Which Citadel do you prefer across all 3 games?
#1
Posté 20 mai 2012 - 08:26
#2
Posté 20 mai 2012 - 08:29
#3
Posté 20 mai 2012 - 08:29
#4
Posté 20 mai 2012 - 08:29
#5
Posté 20 mai 2012 - 08:34
#6
Posté 20 mai 2012 - 08:44
#7
Posté 20 mai 2012 - 08:45
#8
Posté 20 mai 2012 - 08:45
#9
Posté 20 mai 2012 - 08:48
I also enjoyed those lift/loading screens and the occasional squad member banter in them ....and the news reports you'd get that referenced your previous missions.
Modifié par Pathetisad, 20 mai 2012 - 08:49 .
#10
Posté 20 mai 2012 - 08:49
#11
Posté 20 mai 2012 - 08:53
#12
Posté 20 mai 2012 - 08:55
ME1 was great for immersion because I wasn't waiting for load screens. I felt like I could walk around and really explore, yet it felt kind of... bare or devoid of lots of life.
ME3 was really good because each destination felt alive. I remember looking up at the embassies and seeing people up there and a turian walking around; that really hit me. Listening to different conversations and just soaking it in was also very cool. However, it felt really contained, unlike ME1 and ME2.
So I'm not sure. I can't make up my mind because they all had their strengths (though they were different).
#13
Posté 20 mai 2012 - 08:59
#14
Posté 20 mai 2012 - 09:00
#15
Posté 20 mai 2012 - 09:00
#16
Posté 20 mai 2012 - 09:00
#17
Posté 20 mai 2012 - 09:04
#18
Posté 20 mai 2012 - 09:15
#19
Posté 20 mai 2012 - 09:17
ME2 felt the smallest. Three small stories of a ward, a single room populated by two people (the Embassy Office) and a couple mission areas that you don't really feel connected to (because you can't go there any other time). I liked it the least.
I guess the only reason ME3's Citadel doesn't feel bigger than ME1's is that the border between accessible and inaccessible areas is so extremely noticeable. They were more subtle in ME1, because the NPC population was low enough that seeing nobody beyond the next bend didn't feel so odd. In reality, I'd love a "fully explorable" Citadel, but that would be an entire game (and then some).
TLDR: ME1, because it introduced me to the universe and elevators > loading screens.
#20
Posté 20 mai 2012 - 09:18
All in all original ME Citadel wins.
Modifié par TheRealJayDee, 20 mai 2012 - 09:19 .
#21
Posté 20 mai 2012 - 09:22
#22
Posté 20 mai 2012 - 09:25
#23
Posté 20 mai 2012 - 09:28
Skyhawk02 wrote...
Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.
The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.
#24
Posté 20 mai 2012 - 09:33
crypticevincar wrote...
Skyhawk02 wrote...
Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.
The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.
I remember people complaining about the elevators back when ME 1 was the only ME game and now people want them back?
#25
Posté 20 mai 2012 - 09:35
you can't never please 'em allKotorEffect3 wrote...
crypticevincar wrote...
Skyhawk02 wrote...
Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.
The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.
I remember people complaining about the elevators back when ME 1 was the only ME game and now people want them back?





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