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Why is there less dialogue options in ME3


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#101
SalsaDMA

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Karlone123 wrote...

AlanC9 wrote...

Did Karlone123 just set a board record for most consecutive posts? I don't think I've ever seen six before.


Make it seven.


He meant without anyone making a post in between.

Even when I get into a thread I haven't read for a couple of pages and start responding to posts as I got through I never managed to get up to six in a row.

Quite impressive feat indeed. If they had acheivements on the forum, you'd be worthy of one :lol:

#102
SalsaDMA

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.


By that argument you could remove any option that was statistically less often chosen, at which point you can just go to the conclusion of "Why have choices at all?" and just put everything in stone as what you deem would be the most common 'choice' anyway.

In other words: Your argument is flawed.

#103
SalsaDMA

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napushenko wrote...

Typical fanboyish overreacting syndrome.


I'm sure you got mirrors in your house...

#104
b09boy

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An English Gamer wrote...

 In ME1 a lot of the time there were several choices but actually every single one would end in the exact same line of dialogue.


This is overstated.  It happened a handful of times.

RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.

 

Why would I pick them every time?  That's stupid.  I picked them some of the time.  Just like I pick Paragon some of the time and Renegade some of the time.

No really, what point were you trying to make here?

napushenko wrote...

hey idiots,

 

Ignored.  I have no patience for worthless fanboys.

#105
napushenko

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SalsaDMA wrote...

napushenko wrote...

i prefer more dialogue because it amounts to same.
 


I disagree.

By your stance why not take it the 'full' way and just watch a movie? After all, if the amount of lines are the same, what should it matter? :devil:


In me 1 sometimes shepard would say the same thing even if i clicked on different dialogue option. just illusion of choice. you say what bioware wants him to say.  
and besides, i never felt that this game has such low amount of lets say.. "controllable" dialogue, its just there is maybe so many of cinematic one that it feels so low in comparison.  thats my opinion though. 

and what i meant by amounts to same is;

lets say you click someone of your crew or some npc. camera goes in cinematic, you have option to ask  "whats up" and another option is bye bye. and most of the times his response would be something you heard allready. 
and you have "investigate" options but those are topics that you heard about like  20 hours ago. 

i see it same if i just click on somebody and the game automatically do that "whats up" thing for me and i actually do have something new to hear almost every time i click.  

and most of the times then not, bioware gives you cinematic dialogue and wheel. i never felt that shepard would say something major without my input at all. 

its just that quite a few of  not so major dialogues would be rearanged, altough i dont exactly know why except that they may have been gunning for that cinematic, in movement dialogue. 

some people may have not liked this, but to say me 3 is now call of duty-esque because of this is some major trolling. 

#106
napushenko

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[quote]b09boy wrote...

hey idiots,[/quote] 

Ignored.  I have no patience for worthless fanboys.
[/quote]

My mistake, I didnt say that to everyone on this thread, just two guys above me who said that me 3 is now dumbed down and akin to call of duty because they tried this more auto dialogue approach. 
Which proportionaly to other games may not be so  much as  it seems because while they did increase amount of auto dialogue, they also doubled the amount of dialogue and chatter in general. 

#107
Razhathael

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It's true ME3 was very lacking when it came to dialogue. Renegade dialogue a lot of people liked in ME2 was completely gone, apart from pointless "act like a douchebag to someone for no reason" things with your crew. Apart from maybe a few expections. While in ME1-ME2 you'd be nailing someone to a wall pissed off giving them a speech about doing what Shepard says, ME3 Shepard calmly explains the situation with slightly angry tone.

ME2 > ME1 > ME3 as far the dialogue goes. It's a close call between ME1 and ME3 actually, what a lot of people don't realize is that most of the time the dialogue choices in ME1 were glorified auto-responses. There were A LOT of times when all three dialogue options were the exact same thing, just masked behind an illusion of choice. ME2 shines in this, every dialogue option was different, and there was hardly any auto-dialogue.

ME3 goes back to ME1 without asking for the choice. I don't like it, but I got over it.

#108
dirtdiver32318

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agreed i hate the fact that they gave us less conversation wheels..

#109
themikefest

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I know this is probably stupid but how about "audio integrity"

#110
Guest_Cthulhu42_*

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SalsaDMA wrote...

Karlone123 wrote...

AlanC9 wrote...

Did Karlone123 just set a board record for most consecutive posts? I don't think I've ever seen six before.


Make it seven.


He meant without anyone making a post in between.

Even when I get into a thread I haven't read for a couple of pages and start responding to posts as I got through I never managed to get up to six in a row.


I just respond to multiple posts all in one big edited post. Like this one.

