SalsaDMA

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napushenko wrote...

i prefer more dialogue because it amounts to same.
 


I disagree.

By your stance why not take it the 'full' way and just watch a movie? After all, if the amount of lines are the same, what should it matter? :devil:

#99
SalsaDMA

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Fast Jimmy wrote...

Seriously though... auto-dialogue is your culprit here. They wanted a move movie-like feel to conversations, so characters could walk and talk at the same time. Anytime Shepherd has to pick a conversation line, all characters must be not moving and still, while an Auto-dialogue can be said while Shepherd is walking down the hall talking to Anderson.

I disagree with it, and feel like we should have some sort of quicktime option to control these Auto-dialogues like the Paragon/Renegade interrupts, but instead of interrupting the dialogue, it would steer the words of the Auto-dialogue to one of our choosing. This way things could keep moving and be quick without pausing the conversation. And, just like the Paragon/Renegade interrupts, if you missed the timing or didn't want to take the option, it defaulted to a generic outcome or response.


Alpha Protocols timed responses actually handled this well. It kept conversations flowing without those "stop in metaland" pauses.

#100
Nassegris

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While I understand that it is more ’cinematic’ for the dialogue to flow like it does, I feel like in an RPG, I should have been doing a lot more role-playing and a lot less watching a role being played.

If I want cinematic, I’ll go to the cinema. It’s fine watching characters act on their own behest without any influence from me when I’ve paid for a movie ticket, not so much when I thought I was playing the successor of ME1 and ME2.

Modifié par Nassegris, 21 mai 2012 - 10:35 .