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Which Citadel do you prefer across all 3 games?


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152 réponses à ce sujet

#1
ZapaniZ

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As the title says which one is your favourite one?:D)

#2
StrikerJ369

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I would say the first one. I like how expansive it was, all the quests and everything made it the best by far. Plus Sha'ira was legit haha

#3
Skyhawk02

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Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.

#4
CrystalCircuit

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I like all of them but I think I like the Mass Effect 3 Citadel most, though it is the only hub in the game.

#5
Karlone123

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The Asari homeworld...what? Don't look at me like that!

#6
BrookerT

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ME3, dat ambient dialogue

#7
KotorEffect3

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ME 3, presidium commons had tons of stores, loved how the situation in the docks holding area became more desparate as the game progressed, embassies was nice touch and the spectre office was there, Huerta Memorial was interesting and also changed as the game progressed.

#8
GenericEnemy

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ME1 Citadel was the best size-wise, but it felt really empty. While I was not a fan of ME2 shopping mall sized Citadel, it felt much more alive. ME3 combined the two, sort of. So I`d say ME3.

#9
Pathetisad

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Mass Effect 1.  I liked being able to walk everywhere if you chose to.
I also enjoyed those lift/loading screens and the occasional squad member banter in them ....and the news reports you'd get that referenced your previous missions.

Modifié par Pathetisad, 20 mai 2012 - 08:49 .


#10
Lopez23

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ME1

#11
sw04ca

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Hard to say. ME1 was cool, scenic and enormous, whereas ME2 felt more alive, and the ME3 citadel was not only more alive but also gave you a feeling that the place was large and varied.

#12
Saberchic

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This is hard.

ME1 was great for immersion because I wasn't waiting for load screens. I felt like I could walk around and really explore, yet it felt kind of... bare or devoid of lots of life.

ME3 was really good because each destination felt alive. I remember looking up at the embassies and seeing people up there and a turian walking around; that really hit me. Listening to different conversations and just soaking it in was also very cool. However, it felt really contained, unlike ME1 and ME2.

So I'm not sure. I can't make up my mind because they all had their strengths (though they were different).

#13
Xellith

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ME2s citadel felt more alive. ME1 and ME3 are just lacking that polish that ME2 had.

#14
BigEvil

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I've kinda got to say ME3 for this. Huerta Memorial, Asari PTSD sufferer. That pretty much says it all. The Commons looked great IMO, as well. And the docks had some great ambient dialogue as well, like the human and the Batarian early on and then the teenager and the Turian C-Sec officer later on.

#15
AlanC9

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I give ME1's a slight edge, for pretty much the reasons Saberchic talks about. However, I think ME3's Citadel was a more effective use of dev time.

#16
-Skorpious-

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ME1. No contest.

#17
An English Gamer

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Definetly ME3.

#18
RampaXi

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ME1 was the largest imo, so much places to explore and so many places to be but in the other had ME3 had this nice atmosphere.

#19
Caddywamps

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ME1. I loved the clean lines and campily "futuristic" styling. Expand it, add in ME3's higher population density, ambient conversation and flashy, newfanlged graphics and you'd have a video game feature people talked about for years, like the size of the world in The Elder Scrolls 2. I also thought the elevators were an innovative solution to the need for loading screens.

ME2 felt the smallest. Three small stories of a ward, a single room populated by two people (the Embassy Office) and a couple mission areas that you don't really feel connected to (because you can't go there any other time). I liked it the least.

I guess the only reason ME3's Citadel doesn't feel bigger than ME1's is that the border between accessible and inaccessible areas is so extremely noticeable. They were more subtle in ME1, because the NPC population was low enough that seeing nobody beyond the next bend didn't feel so odd. In reality, I'd love a "fully explorable" Citadel, but that would be an entire game (and then some).

TLDR: ME1, because it introduced me to the universe and elevators > loading screens.

#20
TheRealJayDee

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A mix of ME and ME3 would have been perfect. And by that I don't mean a bunch of self-contained, rather lifeless locations seperated by loading screens.

All in all original ME Citadel wins.

Modifié par TheRealJayDee, 20 mai 2012 - 09:19 .


#21
spyro396

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Mass effect 1 had the best citadel, no competition what so ever

#22
Feanor_II

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Maybe ME3, but I preffered how everything was a whole in ME1 instead of separate areas.

#23
crypticevincar

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Skyhawk02 wrote...

Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.


The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.

#24
KotorEffect3

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crypticevincar wrote...

Skyhawk02 wrote...

Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.


The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.


I remember people complaining about the elevators back when ME 1 was the only ME game and now people want them back?

#25
ZapaniZ

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KotorEffect3 wrote...

crypticevincar wrote...

Skyhawk02 wrote...

Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.


The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.


I remember people complaining about the elevators back when ME 1 was the only ME game and now people want them back?

you can't never please 'em all :D