Razhathael wrote...

It's true ME3 was very lacking when it came to dialogue. Renegade dialogue a lot of people liked in ME2 was completely gone, apart from pointless "act like a douchebag to someone for no reason" things with your crew. Apart from maybe a few expections. While in ME1-ME2 you'd be nailing someone to a wall pissed off giving them a speech about doing what Shepard says, ME3 Shepard calmly explains the situation with slightly angry tone.

ME2 > ME1 > ME3 as far the dialogue goes. It's a close call between ME1 and ME3 actually, what a lot of people don't realize is that most of the time the dialogue choices in ME1 were glorified auto-responses. There were A LOT of times when all three dialogue options were the exact same thing, just masked behind an illusion of choice. ME2 shines in this, every dialogue option was different, and there was hardly any auto-dialogue.

ME3 goes back to ME1 without asking for the choice. I don't like it, but I got over it.

Pretty much all of this.

Modifié par Cthulhu42, 22 mai 2012 - 12:02 .


#111
Ramus Quaritch

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A shorter development cycle, fewer resources, mixed with a bit of lazyness. Bioware games (from DA2 onward) have reduced the amount of dialogue with squadmates.

#112
BTbuster2010

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i think they got overwhelmed by the amount of lines they had to put in and work that took them.
ME3 has the most lines just  alot of its hidden due to choices in the last two games.

one example is legion if he survived there are all his lines
if he died then you get a vi hologram thing you keep asking if its legion etc
and then theres the you sold him to cerburus or whatever and you dont mension legion with the vi

#113
breyant

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I can tell there is a hell of a lot more dialogue in ME3, but I sure do miss all those "Investigate" options. I would always pick them... always, even in all of my many playthroughs.

It's nice that crew members always have new comments after basically every single mission instead of having 2-3 big conversations the entire game, but it does certainly feel like the cheap way out instead of letting the player control the conversation like ME1-2.

#114
The Spamming Troll

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Cthulhu42 wrote...

BatmanPWNS wrote...

Sn4kE4ten wrote...

The line count of ME3 is about as much as the first two games combined, Weekes confirmed this was one of the reasons you don't have as many conversation options.


Well they lied (or were misinformed themself) about many other things in the game so I wouldn't be surprised if they just made this up.

They count lines the same way they count endings.


lol

#115
xSTONEYx187x

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It's horrible ain't it? Mass Effect 2 perfected it and yet BioWare just discards it. The auto-dialogue was a million times worse than the ending for me.

I should of seen it coming after all, according to "feeback" (I'd LOVE to know where BW get their feeback, TBH) Casey Hudson said players found the dialogue wheel to be a "burden" .... yes, he actaully said that in a GameSpot special.

http://uk.gamespot.c...tml?sid=6363842

Modifié par xSTONEYx187x, 22 mai 2012 - 01:33 .


#116
Barry Bathernak

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RiouHotaru wrote...

Be honest, how many of you actually picked the netural options every time they appeared.

...

Yeah, I didn't think so.


Go to your room and think about what you've said!

#117
Dont Kaidan Me

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xSTONEYx187x wrote...
It's horrible ain't it? Mass Effect 2 perfected it and yet BioWare just discards it. The auto-dialogue was a million times worse than the ending for me.

I should of seen it coming after all, according to "feeback" (I'd LOVE to know where BW get their feeback, TBH) Casey Hudson said players found the dialogue wheel to be a "burden" .... yes, he actaully said that in a GameSpot special.

http://uk.gamespot.c...tml?sid=6363842

Kids, it's all in the name of business. Execs want to make 3 the perfect "entry point". Therefore, all press is going to be bent to shape this plan.

#118
Terror_K

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xSTONEYx187x wrote...

It's horrible ain't it? Mass Effect 2 perfected it and yet BioWare just discards it. The auto-dialogue was a million times worse than the ending for me.

I should of seen it coming after all, according to "feeback" (I'd LOVE to know where BW get their feeback, TBH) Casey Hudson said players found the dialogue wheel to be a "burden" .... yes, he actaully said that in a GameSpot special.

http://uk.gamespot.c...tml?sid=6363842


The only way that a dialogue wheel is a burden is that it reduces dialogue choices more than the old list format did, which was always better for providing far more choices.

