Which Citadel do you prefer across all 3 games?
#51
Posté 20 mai 2012 - 11:04
#52
Posté 20 mai 2012 - 11:12
mauro2222 wrote...
Fixers0 wrote...
Just a Random Question: Did anybody noticed the large visual retcon the presidium underwernt in Mass Effect 3, Also the Presidum has lost that sterile/clean/pure/white feel in Mass Effect 3.
I miss the clean Normandy.
There are cable wires everywhere, that's a health hazzard.
#53
Posté 20 mai 2012 - 11:13
#54
Posté 20 mai 2012 - 11:22
Karlone123 wrote...
mauro2222 wrote...
I miss the clean Normandy.
There are cable wires everywhere, that's a health hazzard.
It was quite unsporting of the Reapers to launch their attack before the Normandy's refit was completed.
Modifié par AlanC9, 20 mai 2012 - 11:23 .
#55
Posté 20 mai 2012 - 11:23
ME2's citadel was pretty good, lacked the exploration of ME1's though. ME3's citadel felt cramped, which goes against what the Citadel should feel like. I also thought the lighting in it was atrocious and utterly unrealistic.
#56
Posté 20 mai 2012 - 11:27
ME2's WAS small and cramped.
ME3's was reminiscent of 1 but smaller in scale. I wish there were more areas to explore again, like the whole thing for once, haha.
#57
Posté 20 mai 2012 - 11:30
Modifié par DarkDragon777, 20 mai 2012 - 11:30 .
#58
Guest_Imperium Alpha_*
Posté 20 mai 2012 - 11:32
Guest_Imperium Alpha_*
#59
Posté 20 mai 2012 - 11:32
#60
Posté 21 mai 2012 - 12:18
ME2 Citadel was less expansive but we had Omega and Illium to make up for it.
ME3 Citadel included the best of both ME1/ME2 Citadels, so I think the choice for me is obvious.
Though one thing I liked about all three of them is that we got to explore new areas and not just rehashes from the first game.
#61
Posté 21 mai 2012 - 12:29
Girsheliz wrote...
ME 1 Citadel > ME 3 Citadel > ME 2 Citadel
used to like going dancing with the LIs in ME1 and it was realy good how there would be combat quests on the citidel
#62
Posté 21 mai 2012 - 01:12
The sound bug was annoying though, still... ME1 Citadel was best because it conveyed the size of the citadel.
#63
Posté 21 mai 2012 - 01:37
#64
Posté 21 mai 2012 - 01:37
I never understood why people hate the elevators. Nice interesting break, always some sort of news or small chat going on. Course those that hate elevators must love loading screens. Least the elevators mask that crap.
#65
Posté 21 mai 2012 - 01:47
KotorEffect3 wrote...
crypticevincar wrote...
Skyhawk02 wrote...
Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.
The elevator rides were technically the load screens. But they were well done so it almost wasn't noticed.
I remember people complaining about the elevators back when ME 1 was the only ME game and now people want them back?
I never understood the point of complaining. Bioware should have kept them the same in ME2, people would have had to deal with it.
#66
Posté 21 mai 2012 - 02:28
#67
Posté 21 mai 2012 - 02:38
#68
Posté 21 mai 2012 - 02:41
#69
Posté 21 mai 2012 - 03:35
After the first half dozen or so playthroughs of ME1, sky cars became thenorm. While the citadel in ME1 is large, it gets old real fast and is relatively barren.
So personally I'd give the edge to ME3.
#70
Posté 21 mai 2012 - 04:22
ME2 Citadel was okay? I guess? It was good and I liked the Ads laying around the area.
ME3 Citadel was really great, I loved how they added more people and lots of objects. But the auto dialog quests soured for me alittle.
#71
Posté 21 mai 2012 - 04:54
big enough to explore, small enough to do it quickly.
Also, I love that my squadmates are not with me all the time. I can go and listen to the whole Blasto movie and not feel like they are watching me be an idiot :/
which is something that I hated from ME2, I wanted to listen to the ads but I felt my crew's eyes on me....
#72
Posté 21 mai 2012 - 10:02
element eater wrote...
used to like going dancing with the LIs in ME1 and it was realy good how there would be combat quests on the citidel
That was something I really didn't like in ME3 - the complete seperation of combat and non-combat areas.
#73
Posté 21 mai 2012 - 10:11
#74
Posté 21 mai 2012 - 10:21
Was the most immersive, imo.
#75
Posté 21 mai 2012 - 10:27





Retour en haut






