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Which Citadel do you prefer across all 3 games?


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152 réponses à ce sujet

#76
Embrosil

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The first one as I actually felt like being on a huge station. Yes, including all those lifts (I have never complained about them).

#77
Knottedredloc

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ME1's Citadel was the best followed by ME3's. ME2's Citadel was just awful IMO.

Here's what I loved about ME1's Citadel besides the size:
Loved going to Flux and dancing with Liara (she's a beautiful dancer).
Talking with Ashley and Kadian about the size and scope of the Citadel while looking out over the wards.
Listening to every squadmate's opinions of the Krogan Statue or the Mass Relay "Monument".
Confronting the Terra Firma Party/Mob (Cerberus) in the Wards.
Watching the Volus dance at Flux
Playing Quasar at Flux
I know this is silly, but I loved how the Bartender at the Embassy Lounge would wipe clean the bar while talking to you.

Modifié par Knottedredloc, 21 mai 2012 - 12:04 .


#78
Queenie4000

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Pathetisad wrote...

Mass Effect 1.  I liked being able to walk everywhere if you chose to.
I also enjoyed those lift/loading screens and the occasional squad member banter in them ....and the news reports you'd get that referenced your previous missions.


^ This - loved the size and scope of the Citadel in ME1 - and I guess I am among one of the few who loved those elevator "loading" scenes with squad banter and news reports.

#79
Zaalbar

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I preferred the level design from ME1 as the citadel just seemed so epic in scope and the lack of loading screens made going from presidium to the wards seamless, but I very much preferred the ambient sounds of the Citadel in ME2 and ME3.

#80
Feanor_II

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Well, I must say that I found the design of the wards in ME1 quite dull and not very well structured, C-Seg seemed to small in my opinion for what I expectedf for a Police HQ..... The Presidium was great on the other hand..... but ME3 improves it. Chora's Den and flux were great too...... better than Purgatory

#81
Guest_simfamUP_*

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ME3. ME1 loved it's long corridors filled with nothing and no one. All the NPC dialogue just got wasted after the first visit, so there wasn't much to do in there after your first two to three hours in there.

Elevators were unecessary, long and boring. Very little NPC banter, so those elevator rides were worse. If they had at least trigged conversation for those moments it would have been bearable. Most of the banter came from Wrex and Ash. I took Kaidan, Garrus and Wrex everywhere.

#82
Guest_simfamUP_*

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Also, in regards to ME2. People seem to forget that ME2 had a number of hubs... thus the reason for the Wards.

#83
leminzplz

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I like the 3rd one best :P the first one was good, but maybe a bit too big, even after my 100th playthrough I still get lost

#84
Ragnarok521

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I like the Mass Effect 1 Citadel because it's large size and seamless transitions made it feel like the giant space station it is. Although, Mass Effect 3 felt much more livelier and atmospheric.

#85
Eclipse merc

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The first one by far.

#86
Archer

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Skyhawk02 wrote...

Mass Effect 1 for sure, I liked that everything was connected, I could walk around the whole thing without ever seeing a loadscreen. And I liked the elevators, I don't know why someone would prefer an immersion breaking loadscreen to a elevator ride.


Totaly this.

My one gripe with ME2, those loading screens and end mission summaries. Totaly immersion breaking IMHO. Loved the elevators myself Posted Image

#87
Davescarface

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I can't complain about the Citadel in ME3 it was very well done Bioware and I am glad it took centre stage again like in ME1.

#88
coles4971

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Can't decide between ME1 and ME3. The former's was just downright massive, but the ME3 one felt really alive and struck quite a nice balance between the enormity of the ME1 Citadel and the compactness of the ME2 one.

#89
Dormiglione

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Mass Effect 1, it felt like a little city. Had the possibility to walk around. In my opinion the best implementation of the citadel.

#90
DerberAuner

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all right let me break this down for you:
me1 citadel had by far the biggest citadel, and it felt the biggest, because the distances between the individual stores and npcs that start quests was enormous
me2 citadel was no bigger than illium or tuchanka, and you had no access to the presidium
me3 basically served as the "buy/quest area" of the ENTIRE GAME. whenever i had to buy something at a store or had to start/finish a quest, i had to go to the citadel.

now: what does that mean to me? the verdict up front: me1 citadel is my favorite.

why?

1. the citadel may be the "heart" of galactic civilization (compare nihlus in me1 very early in the game), BUT its not the entire body.hence: the citadel should be a place where you HAVE TO GO now and again to finish quests and occasionally buy stuff, but it shouldnt be the ONLY place, so, point 1 for me1 and subtractions for me2 (since the citadel is just too small) and nothing whatsoever for 3
2. the point of the "non combat areas" is, that you can immerse yourself in the universe without having to shoot stuff. you should learn something about the universe when you visit these areas, hence deductions for me3 and again points for me 1
3. i actually prefer to talk to people in order to get quests and stuff, and not to just pass by and surprise them with it later on; seems a bit lazy in my opinion. i mean, you dont HAVE to do it me1 style, i.e. talk to someone to get these quests, maybe make a "sidequest terminal" where you can see help requests and decide whether or not to act on them, would be in better congruence with the universe IMHO, (maybe even haggle over price or something). kind of like the spectre terminal, only that the bonus would be money or upgrades instead of EMS score....(just to point this out here, not a big fan of the spectre terminal either, but mainly because the rewards are for the most part EMS, if there is one at all)
so again me1 gets my favor, but me2 is a close second.
4. NPCs on the first 2 me citadels seem more alive to me; not sure why; so deductions for me3 and points for the first two
EDIT: point 4 may have some overlap with point 3, but still, same verdict

in conclusion: me1 citadel FTW.

Modifié par DerberAuner, 21 mai 2012 - 04:22 .


#91
Rajalia

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ME1 for the lift loading scenes and the banter. The expansive exploration you could do, but at times you did also want to be able to just get to a place. might have been nice to include optional "taxi" zones.

However ME3's map was far better. ME2 was often difficult to see and cluttered, no zoom ability. 3 at least straight up told you locations people or sub-quest missions were located. it made searching a bit easier.

#92
wright1978

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It is tight for me between ME2 and ME1. Me2's is condensed but still has that feeling of beign a singular entity whilst ME1's is a sprawling entity.
Me3's is the worsts as it feels like a series of non connected rooms.

#93
Artemis_Entrari

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The first Citadel was the only "version" that gave an inkling of just how big and impressive the Citadel was supposed to be.  It really felt like a massive city.

The second and third Citadel's felt more like a single apartment building complex by contrast.

#94
Belisarius09

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Me1. Its the largest, and its all connected, I liked the elevators better than loading screens.

Me2 and Me3 seemed more alive, but me2 was just too small, and me3 felt like a series of non-connected rooms.

#95
Joecos

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Mass Effect 1. I didn't mind the elevators that much and I did play on Xbox.

Modifié par Joecos, 21 mai 2012 - 07:33 .


#96
Haiyato

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I still love ME1's Citadel. It was a huge place to explore and having the elevators in lieu of the loading screens was an excellent way to maintain immersion. I do miss the elevators kind of wished they didn't do away with them.

#97
Elk Cloner

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ME1. It was the pinnacle of the series. And you could gamble.

#98
Elk Cloner

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Rajalia wrote...

ME1 for the lift loading scenes and the banter. The expansive exploration you could do, but at times you did also want to be able to just get to a place. might have been nice to include optional "taxi" zones.
.

That little cars laying around in each area. They are fast travel taxies.

#99
wizardryforever

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ME3>ME2>ME1

Atmosphere and ambiance trumps size anyday.  The ME1 Citadel was way too empty for something that has millions of people on it.  As I recall, the Citadel is supposed to be like a densely populated city, and yet there really aren't many people to be seen.  ME1 was the worst about this, since not only were there few people, they did almost nothing.  Maybe they walked in preset paths that became obvious almost immediately, but that's it really.  In ME2 and 3, the people are more lively.  They have conversations and arguments, and help make the place seem like an actual place instead of a cardboard cut-out.  ME3 took the improved atmosphere from 2 and the size from 1 and compromised between them.

#100
Hogge87

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I definitely like the ME2 Citadel the least. It's small and uninspiring.

I really like the layout of the ME1 citadel, although visually the only inspiring things are the view over the Ward and the large Presidium ring area. Also, most places feel quite empty, and many of the areas are only ever used once. If they'd remake it, and make it as detailed, full of life and interresting to look at as the ME3 Citadel, that would be perfect.