I have to agree: ME2 did pretty much perfect the dialogue wheel, and this is coming from somebody who thought overall ME2 did a lot of things inferior to ME1 and suffered "fixing" things that weren't broken through dumbing down. ME2's dialogue system was pretty much perfect for Mass Effect, taking what ME1 started and growing it. The only real exception for ME2 was the stupid self-feeding Paragon/Renegade and Charm/Intimidate method they went with, along with the fact that far too often there weren't enough anti-Cerberus choices, but beyond that it was well balanced and worked well. Then they totally ****ed it up with ME3, reducing choices by more than half and making them almost binary. Thanks to removing the middle option and cutting down on Charm/Intimidate choices so much, even more than ever it's a case of "it doesn't matter what the dialogue says, just choose Paragon or Renegade to be a saint or douche!"

#119
Karlone123

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xSTONEYx187x wrote...

It's horrible ain't it? Mass Effect 2 perfected it and yet BioWare just discards it. The auto-dialogue was a million times worse than the ending for me.

I should of seen it coming after all, according to "feeback" (I'd LOVE to know where BW get their feeback, TBH) Casey Hudson said players found the dialogue wheel to be a "burden" .... yes, he actaully said that in a GameSpot special.

http://uk.gamespot.c...tml?sid=6363842


He said that?!?!? They're listening to a different audience there, he must have gotten it mixed up with people saying the dialogue wheel was a burden in DA2 (which I didn't it really was all that bad). It catches me by suprise of a dialogue does pop up only to test out both and say the same thing with more or less force e.g We're in this together Anderson.

I dare not click the link as I would be doing more harm to myself.

#120
bladeliger0051

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probably because they didnt want to record everything for kinect on the xbox...

#121
TheDeadGodsDream

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Daniel_N7 wrote...

Isn't it interesting that the first interaction you have with your Shepard, in Mass Effect 1 and Mass Effect 2, is making a dialogue choice?
Then take a look at Mass Effect 3. See the difference?


Are you a goddamned liar?

Do you realize that ME2 started off with you getting out of bed, and killing a bunch of mechs while Shep has a bunch of GASP...auto-dialogue?

Do you ALSO realize that ME3 starts with Shepard speaking to James (which is auto) and Anderson (Dialogue Choice)?

Stop being ****ing stupid and hating ME3 for the sake of hating ME3.

#122
Gatt9

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xSTONEYx187x wrote...

It's horrible ain't it? Mass Effect 2 perfected it and yet BioWare just discards it. The auto-dialogue was a million times worse than the ending for me.

I should of seen it coming after all, according to "feeback" (I'd LOVE to know where BW get their feeback, TBH) Casey Hudson said players found the dialogue wheel to be a "burden" .... yes, he actaully said that in a GameSpot special.

http://uk.gamespot.c...tml?sid=6363842


That's an easy one...

EA Suit:  "How many lines of dialogue did Call of Duty allow you to pick?"
Bioware employee:  "Um...None?"
EA Suit:  "How many copies did it sell?"
Bioware employee:  "Um..20 million?"
EA Suit:  "So our research tells us that the fewer lines of dialogue they have to chose from yields more sales.  Less dialogue in ME3."

I've been a gamer since the Atari 2600.  I've registered games left and right.  Not once in those decades have I ever been polled by any game company.  Market research in the game industry consists of a room full of suits making decisions.

It just amazes me how badly the Industry is run,  no real buisness plans,  no real research,  just always chasing after the last great thing,  never realizing that that thing was great because it wasn't trying to be some other game.

Are you a goddamned liar?

Do you realize that ME2 started off with you getting out of bed, and killing a bunch of mechs while Shep has a bunch of GASP...auto-dialogue?

Do you ALSO realize that ME3 starts with Shepard speaking to James (which is auto) and Anderson (Dialogue Choice)?

Stop being ****ing stupid and hating ME3 for the sake of hating ME3.


That was a really unfortunate thing to post considering that ME2 started on the Normandy after being shot by the Collector ship,  not in the hospital.

#123
DatIrishFella

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^^^^

Mehehe, TheDeadGodsDream just got burnt ......

#124
FaWa

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TheDeadGodsDream wrote...

Daniel_N7 wrote...

Isn't it interesting that the first interaction you have with your Shepard, in Mass Effect 1 and Mass Effect 2, is making a dialogue choice?
Then take a look at Mass Effect 3. See the difference?


Are you a goddamned liar?

Do you realize that ME2 started off with you getting out of bed, and killing a bunch of mechs while Shep has a bunch of GASP...auto-dialogue?

Do you ALSO realize that ME3 starts with Shepard speaking to James (which is auto) and Anderson (Dialogue Choice)?

Stop being ****ing stupid and hating ME3 for the sake of hating ME3.


Actually the first line of ME2 was you talking to the Virmire Survivor before plane go boom boom...

Modifié par FaWa, 24 mai 2012 - 01:04 .


#125
Ghost

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 *sniff* :crying: